Kevin Keegan’s Player Manager SNES prototypes

More prototypes from the Enigma Variations archives, with three for the SNES with Kevin Keegan’s Player Manager. These prototypes are dated from the 18th June to the 20th October 1993. Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 1027
More prototypes from the Enigma Variations archives, with three for the SNES with Kevin Keegan’s Player Manager. These prototypes are dated from the 18th June to the 20th October 1993. Continue reading
Our next title into the archives is a very early platform shooter game for the Game Boy Color, and was developed around 1999. It is unknown currently what the origins are for it, if it was for an official development or part of a development competition (we weren’t able to spot on our initial searches). It was found within some development archives of Mark Greenshields, but this wasn’t one of their titles. Continue reading
2025 is going past in a flash as we enter into August, and GTW64 is continuing to evolve and grow too. This month we have added 6 new entries, including the great looking Indy 3 adventure game homebrew that sadly was cancelled, an early development of Skateball and lots more. Continue reading
Thanks to LiqMatrix for his preservation work, we have uploaded a 1996 PC Shareware compilation onto Archive.org called Best of MVP Software. Most games likely archived, but could be a few not out there. CD itself wasn’t preserved. Continue reading
Our next entry into the GTW archives is a very early Game Boy Color title called MBC that was being created by a developer/artist called Nick London in 1999, before his days of working on Star Wars and Need for Speed games. Continue reading
Countdown was an adventure game consisting of digitized characters and with synthesized speech, eventually released in 1991 for MS-DOS. According to the PC version’s review in The One magazine (February 1991) – Amiga and Atari ST versions were due in autumn of that year. Continue reading
More Game Boy prototypes added to the Games That Weren’t archives, with a set of Tip Off ones for the Nintendo Game Boy. However, there are also an interesting set of early Game Boy Color versions that we have also included. More on that a bit later. Continue reading
Following on from the discovery of an early PC demo of X’Treme Roller, we now have a set of five prototypes for the Sony PlayStation (PS1) showing very early test builds of the game before it became X’Treme Roller and the game was likely being pitched around to publishers by Neko. Continue reading
Recently had the pleasure of chatting with the lovely Wayne Goodchild at eneba.com about retro games, preservation, and current developments (beyond just Games That Weren’t). Continue reading
Next into the Games That Weren’t archives is a very rare and early PC demo of X’Treme Roller by Neko, before the name had been decided and when the engine was being put together. The game was eventually released by Microids in 2001, but only on the Sony PlayStation 1 platform. Continue reading
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