Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Terror From The Deep

Text adventure from Kayde who went into administration at the 26th August 1983. Did Spectrum releases, tried to do C64 and Vic 20 ones, which never seemed to surface.

The game in the advert (Two adverts were submitted by Peter Weighill) was described as follows:

“At 4.30 on August 18th 1864 a storm hit your ship. Within minutes it had been consigned to the deep. You somehow managed to leap clear of the doomed ship and cling to some floating debris. Can you find the means to rid the world of this terror from the deep?”

We don’t know how far the game got exactly, but do you know any more?

Can you help?

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Terminus 2

Terminus has some nice graphics, but the actual gameplay is very simplistic and doesn’t offer hardly any playability at this stage.

You simply have to shoot the incoming enemies, which follow a very monotonous waveform – so much so that you are reaching for the reset switch quickly after admiring the graphics for a short while.

Gaz Spence has confirmed that the game is a sequel to Terminus, which you can find in Gamebase64. It is very likely that the developers were part of the Raiders of the Lost Empire group. Hopefully we will get to hear from their members soon to find out more.

If you know anything more about this game – please do get in touch.

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Tennis Game

Mentioned in Commodore User July 1989, System 3 announced plans of a new tennis game which at the time was untitled.

The game promised a “revolutionary approach” to the game, involving two player options, a 3-D rotating court overview and action replays.

Overall it was due for release in September 1989, but never surfaced.

The question we have, was this actually Sensible Software’s game? … meant originally for System 3, then given to Palace?…. Hopefully Jon Hare will know more..

More soon…

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Teladon

Destiny didn’t release too many games, and Teladon was one of those. It got a Spectrum release, but sadly wasn’t very well recieved. The game basically takes two styles of gameplay, including a tunnel/mountain 3D section and then a Head Over Heels perspective part – but the two elements didn’t play particularly well.

The spectrum game can be found here… http://www.worldofspectrum.org/infoseekid.cgi?id=0005174

According to the World Of Spectrum, the game got a C64 release, but Gamebase sadly doesn’t list it, so it is at large i’m afraid. And it is very likely that the game was shelved. Now why exactly is a good question that we need to get answered. Looking at the styles of gameplay, the isometric part might have been troublesome, as it has been so many times in the past with those kinds of game on the C64. Was it just a straight Spectrum port or a fresh start?

It could be that Destiny closed its doors too before the C64 version could be finished – but this is all speculation and no fact. Basically we need to do some digging and find out what happened to this game… can we find anything playable?

Contributor Dimitris F. spotted that the game was advertised in Greek magazine Pixel back around 1988 time from a games store. Was this just the Spectrum version listed in error – surely it must have been?

Do you know anything about this conversion?…

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Techno Dream

"Technodream" is a fair "Lightforce" clone, with average graphics and gameplay.

Although only just less than 10 years old, the game looks a lot older.

It’s not known why the game was incomplete or who it was to be released under, as information is severely lacking for this one. No credits in the game at all.

So until more is found out, this one has to be put on ice.

More information needed for this one…

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The Tebbit

This game was the satire of British political life in the guise of a parody of The Hobbit.

It is rumoured that this game was unreleased because of poor sales of the game Denis Through the Drinking Glass by the same author.

Another rumour also is that it was withdrawn in the last moment because of the bombing of the Conservative party conference in Brighton where Norman Tebbit (who has lent his name to the game) was injured.

This latter reason seems to be the case, as in a December 1985 edition of C&VG (issue 50), the late Keith Campbell briefly interviewed Roger Taylor (one of the writers on the game), and he confirmed that it was withdrawn due to the Brighton bombings. We attach the scan within the gallery for you to read.

So was the game itself actually finished, and can it be saved? … We hope to track down Roger and see how far things got and if things have survived after all this time. The game most likely was written in The Quill.

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Team Yankee

We’re not trying to pull your leg, but yes… a C64 conversion of the powerful Team Yankee game from the Amiga/ST was indeed being considered. I guess we could have laughed when we heard Battle Command was being converted, but look how well that turned out in the end?

But with the ability to control multiple vehicles in a 4 way split screen… Could the C64 really have handled this? … Maybe Empire were considering a cut back version or a top down version (Like Amaroute).

Either way, this would have been a very tough challenge to take on – so did this really ever get started?

We have no credits or leads to chase just yet, but just to warn that we may get laughed at with some of our enquiring emails that may follow for this game…

More soon we hope…

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Target 2

Another unfinished Lepsi game, and unfortunatly another tried and tested theme, based on Galaxians.

Controlling your space ship, you must blast attack waves of alien lifeform, all over the top of a set of nicely drawn bitmaps.

The attackwaves are very simple, and the playability does not last for too long. The game would need a lot more in it to be that playable.

Lepsi don’t seem to have ever completed this game, and for what reasons is unknown. Lepsi had a period around 1996-1997, where they could not stop producing for the C64, and then suddenly it stopped gamewise. Maybe they had enough of not making money out of it, but who knows.

We need to find the people behind the game to actually find out more, otherwise this one may never be laid to rest.

Not much new, but maybe a later version tells a different story…

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Tanx

An odd entry this time, covering something which I was actually involved on :-)

Tanx was to be an enhanced version of a game called Tanx written by David Ponting for Your 64 magazine as a type-in. The original game was a BASIC artilery duel clone which was a good little game for what it was… http://www.gamebase64.com/game.php?id=17440&d=18&h=0

Back in around 1996, Vinny Mainolfi was heavily into a great PD Amiga game called Tanx which was much more sophisticated than Mr Ponting’s 80’s effort, but Vinny found the type-in in Your 64 and thought it would be good to do an enhanced Hackersoft edition with plenty of Hackersoft humour included. Work was being done, but sadly not a great deal in the end up until the point that Vinny lost interest in the conversion and it started to gather dust.

In 2000, I picked up the game from Vinny with the hope of finishing it off and doing some enhancements myself. I had always wanted to see the Tanx game which Vinny spoke of many times in the likes of Commodore Scene fanzine and through mail contact. It wasn’t quite my plan to do a Hackersoft style set of enhancements, but to get something looking quite jazzed up on the same scale as the Amiga version. The update was to still be on a static screen, but with some nice multicolour and shaded graphics.

I started some initial graphics and score panels, which were looking ok as a starting point in Jon Well’s Multiscreen Construction Kit. Also knocked out a few sprites too. Richard Bayliss kindly produced some music for the game, as well as some sound effects.

My main trouble was going to be getting the MSCK graphics hooked into David’s code, though I was making some headway. I had Richard’s music and sound effects playing in the game and was in the early stages of relocating sprites and starting to plonk them in. However, at somepoint in 2000 I got caught up in college work and all my current C64 projects were cancelled (Including a glut of SEUCK games which have slipped out gradually in some shape or form on my website). I also felt that I wouldn’t do the game any justice apart from some graphical enhancements, and really it needed to be a Machine Code game to really impress. I was still trying to work out how I could still make the backgrounds generate randomly for each level with multicolour shading and looking good still. I had worked out the blocks I would have needed to create and all the pseudocode to produce the maps randomly, but they never got to be programmed or implemented in the end.

Now all that exists is a demo of the original game containing Richard’s music and sound effects. To load it, you must first load Richard’s music, then the latest Tanx file. The graphics are separate, but you can check these out from the screenshots and the original files with the zip image.

Check it out!… Case closed…

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Tank Battle Simulator

Sub Battle Simulator wasn’t a hugely popular game from the great Epyx, but it still managed to generate the idea of a sequel in the way of Tank Battle Simulator.

Unfortunatly I don’t know too much of the game, but I guess it would have basically had the same idea of Sub, but in a Tank :)

The only thing we have seen is that old advert stuck in the game, other than that… there has been nothing of the game :(

Andreas Wallström very kindly asked Matt Householder about the title, as he worked on Sub Battle Simulator. Matt believes that the game was “Fantasy of Epyx management”, and that it likely never got beyond a title screen.

Matt had left Epyx by that point though, so its possible a development contract may have been signed by Digital Illusions.

Andreas then asked Gordon Walton about the title, and he confirmed that the game was in development, but was cancelled when Epyx went bankrupt. Later on though, the game was re-invented and came out just for the PC (no C64 version planned) in the shape of Sands of Fire . The very same team did the C64 edition, so credits are now updated!

Can something of the C64 edition now be found?

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