This is a promising looking preview of a game which reminds me slightly of Cyberdyne Warrior. Its a nice preview, with some fair (If jumbled) graphics in places. The main sprite moves very well and in places the graphics look nice, like in the shop screen. The preview features no sound, and it has recently come to light about the game’s existance thanks to its coder, Kevin Murphy.
You may remember Kevin for his game "Thrustaball" which appeared on ZZap’s covertape back in the early 90’s. Kevin created a variety of good quality games, but sadly never got the break he deserved.
After/during the new incarnation of Thrustaball to be sold abroad (Mega Thrustaball), Kevin was working on Thunderzone, which was probably his most ambitious of his game creations. Various levels and bits were created with the intention of probably going Multiload.
As quoted from "Creator Speaks", Kevin describes the game… "The idea of the game, was basically to trudge about the various levels shooting at and blowing up various unstable nuclear reactors, using teleports to zip about the level and shooting aliens and collecting pickups and credits to spend on weapon upgrades in a shop."
The game was sent to Legendary Designs on various occasions in its various forms for playtesting, and feedback was given for improvements etc.
The game got to quite an advanced state, more advanced than what can be seen from this "Very early preview", as Kevin describes it. Later it had a full working shop, fully upgradable weapons, aliens and sfx. There was also a variety of levels created too.
Unfortunately, due to Mega Thrustaball not being sold and Kevin not recieving the payment he was due, he lost heart in the project and scrapped it. So at the time just an advanced preview existed (Near to completion). The game was later to resurface in 1997 under another programmer taking the helm. (This also got scrapped and no further progress was really made).
Kevin sadly does not have any of his work any longer, though there are two places to look.
For one, Legendary Designs will have a later preview if members still exist. A developer called Michael Reichmuth, who worked on Thunderzone and started up the project again in 1997, is also someone else who is likely to have the later versions. Other than that, Kevin mentioned a friend who possibly may have still had copies of all his work… and guess what!…. He DID!….
Jason Steele had very luckily kept all his disks from 20 odd years ago, and still had all of Kevin’s old work and has very kindly backed it all up and preserved it for Kevin!… Kevin has released all of the new work, and now GTW has added the extra bits to the archive
too.
You can now find some new bits in the download link! :-) …. The new version, includes aliens, the ability to purchase new weapons and 2 levels. There were actualy 3 levels designed but Kevin is pretty sure the third level is now lost forever.
Now included in the zip file are 2 new .d64 files. The file T1.d64 contains the game v2.prg file, this is level 2 of the game. The file T2.d64 contains the TZ Demo.prg file and this is a version of level 1 of the game, with player to alien collision detection disabled and maximum credits, so the player can purchase all the weapons and explore the level. There are also editors and bits which were used for the game, and also a logo of somekind for the game.
Some fantastic findings, and we are very glad to add these to the archive with this preview!… A big thanks to Jason Steele for helping preserve more of Kevin’s game!….