Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Vale Of Shadows

Around 1988-1989, John Buckley and Martin Holland were working on what can be described as a first-person adventure game with a detailed character selection front end, and a pseudo-3D map section.

The main game itself was apparently very much in the style of Space Harrier and Outrun with its object scaling, but with more detail in the graphics. This may have been for particular parts of the game, but overall it was more of a RPG/Adventure game.

The game was advanced, and featured some authentic animations and sequences. There were male and female characters created from a series of character strips, which gelled together. Only Martin Holland could pull off such a feat, and he did.

The characters were very Elvish and pretty similar in style to Martin’s character profiles in Gauntlet 3. John Buckley had managed to get trees and rocks, and little towers moving around the screen in 3D – roughly, but looking good for back then! Graphically, according to John, this was the best work that Martin ever did on a C64.

Vale Of Shadows wasn’t completed or released because the company couldn’t pay its workers. The company went into liquidation and immediately reformed. Though sadly after this, all the artists had left and Vale of Shadows was shelved.

John does not have anything of the game any longer sadly, and Martin was the only person who did. Sadly, Martin passed away recently and it seems that his work will remain unseen. Originally a video was sent of the work he did to GTW, but the video got lost, and Martin passed away briefly before resending another copy of the work. It is not known if anyone else has the work which was done.

The footage I remember had a castle like image with an animating hawk which flew above. This might have been part of the game’s introduction sequence. There was also some character shots and the loading screen to Chocablock Charlie which was unused. I have been kicking myself ever since for losing the video.

In 2010, Paul Drury produced a Desert Island Disks feature with Neil Thompson who mentioned his involvement in the C64/PC versions of the game…

“Vale of Shadows , for the C64 and PC, was a kind of Elven fantasy, where you created a character and went on quests. I spent months designing the Elves and the system whereby you could change their appearance but it just never went anywhere.”

You can find a photo in the gallery which was printed in Retro Gamer, which shows Martin in the background laughing (And maybe even working on Vale of Shadows in the background?), along with John Buckley sitting alongside Neil (Sat back in the chair with long hair).

Sadly no-one who worked on the game has kept anything from back then. Martin would have been the main source and hope to have found anything.

In December 2021, Paul Marshall uploaded a video with a quick tour of the M.C. Lothlorien offices around 1988 time. It is a fantastic timewarp, but amazingly there is some footage of Martin and a showcase of his work desk, where he is currently working on Vale of Shadows. On the screen you will see a very rare look at his Weapons shop that was produced for the game. Even from the blurry image, it looks amazing!

Here is a clip at the moment the game graphics are shown: https://youtu.be/t5FBxrkvy8Q?t=150

I have extracted the images as best as I can to add to the gallery, but it means we finally have a screenshot of sorts for the game.

Another major title which sadly never quite made it…

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UXB

UXB is a great little finding that has been uncovered for the first time thanks to Wreg and released into GTW64.

The game is complete and was produced by Jason Fox who went on to produce a few titles for Zeppelin games. The graphics and sound are by none other than Adam Gilmore, who also went to Zeppelin to produce a number of tunes as their main musician. The music is a very early example of Adam’s work which is previously unheard. Rob Hubbard is bizarrely credited for the scroll code.

With the game itself, what we have is a rather neat little Blagger/Manic Miner clone with some mini sub games which include a space rocket level and a moon buggy scene. Its good fun to play, and one which would have done fairly well had it been released.

So what happened to it? … Well, the game was the first work of both Jason and Adam and they sent it around all the publishers at the time, but sadly no-one wanted the game. As a result it remained unreleased and it has only been recently that its managed to sneak its way out. It is the first time the game has been heard of.

Jason informed us in 2021 that the game was done with Adam in their last year at school. They never expected the game to go anywhere. Jason knew Rob Hubbard fairly well, as he lived near by and he said he would take it along to Mastertronic. Unfortunately they were not keen on the game.

Overall there is nothing else new to find with the game, everything is here, so enjoy!… Additionally there is a cracked version which include some bug fixes and cheats by 6R6.

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Unnamed SEUCK Game

Parallel Logic were to be one of the saviours of the C64 in the UK market, as many companies began to leave the C64 behind in favour of the consoles.

Amoung their selection of releases was to be a very promising SEUCK effort by a colleague called Colin McMaster. Game name is unknown, but here is what Phillip Boyce recalled:

“Colin’s SEUCK game was a completely separate entity to The Venus Trail, but I have to say it did look absolutely stunning! He’d perfected the drawing of lighting effects on pipes and other shapes which produced a really lovely solid, and also 3D-like, effect to his graphics. He’d also perfected the actual gameplay and it flowed really well. It truly was a great feat when given the limitations of SEUCK. He’s now living in Texas and I’m in touch with him frequently (he also comments on my blog a lot) and I’ll see if he can remember much from those days and see if he can pass the info on. ”

That is all we currently know at present. Sadly Phil decided to leave the C64 when support was poor for Parallel Logic and Colin later moved to Texas. It is hoped that although Phil got rid of all his disks that Colin may have kept his.

Watch this space!

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Unnamed Puzzler

A very quick entry, but in an interview with Zach Townsend back in around 1997/98 time, Zach recalled producing a puzzle game in the space of a day which was very addictive.

However, nothing was done with the game and we assume it is sitting in a disk box somewhere gathering dust along with the prototype of Race Drivin’

We don’t know much more at present and need to pester Zach about the title.

Long way to go with this entry…

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Unnamed Game

A rather quick entry until we get more info, but this Unnamed game was in production by Paul Black, who did a number of C64 titles including Dizzy Down The Rapids.

The game was to be a Wizball/Thrust clone of sorts – an interesting combination. Though we don’t know much more about it just yet until hopefully Paul has some recollections about the game. Paul still has his work disks, and we hope that at somepoint we will be able to see some of his old C64 work – including this game in the future.

Who was this game mean’t for? How far did it get? How did it play?… we hope to find this out very soon…

We believe that the graphics tech demo that Paul Black did for Commodore Format in 1993 actually contains the graphics that were meant for the game. We’re just awaiting confirmation, but you can find those graphics here and the test scroll demo.

Long way to go with this entry…

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Unnamed Game

Yet another from the news vaults of disk mags and fanzines back in 1997. This currently unnamed game was a rumourmill title which was apparently being developed by RRR/Oxyron (graphics) and Baldhead/Alphaflight (code).

The game details are very sketchy to say the least, infact – we have no idea about the game or what it was to be about.

As you can see – a lot more details required to flesh this one out!

Long way to go with this entry…

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Unnamed Game

EXON + SCHN were rumoured to have been working on a Creatures/Rick Dangerous clone which was according to reports almost complete.

We only ever heard of the game in a brief news item and then that was it. There only seems to have ever been some graphic demo releases from the Polish group.

Long way to go with this entry…

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Unnamed Game

Another unnamed game, and this time by Stephen Kellett. This game is best described by its author…

“I also had an un-released 4 way scrolling space game with a huge landscape to fly over (using some nify storage techniques). I can’t remember the numbers now, but it was as if you had 16MB of data to fly over even though the machine only 64KB of memory. Never had the time to put the game logic into it as the degree and life took over.

I don’t think I ever gave it a name. It wasn’t for a specific pulisher. Most of my games were written and then offered to a publisher of my choosing. Circus Fun and Strontium Dog were both exceptions. I think it shows – these two games were offered to me by publishers and designed in both cases by other people. I didn’t have any emotional investment in them. Both of them, are the two games I am the least proud of (or actually, not even proud of).”

So at the very least there seems to be a rather impressive technical demo somewhere to be found of a game which had much potential, but sadly was lost due to real life issues.

There is hope that Stephen will be able to dig out some of his lost work, along with this technical demo.

We hope to hear more soon!

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Unnamed Football Game

Ben Hayes was famous for his music produced at Sonic Grafitti, but also did a stint of game development – producing the C64 versions of Bubble Dizzy and Wrestling Superstars for Codemasters. He was also part of the Kick Off 2 cartridge development that never made it, but Ben was also working later on on yet another football game (Which was brought to attention in a 1997 fanzine interview)

This time it was for Codemasters (And yes, another to the tally of the infamous unreleased 20-30 something games), and the game was to follow the development of Wrestling Superstars.

There was never much to be though, as Ben enlightened us when asked about the game:

"The footy thing… er… I think there’d been possible interest in a budget priced kickabout type game after Wrestling Superstars was finished, and I got as far as a scrolling field with a few players running about on it knocking a little white blob around, but that was as far as it went.

I think I gave up on the programing "career" a couple of weeks afterwards. I’ve been through all my old disks in recent years and there’s no evidence of any of it surviving, so that’s the end of that I’m afraid! I don’t think it ever got as far as needing a title."

Of course, Ben lost most of his disks in a flood – so it seems unlikely that anything will have survived of this early game. So it is very much an open and closed case, but yet another Codemasters title dug out for the list…

Long way to go with this entry…

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Unnamed CRL Game

A bit of a shock when looking through some Darren Melbourne disks which C64.com preserved. This was simply labelled on a disk “Unnamed”, and it is certainly a game which was meant for CRL (due to the CRL logo appearing in the corner). It feels very much like a Power House game and has you flying a 2 sprite high man around a single level it seems, where the game crashes if you go into a door.

As the game was on the same disk as Duel, we wondered if the game was actually written by Finlay Munro, as Finlay also wrote Vengeance and Real Stunt Experts for CRL in the past. Vengeance has a very similar graphical style to it.

Finlay confirmed in 2012 that the game was indeed his, but he could not recall what it was actually called and why it was never released. What he can recall has been added to Creator Speaks.

Clem Chambers could also not recall anything about the game, but stated that he would have wanted a good platform game then as they never did much in that genre. So we still have no name or idea what happened with the title. It has been suggested though by Graeme Mason that the game could well have been intended for Power House, which Clem would not have seen. Seems like this could well have been the case, and we hope to hear from someone from Power House soon to confirm more about the game.

Still plenty of research to be done, but check it out for now! Thanks to Slator for the fixed file!

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