AAA
1990 Palace Software Platforms: Commodore Amiga and Atari ST A short entry for a title that was previewed in Generation 4 magazine, issue 19 from 1990 – thanks to Grzegorz Antosiewicz for the heads up. The game was called AAA … Continue reading
Documenting unreleased, cancelled and prototype video games.
1990 Palace Software Platforms: Commodore Amiga and Atari ST A short entry for a title that was previewed in Generation 4 magazine, issue 19 from 1990 – thanks to Grzegorz Antosiewicz for the heads up. The game was called AAA … Continue reading
1994 Bloodhouse / Housemarque Platform: Amiga CD32 and Amiga 1200 Thanks to Grzegorz Antosiewicz for the heads up regarding a title by the creators of Super Stardust. Aggression was to be a horizontally scrolling shooter with ray traced graphics and … Continue reading
A very short post to flag up some unused assets and early screens for the Psygnosis classic – Agony thanks to Grzegorz Antosiewicz. First of all there are a number of screens in the gallery below dug out by Grzegorz … Continue reading
It wasn’t too long ago when we did a short post on the unreleased Amiga edition of Empire’s CyberSpace. In the meantime, Amiga Games That Weren’t and Adrian Simpson were digging further already and were in touch with much of … Continue reading
Head over to Amiga Games That Weren’t for four new entries! Amiga Putty Squad isnt the only version of that game which wasnt released. aGTWs detour into the world of the Playstation 2 and the unreleased Putty Squad PS2 fills … Continue reading
Thanks to Grzegorz Antosiewicz, here are a number of early screens from Alien 3 on the Amiga, featuring an unused picture with the Alien head (which Grzegorz believes was going to be a level loading screen) and a screenshot showing … Continue reading
A quick post thanks to Grzegorz Antosiewicz, with a series of screenshots and magazine scans showing unused assets and features not found in the final version of Alien Breed 3D. The game was previewed in many magazines during 1995, with … Continue reading
Following on from Grzegorz Antosiewicz’s recent asset differences post for Alien Breed 3D, comes a set for Alien Breed Tower Assault. Grzegorz summarizes the following differences to the final game, which you can check out in the gallery below.
2000 Darkage Software Platform: Amiga AGA Whilst many had long abandoned the Amiga as a platform, there were those who were still trying to keep the dream alive, and one such team was the Italian based Darkage Software who were … Continue reading
Thanks to ‘Lifeschool’ for the heads up, where Mark Sibly gave a quick interview to talk about Gloom. Another contributor on the forum gave details of an Australian game in development called “Stop Saddam”.
Amiga Games That Werent dips into the deep pool of unreleased Wolfenstein 3D and Doom clone engines on the Amiga: Alastair M. Robinsons AMRWolf is an early texture-mapped and ray casting engine created using the Amigas Copper Chunky mode and … Continue reading
1988 EAS Platforms: Commodore Amiga and Atari ST A short entry for an Amiga/ST game that never was from 1988, and which was previewed in a Generation 4 and ASM Magazine. In the latter magazine, the game’s name was listed … Continue reading
1998 Deck Six Platform: Amiga 1200 A space trading game that was due for release on the Amiga 1200 back in 1998, and was previewed in magazines such as Amiga Computer Studio in June of that year. ACS described the … Continue reading
Thanks to Grzegorz Antosiewicz, we present a series of earlier screens from Arabian Nights on the Amiga, showing various differences from the final game. I will hand over to Grzegorz to explain what he’s found: Today I would like to … Continue reading
A quick post thanks to Grzegorz Antosiewicz, with some images showing some minor differences and what seem to be some unused assets not seen in the final game. The One magazine showed a preview with some early screens, one showing … Continue reading
1990 Herman Serrano Platform: Amiga A short entry for now on a strange title from the mind of Weird Dreams co-designer Herman Serrano. Atomic Lunch had you controlling a mad scientist called Gregory Michaelson, who has been mutated by a … Continue reading
Team 17’s great racing game for amiga was of course finished and released, though there were some early scenes from the game that didn’t quite make it into the final game. The following comes courtesy of GTW’s Grzegorz Antosiewicz. One … Continue reading
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