Charge Amarda was to be a shoot em up with contributed graphics from Shaun Pearson and Andy Vaisey, with Jason Kelk to do the coding for the game. Jason Kelk informed GTW64 that the game was being produced with input … Continue reading →
A game based on the world famous actor… adverts were placed in magazines and it was mentioned around the gaming scene on many occasions in the late 80’s. Martin Holland was working on the graphics for the Amstrad CPC version … Continue reading →
Ok, so i’m a little confused with our next title. Cheeky Twins 3 is of course the third game from a trilogy that never was. The game as you might expect should have a cute theme to it, with the … Continue reading →
A neat little game from way back in 1986, by the C64 programmer of Turtles and Speedball 2, Carl Muller. Chevalier features a PITFALL 2 style main character which jumps around various platforms and ladders in this sideways scrolling game. … Continue reading →
A game planned with a character bearing a slight overweight resembelence to a famous Sega character. The game is nothing like Sonic, though pokes fun at the game with an overweight badger instead of a hedgehog. Chronic spins in funny … Continue reading →
Thanks to Charles Haley for digging this one back out for us. Cilo is a very early preview of a single screen space shooter which doesn’t do a great deal at present. Essentially it just allows you to shoot a … Continue reading →
A strange game this one… nothing much on it either, apart from a average title screen and two screens of action… or none as the case is in this preview. The preview’s two screens have you controlling a space craft … Continue reading →
Alligata produced quite a few classic titles and shot certain developers like Tony Crowther to fame. Towards 1986, and sadly Alligata was to be no more, and so it was laid to rest. In 2005, James Grayson loaned GTW a … Continue reading →
Citadel 2 is a rather old project that came to light during the making of "Berzerk Redux" recently, Martin Piper’s C64 conversion of the arcade game. When Martin needed some music to add to the game, he found a piece … Continue reading →
1994-1996 Microprose Software Platform: PC Also known as: Little People Inspired by Activision’s Little Computer People, Citizens: Backwater Affairs originally started out as a game called Little People, before it was renamed due to the name being taken already by … Continue reading →
Another Jon Wells title which sadly seems to have got lost along the way. I first read about City Bomber whilst Jon was wrote a special diary for Commodore Force. As well as working on “Escape From Arth”, Jon was … Continue reading →
Not much too say about our next entry in the database, with what seems to be a very early and simple beat-em-up with some nice looking sprites. There isn’t much to do though apart from move the main character and … Continue reading →
I like City Invaders – it is a neat sort of Pooyan clone with a cool main character who pops their head in and out of building windows trying to stop the city invaders. There isn’t too much to the … Continue reading →
Many moons ago in the pages of Commodore Scene, their news pages stated about a conversion of Civilization being on the cards for the C64 by Megastyle. As often with many of the PC based conversions mentioned at the time, … Continue reading →
Cola Quest is a promising and early icon-driven graphic adventure, which seems to have been in development sometime during the 90’s, but didn’t get too far. The preview that we have here just seems to have a single screen with … Continue reading →
Cold Devil is a very early platformer, which is more of a technical demo at this stage – with a a few platforms and a single enemy that you can’t interact with. It moves well and you want to see … Continue reading →
Collapsar was a cheeky little game which passed a certain resembalance to a classic Braybrook title. Not quite as polished as the original Uridium classic, it was the fact that it was a clone that scared potentual publishers off the … Continue reading →
I don’t think we can call this a game, but more of a simulation of somekind. You may all remember those "Life" sims that used to be widespread on all machines, well this is another attempt. This one is very … Continue reading →
A year passed since the death of the commercial UK C64 scene, and Commodore Zone and Commodore Scene had taken over where C-Format and C-Force had once stood. Games were few and far between, but for those reading, each new … Continue reading →
Commando Kuwait was a game released during the time of the problems in the Gulf, and was heavily inspired by Commando Libya which was quite controversial. However, both Sami and Mikko lost interest in the game, and sadly Mikko was … Continue reading →
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