Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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The Gold Collection

In April 1985, an issue of Commodore Horizons (Page 33) mentioned a particular adventure collection called "The Gold Collection", which was seven games that were to be marketed by Gilsoft and written with the aid of The Quill. These would have therefore been adventure games featuring just text and no graphics.

The games in the collection were:

1) Adventures of Barsak the Dwarf
2) Africa Gardens
3) Spyplane
4) Magic Castle
5) Devil’s Island
6) Mindbender
and 7) Diamond Trail

Games 1), 2) and 7) are all currently in Gamebase and have been preserved, however the rest are at large and it is unknown if the games ever got to see the light of day.

Interestingly, Magic Castle and Devil’s Island are known to exist on the C64 but are missing currently. GTW contributor, Peter Weighill supplied us with photos of the game’s cassette and inlay, which clearly states C64 from an old auction:

Where is this game, and will we get to preserve it soon? It seems these two at least may well get preserved, as a well known collector bought these and hopefully will be porting them for a preservation project.

In December 2011, I had a mail from Rio Baan saying the following:

"GB64 has located tapes for the following games from Retrosoft in the UK

Spyplane by Gilsoft
Devil’s Island by Gilsoft
The Curse by Gilsoft
Mindbender by Gilsoft

We’ve ordered them today. They haven’t arrived yet, but now we we can confirm that they exist. "

So another 3 found, and a previously unheard of title as well!…. These will no doubt make their way into GB64 very soon!…. So now only Magic Castle may need preserving!!

So overall we can now confirm that none of these titles are proper GTWs and therefore we can close the case for this one…

Case closed! …

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The Godfather

The famous film set was to finally get its long awaited conversion to all the home computers, and issue 4 of Commodore Format stated that U.S. Gold had bought the rights to all three films, promising two games: an arcade game and an adventure game (based on MEAN STREETS by Accolade).

Games X magazine back in 1991 stated that U.S. Gold was cracking on with the home computer versions, and like with Indiana Jones, there were to be two separate styles of game. None other than Software Creations was drafted in to do the arcade-style version, and progress at the time was reported to be good on the game by Commodore Format (see below).

The game was expected to feature five to eight levels, jam-packed with platform and shoot’em up action. The adventure version was to follow the plot of the film very closely. Rumor has it that Delphine were to carry out the adventure version of the game. They may have done the Amiga and ST conversions which were released.

According to Games X, the games were both to be finished in time for the CES show in September of 1991, though sadly this was never to be and the games sank without trace on the C64. Not even a screenshot or a mention was to be made, and so that ended the glorious possibility.

One of the magazines (Commodore Format) said the following:

“Real power can’t be given – it must be programmed. After Francis Ford Coppola’s GODFATHER 3 opened in London to critical acclaim, US Gold is cracking on with the home computer versions. Like Indiana Jones and the Last Crusade, two separate versions will appear, in the form of both an action and an adventure game.

Software Creations has been called upon to program the arcade-style game and progress is reported to be good. It’s expected that the game will feature five to eight levels, jam-packed with platform and shoot ’em up action. The adventure format will follow the plot of the film very closely.

Speculation as to the identity of those responsible for producing the adventure game is rife. It is suggested that French adventure wizard, Delphine will be behind the game.” Both the adventure and action games will be available in all formats in time for the CES show in September [1991]”

Just how far the games got is unknown and previous employees of Software Creations have never mentioned The Godfather, so some questions will be asked. But who did the Adventure style version?… Was it Delphine?

Recently GTW spoke to ex-US Gold games tester Simon Hadlington suggested that no C64 conversion was ever started, and only the Amiga had a version started. Simon says that he was lead tester, whilst Tony Porter produced the game.

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The Future Zone

This was a SEUCK game released commercially by Compass Software and reviewed by Commodore User in September 1988 in their Cheapo Round up section.

The game was panned for being dull, and containing styltifying gameplay. Overall it got 1/10.

Compass Software were more known for their adventure games, and in particular on the ZX Spectrum. But did Compass decide after the review that it was not worth releasing, or were small numbers released and sneaked out into the world? This game seems to have been part of a series, where The Micro Zone was reviewed in a previous issue and got 1/10 too….

We’d love to find it, even if just for the SEUCK vault. But are interested to see also if it had enhancements like Wheelies did back at the same/similiar time.

More soon on this we hope…

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The Flight Of Phoenix

The Flight of The Phoenix was written back in 2000 by Richard Bayliss when he was learning from Commodore Zone’s Hex files.

The game was generally a static screen shoot ’em up, with over simplistic attack waves. You controlled a spaceship and you had to blast aliens that wrapped around the screen. It was about a 5 minutes of fun game and that was it.

In the end the game was not completed or released as Richard felt that it may annoy the creator of the Hex Files, as he copied the same style of enemy movements. "Not a good move" – Richard added.

Sadly it seems this little game has been lost, so unfortunatly this is one that got away from preservation.

Case closed…

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The Doomsday Papers

The Doomsday Papers was originally an Adventure game release on the ZX Spectrum by a newly formed software house from two teenagers Matthew Holmes and Andrew (Unknown surname), with the software house name "Matand" being a combination of both their first names. The full story about them can be read on the Solution Archive website at http://solutionarchive.com/Various/Matand_Story.php

It was well recieved, and whilst developing another game on the Spectrum (Dome Trooper), Matthew Holmes started work on a Commodore 64 conversion…

"In parallel to the creating the new game, I borrowed a Commodore 64 for a couple of weeks and converted The Doomsday Papers to it with enhanced graphics. Soon the development of Dome Trooper took over though and the Commodore version never really made it from the master tape – even though it was complete and ready to sell. The Spectrum’s adventure market was far greater than the Commodore’s in any case, but it was nice to work with another platform other than the Sinclair for once." (Quote from Solution Archive website)

When GTW got in touch with Matthew to ask him more about the whereabouts of this completed adventure, we had sad news…

"Much as it pains me to tell you, the master tape was lost at some point in the late 80’s, almost certainly disposed of. I checked all of my master tapes / artwork etc a few years ago to sort a perfect image for World of Spectrum etc, the C64 version wasn’t with them. I’m afraid this particular game will have to stay as ‘lost forever’…. although I might see if I can port it across somehow… from the Spectrum… it’s just having the time!"

Who knows, by chance it may appear… but it looks bleak. This is very likely lost in the midst of time.

More soon from Matthew we hope on this one…

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The Devils Crown

A rather old Probe game is next up, and from the depths of 1985 to be precise. The Devils Crown is an explorationg based game where you go under the sea to explore a sunken ship for treasure. CPC Reviews details the game as follows:

"You’re exploring a sunken ship, trying to find a lost golden crown. You’ll first have to collect many treasures hidden in the darker places of the ship, avoiding ghosts and having enough oxygen to survive. This is the kind of Sorcery-style game that you love to play; even though the graphics aren’t brilliant, the sound effects are poor and the action is rather repetitive. Anyway, it will keep you in front of your screen for a few hours, because you always want to discover new treasures."

So as you can see, the game did get a CPC release and it also seems to have got a release on the ZX Spectrum via the Mastertronic label. It is unknown exactly why the C64 never saw a release, but the game was advertised as coming soon on the Commodore platform. Again this could well be a case of programmer jumping ship (Sorry!) at the crucial moment or just that this could have been a straight spectrum port gone wrong. It’s not quite known.

We still need to find credits for this game, but with over 20 years now passed, its gonna be tough. Maybe you know more or have spotted crucial details in the magazines of the yester year?… If so, please get in touch!

Another one maybe lost in the depths of time…

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The Crystal Search

The Crystal Search was a game written by Iain Black of Zzap64.co.uk fame. It was recently brought to our attention by Hedning after a Genesis Project crack was made.

In terms of the game, Iain describes it as follows:

"My first game!! Well it would have been if I ever finished it. I started to code the title screen for the game and then I started the actually game, but after a while I decided to code an intro for the game first. The result of all this changing is a half finished intro and a very incomplete game.

The intro was meant to have the scrolling stars screen (which is there) with a ship flying across it, which then crashed into a planet with the ship’s power crystals spread all around the planet. The aim of the game was then.. guess…, to collect all the crystals and repair your ship!! P.S. Make sure you keep the fire button held down for a while to see the intro. […] The game is actually in a sort of playable state. In that you can move the ball with a joy in port 2, jump by pressing up and using the fire button to fire a flame thing.

There’s no character collision or anyway of completing the level, but the baddies do move. Move to far to the right of the screen and your ball disappears back to the left, the sprite going over 255 pixels wasn’t yet implemented either. The title screen for the game isn’t actually too bad considering I didn’t know anything about rasters and smooth scrolling back then. The animation of the main character is a little dodgy but all things considered it’s not all that bad."

This seems to be all that was ever produced for the game, before Iain moved onto pastures new. Worth checking out as a piece of history.

We wonder who it may have been pitched to if competed further.

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The Cross

The Cross is another puzzle game for your C64, which i’m not sure exactly has to be done to complete levels, but it seems like your every day C64 puzzle game.

Fairly simple graphics and reused sounds, it seems like this game probably got to boring to be finished…. who knows?

Unknown at present whether the game was actually completed or not… but I wouldn’t mind finding out from someone if anyone knows?

Obscure puzzler…

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The Counts Castle

Very quick entry, as there isn’t a great deal to really say about this one.

A quite bizzare advert showed up from Mirage Software in Home Computer Weekly, mostly asking for programmers and then advertising a title for the C64 and also for the Spectrum.

The C64 game was called "The Count’s Castle", the Spectrum game was "Castle Greyskull". Neither seem to have surfaced.

So was it because Mirage were closed down due to the He-man based game?…. What happened?

Might be a tough one to find out more about…

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The Champ

Mentioned in Commodore Format’s early warning scanner, no doubt this was to be a Boxing game most likely.

However, Beyond Belief had already released Devastating Blow (http://www.gamebase64.com/game.php?id=2147&d=18&h=0), so was this to be a more management styled boxing game instead?

We don’t really know, and the only person who will is Jim Scott, though we are having trouble getting hold of him these days to find out more.

Maybe David Jolliff was involved again?… early days i’m afraid…

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