Bank Panic was a planned arcade conversion being done for Elite Software by Richard Gibbs, who previously wrote Knockout for Alligata software a year earlier. Elite were keen to do arcade conversions, so Richard pitched this idea and started work … Continue reading →
Following on from Neverending Story and Hunchback – The Adventure, there was plans for a 3rd game to use the very same engine developed by the late Ian Weatherburn. After getting the licence for Batman and having the 3D game … Continue reading →
A successful film sequel and a widely promoted game in both Commodore Format and Commodore Force magazines here in the UK from between 1992-1993. Konami, not often known for releasing their own C64 games at that time, decided that their … Continue reading →
As with Mag Max, it seems that there was another conversion in the works for Breakthru, which saw a terrible release on the C64 in the end by US Gold. Canvas were working on a Breakthru conversion for US Gold, … Continue reading →
Flashpoint was another production of the highly successful Denton Designs for Ocean Software. This was to be a puzzler based game with the screen split into two segments and controlling some kind of pyramid structure. It wasn’t a bad game, … Continue reading →
A very quick entry until we get more details, but this was to be a planned 3rd game in the series of the Yesod games by Odin. Unfortunately it only got as far as a proposal on 3 sheets of … Continue reading →
Hero is one of the lesser known Mega Game titles which Imagine Software were to release back in 1984. The series was to include around 6 games – with Hero to be the 3rd/4th title being done on both the … Continue reading →
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