Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

The Bubbler

Wow… well, there were always a few questions about the existance of some Ultimate games on the C64, but this one was never really mentioned as a possible conversion.
But infact this rare Speccy game was being transferred over to our beloved breadbin back in the day by an up and coming company under the name of Lynsoft (Run by Steve Law and Paul Jacobs). The conversion was being coded by Matt Young (Chris “Quota” Young’s brother) with Jake Simpson and some contribution work by Simon Jacobs.

Jason Kelk spent a lot of time at Chris Young’s place in the 80’s, where he played a reasonably complete version which had the main game graphics dropped from the Speccy version and an enhanced status panel by Jake and it was pretty good. The game was unfortunately a lot slower than it’s Z80 counterparts, as we find out why further below.

The project was scrapped by Ultimate and the Amstrad PC based PDS machine (Written by Andy Glaister and Foo Katan) was formatted.It was rumoured that no-one was paid, but Ultimate did pay a flat fee to Lynsoft for the conversion. Matt later went off to university and Lynsoft folded soon after.

However, with further digging we got in touch with Matt Young and he had the following to say about the game:

“Bubbler — that’s a blast from the past! I do still have a bunch of diskettes with all the source code on (though no drive on which to read them!). We had quite a lot of the game working on the C64, and the slow-down compared with the Spectrum (which had a faster CPU and a bitmapped screen) was comparable with that of other 3D perspective games such as Fairlight. But when Ultimate saw it, they decided it was too slow and canned the project. Jake “the hat” Simpson was the guy doing the graphics.

I was always hacked off that we never got the speed thing in writing before we started. The guys at Lynsoft (slightly dodgy intermediary company through whom we were doing the work) had a device you could plug into the Spectrum to slow it down by any amount you wanted. In hindsight we should have found out what setting took Spectrum Fairlight to the same speed as C64 one, then shown them Spectrum Bubbler with the same slow-down setting and got them to sign on the line that it was OK. But we were young and naive… (I pointed out at the time that we could probably get it running faster on the C128, but I don’t think enough of those got sold to make it an interesting proposition to Ultimate.) ”

So although the Amstrad PDS was wiped, not all traces of the game were lost – there was suddenly a large bundle of hope that GTW could be able to find and preserve something. We requested the possibility of retrieving the game for the site.

Whilst this was progressing nicely, we also managed to locate Jake Simpson (Thanks to Martyn Carroll) who confirmed also that it was functionally complete (Delivered as a beta, and ready for bug testing, a total of 8-9 months of work) – but there was no time given to do so or optimize further before Ultimate scrapped the project. Ultimate apparently had been looking around for someone to do Bubbler and everyone turned them down, with only Lynsoft being optimistic enough to accept the challenge.

They were told according to Jake that it would be a lot slower if they were to replicate the spectrum code methods – mainly because of the fact that the C64’s hires screen was laid out in such a bad way that it was damn expensive to draw it the way they were done so on the Spectrum. 90% of the speed issues would be with the drawing loop part of the program. No sprites were used at all apart for the display panel area.

Ultimate however still wanted a 100% conversion, down to the methods used – they were not worried about the slow downs that were warned of. Lynsoft were given the Spectrum source code along with some discs with the original art on. They were apparently a pain to convert due to the very old C/PM machine and obscure format the disks were formatted with.
Indeed in the end, the game was very accurate and smooth, an impressive conversion overall… but ran like a dog at speeds of between 10-12fps. Sadly Lynsoft took on a little too much with the project, but only because they wanted to do something big and get their name out there.

In the next couple of months, we hear from Matt again who managed to find a friend who converted the PC based source code, but not the C64 disks. We arranged to convert Matt’s disks, and within a few weeks GTW was busy converting a few boxes full.

And after only a few disks we started to encounter executable demo builds of Bubbler on the C64, even versions which were complete with music and sound effects, some with enemies and some without (running a lot faster too!). More digging found the long lost loading screen too, as well as several disks with source code. There was now serious potential of a full conversion being here, but there was a problem… there was no version with everything bolted together in one big piece.

Matt very kindly got digging into the source code again (Extracted successfully from the PDS files he had earlier retrieved) after many years and did a lot of tidying up and patched together a full version, but things hit problems with various bugs appearing. Sailor/Triad was put in touch with Matt, and both got looking into things and trying to get things working fully. After a few months, both emerged with a complete version, as bug fixed as possible and working with all the music, sound effects and titles all ready to show to the world for the first time.

And here it is!…. with a big thanks to Matt, David and Sailor/Triad, you can now check out the final conversion of The Bubbler on the C64. It is fully playable and authentic to the original – the only unavoidable issue is the speed, which can be resolved in emulation by speeding things up.

It is a huge shame that it never quite made it out and also that Lynsoft were not left to come up with a better drawing method, as it is easy to see what an impressive job they did given the restrictions they had.

NOTE: There has been some confusion about whether it was Lynsoft or Lynnsoft, but we can confirm it is Lynsoft with one N based on company records. Thanks to Adrian Robson for confirming this!

We hope you enjoy it!…. and with that we can happily say “Case closed”! :-)

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The Blues Brothers

A quick entry due to a lack of information at present.

The Blues Brothers eventually did get a C64 release thanks to Titus Software back in 1991, but way back in 1987, CRL were also due to create a game after obtaining the licence.

According to Commodore User in April 1987, the game at the time was at the storyboard stage, and the plan was to release the game at the PCW show in September of that year.

It never did surface, and the conversion was forgotten about. So what happened?… Did they lose the licence?… Was anything started?…. Do the storyboards and ideas still exist?

Clem Chambers confirmed that they either did or nearly did get the licence, but nothing got into serious development. It was suggested that this licence would have been shortly after The Rocky Horror Show, and there was a big developer change at that point which may have killed the project.

More soon on this we hope…

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The Bandage

The Bandage was a Quill based adventure game which was written by Ruben Spaans in his early days. Ruben sheds more light on the game here (talking about the collection of adventure games he created):

"Just saw "The Bandage" in the unpublished list. These three games were never released. They are simple text adventure games I made when testing out various adventure game creators (The Quill and Inform).

I silently put them in my game collection, and I guess they got spread because I swapped with other game collectors who got these games from me. The Bandage has references to a part 2, but no more parts were made as far as I can remember."

This was a personally created game, but Ruben has very kindly shared the game for others to check out. It is another game found and preserved!

Case closed!

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The Ball

A simple maze game from Lepsi I think.

Quite simplistic, with simplistic gameplay and graphics. There doesn’t seem to be too much to actually do apart from run around the maze and collect the crystals.

The Ball tries to take the classic Pacman theme and do something different, sadly never quite getting that far with the game never fully surfacing as intended.

It has been confirmed that this game was never completed. Though work is being done by Cactus/Axelerate Crew on a special 4 player version we assume for Protovision’s 4 player adapter.

However, the original version will never be completed and remains in GTW for eternity, until the 4 player version emerges that is! :-)

There is a second preview available which we were kindly pointed to, and we have now added to the download archive. Enjoy. We hope to speak with the developer very soon about his title and his plans.

Not quite an aMazing game yet here…

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The Amulet

Mentioned in issue June 1986 of Commodore User, this was a game mentioned as coming soon along with 3 Days in Carpathia.

We know little about the actual game and its background apart from the fact that it would have been written in The Biro like with 3 Days.

However, it never surfaced and its believed that the game never got past the planning stage.

Do you know anything about this game?

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The Adventurer

The Adventurer is an intriguing Ultima type of game which seems to have been lost in the depths of time.

We first learned of the game thanks to Varga Viktor who pointed us in the direction of an Hungarian magazine at http://pcvilag.muskatli.hu/irodalom/ceu/90/ceu905/ceu905.html

On page 15, there is the mention of a Digital Development called "The Adventurer"

The translation of the magazine article is as follows: "The Adventurer, is an Ultima like game, with a lot of new improvements. The price of the game at the issue close was not known, but seems to be like the other two titles (Illgen and Crystal Fever)."

We know little more apart from this at present, so a lot more research needed. Did Digital Developments go under?

More research needed…

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The Abyss

A title we know very little about from the press, apart from the fact that the name was mentioned in C&VG January 1990. They mentioned that the game was a film licence coming soon along with Die Hard. The first game made it, but The Abyss seems to have dissappeared.

David Kinder got in touch with GTW and mentioned that Infocom (Who were owned by Activision at the time) were working on a game called “The Abyss”, based on the film.

Apparently the game was being written by Bob Bates (Who later founded Legend Entertainment). The game got to a reasonably complete state on 16-bit formats, and was a text adventure. A version has rumoured to have been leaked, and features what seem to be placeholders for graphics.

The game was cancelled when Activision closed Infocom down in 1989… which suggests that C&VG may have got their news a little late before it was announced about the cancellation.

There seems to be no trace or evidence of this game on the C64 platform, so i’m a little stuck on where to go just yet. Did it ever get past the planning stage? Other Infocom titles at the 1989 time (“Journey”, “Shogun”, “Arthur” and “Zork Zero”) were not released on the C64.

It could be that there is an adventure game to find, but it might be that a C64 version could have been a straight port from the 16-bits that was to be started once the 16-bit versions were complete. Pure speculation, and hence we need to do a little more digging.

Developments being made for this one…

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The 4th Dimension

Another game which was said to be released from Kele Line in 1987 (Mentioned in Soft, #1, January/February 1987, pg. 10). It is another title from Kele Line which we knew little about at the time.

The company sadly went bankrupt in late 1987 and as a result any developments were scrapped. Nothing was ever been seen of the game.

Rune Vendler (who had no involvement with the game) got in touch with GTW64 via the comments and confirmed that the game was eventually released by Starvision as “M.A.C.H”, which you can check out here: http://www.gamebase64.com/game.php?id=4494&d=18&h=0

More details regarding the name change were then found by Jazzcat in IC RUN 1988 (issue 1). The magazine however contained a stack of factual errors regarding the game’s early history.

Developer Thomas Zelikman got in touch about what really happened and informed us that he and Torben Bakager had started working on the early beginnings of the game whilst they were in touch with Søren Grønbech, who was associated with Kele Line at the time. That was how the loose link with the company was made for the game it seems.

When Kele Line closed, Starvision was started up by Søren and Ivan Sølvason, where many former Kele Line staff switched over. It is at Starvision where the game was picked up properly. At some point the game had been renamed to M.A.C.H too.

Thomas informs us that Worldwide Software later sold M.A.C.H. in the states about a year later under the label “Freebird”, and sadly never saw a dime from the sales. The only reason he know about that was because he ended up at InnerPrise Software in Maryland, which accidentally got involved in marketing M.A.C.H.

So there we have it – the name had basically just changed through development. Case very much closed!

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THC Brothers

What a nice little game…. well, preview anyway.

This is a Bubble Bobble style clone, even mixed with a little bit of Parasol Stars… which we never got to see. Nice cartoony graphics, and cute little objects. Looks like a nice game, but unfortunatly the demo is slightly unplayable.

There is no music in this preview, but everything else is fine… bouncy etc, but its a shame it isn’t quite playable. I think that if you press “B”, it will show you all the levels one by one, up until level 10, where you will see the Snowman boss.

It has been confirmed by the author that the game was never completed. And talking of the author, Nicolas Stark had a few words to say about the game:

“It was meant to be an fast paced arcade game, where two players simultaneously clear the screen from enemies (and can harm each other). The player can drop a bomb by pushing a button, and make it explode by a further push. I planned to extend this concept, have bombs already on the map for chain reactions etc.

Btw, you where absolutely right, the game was indeed inspired by Parasol Stars and Snowbrows, both of which I enjoyed very much. The code and graphics by me, except for the Endboss in the THC Bros level and some of the enemy sprites, which where created by Mayhemarts

A remake of this is actually in progress for the RGCD 16K Compo =)”

Well, that is fantastic news!… so this superbly promising preview is likely to be released very soon in 2012. We look forward to hopefully closing this entry for good and with a good ending!

A great little platformer… what Snow Bros could have been!…

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Test Drive 3

Mentioned in issue 7 of Commodore Format, a 3rd game in the Test Drive series was planned for the C64. Sadly it was never to be, as this was the only mention about the game and it soon disappeared from mention.

What happened?… What was the game going to be like?

We don’t know yet sadly, though we expect it would have been more of the same as with the sequel, with some new maps and maybe new cars. The PC version was released in 1990, so it seems Accolade cancelled things early on when deciding to move to 16-bit platforms.

This needs a lot more research and we will be trying to find out more about the game very soon.

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