Author Archives: Frank Gasking

Total results: 1051

Conspiracy: The Deadlock Files

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A CIA Agent is viciously murdered in a top class New York Hotel and suddenly you’re the number 1 suspect. You’ll find yourself thrust into an ingenious plot by a murderous clutch of financiers with world domination on their mind. You have only 24 hours to find the Deadlock files — the key to proving your innocence and exposing the conspiracy. Can you clear your name? Can you save the nation? Continue reading

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Path of the Little Dragon

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You may think you’re looking at a PC Engine title, but instead – here’s an Amiga game you likely have never heard of. An early and impressive PC Engine style beat-em-up called Path of the Little Dragon (a working title). The game was being developed at Imagitec from between 1988 and 1989 that was coded and designed by Che Guevara John. Continue reading

Posted in: Commodore Amiga, Reviews | Tagged: | 1 Comment

The Blues Brothers: Jukebox Adventure

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As we crept into 1994, there were still very decent Amiga titles seeing release – and yet another promising looking title was the sequel to Blues Brothers – The Blues Brothers: Jukebox Adventure. This time though, it was just Amiga users who would get delights of the famous duo – well actually, only SNES, PC and Game Boy users would ever get to play the game. The Amiga title would disappear into the ether and become one of the big Amiga mysteries. Continue reading

Posted in: Commodore Amiga, Reviews | Tagged: | 7 Comments

Kickle Cubicle

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Originally debuting in arcades in 1988 under the title of Meikyuu Jima, Irem’s quirky puzzle-action game centred on freezing enemies into blocks of ice and kicking them across the stage to build paths or knock out foes. Its mix of strategy and arcade action made it stand out, and in 1990 it was ported to the Famicom, where western audiences came to know it as Kickle Cubicle on the NES. Continue reading

Posted in: PC Engine, Reviews | Tagged: | Leave a comment

Litil Divil

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Litil Divil was a Gremlin title that had seen massive delays, but was worth the wait for the most part – scoring well across the board on the likes of PC DOS, CD-i and Amiga CD32 platforms. There were interestingly a number of conversions that would never see the light of day, including a version for the Super Nintendo CD (which was the original target platform). When things fell through, work was moved to PC and other platforms. Continue reading

Posted in: Atari Jaguar, Atari Jaguar CD, Atari ST, Mega Drive / Genesis, Reviews, SEGA Mega CD, Super Nintendo Entertainment System (SNES) | Tagged: | 2 Comments

GTW64 September 2025 update

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With summer now ending, things have ramped up a little with GTW64, with some new recoveries made, including the full preview of Indiana Jones 3, graphical remains from a long lost Gremlin Graphics game you have very likely never heard of until now called Hill 19 – and a shock recovery of some graphics for the lost Piranha game of Coven. Continue reading

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Game Boy Road Engine

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Back in 1992, The Code Monkeys already had official Game Boy dev kits and experience from writing Missile Command and Centipede for Accolade. Towards the end of the year between projects, developer Mark Kirkby began experimenting during downtime. A massive fan of Stunt Car Racer on the Atari ST and Amiga, he wondered whether something similar could be achieved on the Game Boy. Continue reading

Posted in: Nintendo Game Boy, Reviews | Tagged: , | Leave a comment