Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Jet Set Willy V1

Now, time for a bit of a surprise – back in the early 80’s, there was rumour of Software Project’s having internal competitions between developers to see who could get a conversion of Manic Miner and Jet Set Willy done first (and the best would get a release).

Nothing was ever proved, until we got chatting with Chris Lancaster (coder of Manic Miner and Crazy Balloon on the C64) who mentioned that he was in fact working on a conversion.

Software Projects had asked Chris to provide a version of his code so that they could demonstrate the C64 conversion at a US show. As Chris was not happy with an aspect of the game at that stage (the rope swing), so he refused. At that point, they got someone else to do the conversion without telling Chris (as we now know as Shahid Ahmad).

At one stage, Matthew Smith went on record by saying that the original C64 version was canned due to being rejected – but this wasn’t the case according to Chris. It was never officially rejected.

Well, we know the rest – Shahid’s version was released and was a successful conversion. And what of Chris’ conversion?

We basically asked Chris at the time if he had worked on any other C64 games that never made it, when he suggested a game called Boing! – which Chris gave a copy to someone but that was it. After looking by chance in Gamebase, we found an entry called Boing! and fired it back to Chris (thinking someone had leaked his game without him knowing). The credits though said “Stan Clear”.

Then the surprise happened … Chris remembered that he had passed on the game to Bubble Bus with his blessing, just happy to give it away to anyone who would publish it. He provided several versions and never knew that they actually went ahead and published it. Looking around in the code found that there were several room references to Jet Set Willy!

Boing! was in fact the original Jet Set Willy conversion with tweaks to make it unrecognisable enough to be sold under a different name! But interestingly as well as references in the code to original JSW rooms (we still need to hack around to see if they are playable!), there are some very clever references dotted around! For a start, “Stan Clear” was a clever anagram of “Lancaster”. The main character “Len Wirmily” was an anagram of “Miner Willy”. “Rom Bammotty” was an anagram of “Tommy Barton” who ran Software Projects. The CL on the parachute was indeed Chris’ initials too.

The game is pretty frustrating, as falling from a great height (like in JSW I guess) will mean instant death and a very slow playing death tune. It is frustrating to the point where it is almost unplayable. But it is great to see the original JSW leak out in some shape or form. From initial scans, there are no original JSW sprites tucked away, but there are bits in there like the room references at least.

How about the game before it was turned into Boing? … Well, that is the next step – we hope that Chris may have kept his original conversion before it was turned into Boing – but its early days yet. Time will tell!

For now, check out Boing (if you can get around that far) and experience what was pretty much the original Jet Set Willy conversion!

Posted in: GTW64 archive | Tagged: | 3 Comments

Psyclapse

Psyclapse is one of the infamous Mega Game titles which Imagine Software were to release back in 1984. The series was to include around 6 games – with Psyclapse being the second title specifically being done on the C64 (Bandersnatch being the most well known and promoted on the ZX Spectrum platform).

Originally we only had the one entry for the entire Mega Games set, but to be honest – each game is worthy of its own entry. So we have the main Mega Games entry to cover all, and ones for each title that we know of which was due for the C64. The Mega Games entry in particular will talk more about the failed hardware add-on attempt to combat piracy. Here we will focus purely on the games themselves.

Psyclapse apparently got to the stage of a simple demo showing the hero walking while the walls of a castle scrolled behind him. The object of the game was apparently to escape from the castle where an evil villain had transported warriors from the past. Various descriptions in some sources described the main character with big boots and a slight arch – giving a game which was very like one of the Gargoyle adventure games.

The Sprite we managed to salvage from Stu Fotheringham’s disks must be indeed the main character – well, it is, as Eugene Evans confirmed that it was the game’s main character. Maybe Stoo Fotheringham was doing the graphics for this game? Anyway, check out the download and load “Print Nam” to see the sprite in its full glory. It seems odd though as Dawn Jones and Ally Noble were the two designers.

Interesting developments though with Psyclapse and with a particular disk that was found in the Mega Tree set of disks!… it could be very exciting news indeed! The disk is in the SAGE format which the games were being developed on, and recently a working SAGE machine was found – so the disk is now in the process of being read and extracted. It may only just contain graphics, but you just never know what will be found.

In the meantime, we have added some extracts from the Commercial Breaks documentary which we believe show some of the sprites and bits from Psyclapse. The graph paper shots are Ally Nobel’s work, which is believed to still be tucked away safely in an attic.

In 2015, packaging for Bandersnatch was recovered and sold at auction – but both the seller and buyer were very kind to scan in everything and make it available to all. Thanks also to Mark R Jones, we are proud to add the scenario details for Psyclapse which were within the box too.

Could we ever find anything playable for this game?

Posted in: GTW64 archive | Tagged: | 7 Comments

Piracy

Piracy was a game being written by a guy called Sean Huxter on the C128 in Commodore BASIC 7, but originally existed as a C64 game which can be found in gamebase.

The game was to be a text adventure, and according to Sean – was actually written. It is yet to have been put out there into the world in any shape or form. The game had an interluding screen which showed a map of the ship you were moving around in the game.

Sean had this to say about that version on his webpage about the C64 game:

“Sometime in 1986 I bought a Commodore 128, which doubled the memory and improved memory usage so I actually had a LOT more available memory to use. I set about re-writing PIRACY with a larger ship, more commands, and the roaming pirates.”

It is not quite known yet if the games were meant for commercial release, or just done for personal fun. We hope to hear more from Sean soon, and hopefully see if the C128 edition can be saved.

For now, check out the map screenshot from the game until we learn more about this entry.

More soon!

Posted in: GTW64 archive | Tagged: | Leave a comment

Chops

Very little is known about our next entry, apart from a brief mention in a scheduled music list from Maniacs of Noise.

Chops by BWB – with BWB being Boys Without Brains.

It is unknown exactly what the game is about – though we are hoping to find out soon from the BWB guys. We believe that Mario van Zeist was behind the game, so our focus turns there to find out more.

But that is it for now! With no tune in HVSC, we are not sure if this was ever started, so its time to find out if this ever existed at all or was merely vapourware.

Posted in: GTW64 archive | Tagged: | Leave a comment

Light Cycles 2004

Early days it may be as we attempt to find out more about yet another game that never was, we can in fact show a fair chunk of the game via some of its bitmap designs for levels and other bits.

Light Cycles 2004 was only known about thanks to finding a set of images on Darren Melbourne’s disks in 2012. The game of course was to be a modernised version of Tron/Light Cycles, with bitmap backgrounds and full colour drones.

Now we say its early days because we need more info about the game, such as who it was for – and who was doing the code and music. The graphics are some of Ned Langman’s early work before he did the likes of Silkworm and various others. It seems that Ned and Darren had a theme going, with a Combat 2004 game also in production and setting a 2004 year theme.

It is believed though that the game never got beyond the concept images that we can see here – so it could be case closed before we know it. Luckily we have at least salvaged a glimpse of what might have been.

We hope to have more on this game very soon. For now, check out the screens below.

Posted in: GTW64 archive | Tagged: | Leave a comment

Gem Quest

Gem Quest was a game from Hex (aka Cory) of Pixel Developments – A demo group from UK’s very own Compunet. Some of their demos got featured in ZZap!64 magazine (e.g. Hunter Killer). Unfortunately, due to further studies, the game was never finished.

The game can be best described as a mixture of Parallax, Z, Survivor – with some nice graphics throughout with 8-directional scrolling. The idea was to collect gems from the levels to then open up an exit door to escape to the next level. Various ships, crossbones would cause you to loose energy/shield power.

The game was released in a preview state that is still playable, where there are aliens that you can shoot. This is believed to be the last known version that was developed.

According to Cory, the game was at a 55% complete status and just needed a few months to finish off, as well as some final graphics from his colleague Toby Eglesfield. The preview contains graphics developed by Cory himself.

Overall, the preview is very promising indeed, and no doubt one of the budget labels would have snapped the game up had it been finished. Additionally, the game may have had music and fx by Matt Gray had things got further.

Luckily we have what remains here, so unless Cory finds any more of this game – then it will be a case closed on this one! Check out the download and enjoy!

Posted in: GTW64 archive | Tagged: | Leave a comment

Chimera 2

Thanks to Vinny Mainolfi for highlighting details of this lost sequel which was being proposed by Shahid Ahmad back in 1986.

Just before starting work on Pandora in 1986 for Firebird, Shahid and discussed the idea with his friend David about doing an interim project at the same time.

Things got literally to the stage of some basic design documents and mockups, before the idea of a sequel was canned before it could be started or even proposed to Firebird Software.  Instead, full focus was put into Pandora, which was eventually released in 1988. Shahid recently dug out the design documents they produced and put it on his blog – you can also find these below.

We’re not 100% sure if the game would have been exactly the same as the first in terms of viewpoint, as the documents talk of of Staff of Karnath styled movements and Pandora’esq moving characters.  The idea would be that the game would be completed within 2 weeks to make a fast buck.

It’s a shame that it never came to fruition, as if anything – it would have been a welcome sequel.  Shahid feels that it is a shame too that the game never got completed – but you never know if some day he may resurrect the game as a remake, considering he’s been working on a remake of the original at the moment.

Another one bites the dust!

Posted in: GTW64 archive | Tagged: | Leave a comment

Megatanoï

Megatanoï was a game first mentioned by Paul Fogarty as a game by Trisomic Boys being produced in the early 90’s.

Trisomic Boys were the game development part of the Babygang group, who did Crazy Cars 3 at a later date for Titus.

The game allowed you to race a bike of your choice through a 3D tunnel (ala Stun Runner style). There was an FLI intro where you could pick your bike to race on. The main game itself wasn’t complete, but was in a playable state.

Paul Fogarty was trying to get someone to pick up the game to market, but as the C64 market was dwindling badly – he never managed to get anyone to pick it up. In the end, the guys went onto Crazy Cars 3 and did that instead.

Only Paul seemed to have the only remaining copy of the game – not even the coder has the game any longer. On Christmas Eve 2017 however, Triad had recovered a load of development disks from somewhere and released what is believed to be everything that ever existed of the game.

The game isn’t fully playable, but there are plenty of intro and presentation parts, as well as a semi controllable bike section in a tunnel. It looks very impressive early on, and its a shame it never quite got finished. Download all the files here!

Case closed!

Posted in: GTW64 archive | Tagged: | 7 Comments

Jetpac

Finally – confirmation that a C64 conversion of Jetpac was in the works from Ultimate. A small news snippet in Commodore User magazine details that the game was being prepared – though of course pretty late compared to the Spectrum/Vic 20 releases, with a release date set for 1984.

The game of course never surfaced, and for years we’ve puzzled why there was no official conversion. However, there was a feeling that a conversion was already out there and the official conversion was in fact this game:

http://www.gamebase64.com/game.php?id=10512&d=18&h=0

Bac Pac is from 1984 and is pretty much a solid conversion of the game – it doesn’t quite fully match the Spectrum version though. So we’re wondering if maybe Ultimate rejected the conversion, or decided that actually the game was a little too old to consider releasing at that stage.

Well, we recently found a news snippet from BigK magazine in 1984, where one of the writers at BigK was sent a copy of Bac Pac it seems (based on the description of the game), thinking originally it was an official conversion from Ultimate. Tim Stamper however confirmed to BigK that the game was unofficial and not sanctioned. It seemed very clear at this stage that Ultimate had no intention of seeing a C64 conversion done.

Unfortunately it is likely that Commodore User got their facts wrong, and maybe they had seen Bac Pac and got excited by the conversion, thinking it was official. It seems that Computer and Video Games magazine also had the same confusion too (see scans).

We’ll keep this entry open until we get concrete evidence that no official conversion was under way.

Posted in: GTW64 archive | Tagged: | 4 Comments

Hexapawn

One of a series of games from A.R.Software which was missing for some time. Peter Weighill has kindly informed us that the game has turned up on Gamebase here:

http://www.gb64.com/game.php?id=15230

Hexapawn is described in the advert as a game for strategic and persistent play. The opponent (computer) has no initial strategy, but is programmed to learn from the user’s wins to improve its own strategy.

Case closed!

Posted in: GTW64 archive | Tagged: | Leave a comment