Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Subsonic

A game once released on the cover of Zzap 64 back in the day, a cool galaxian type game by the creators of Orcus and possibly using some of its sprites.

Haydn said this about the game…

"Me, Mike Ager and JCH worked on another project together that was never released BUT was on the cover of Zzap64. The game was called "Subsonic".

It was a 2player simultanous galaxian type game. It was 100% complete and Mike may still have the original. I’m sure I still have the magazine and possibly the cassette with it on."

This game was touted around various budget companies to make a quick buck for the developers, but sadly no-one took on the game.

The developers then decided to sell the game to Zzap 64 for a quick profit, and the game was eventually released to the world through their covermount.

But this was mean’t to have been a commercial game, but sadly was never to be.

Good thing is that you can still play the game thanks to Zzap, and check out a rather nice game and a glimpse of some Orcus like techniques in a complete game by the developers.

Case closed…

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Subclavian

An interesting looking game, which feels a bit like a mixture of Paradroid, Alien Syndrome and Citadel mixed together.

The game is currently bugged which you are able to check out, as the droid seems able to move through walls and things. Though the actual game looks as if it could have been a nice release if actually finished off. There is little to do here, apart from blow up some nice green switch thingy’s on the walls.

The music is by Rob Hubbard, but looks as if it were ripped from another game, possibly temporarily until the game’s proper music was composed.

Developer Mat Ellis got in touch in early 2021 and confirmed that the game was actually a port of Alien Syndrome for U.S. Gold before the deal was nabbed by ACE. They began to rework the port into Subclavian before another project came along and focus was switched over to that.

Mat confirms that the new rework of the Alien Syndrome game which had you running around a spaceship, avoiding/shooting mutants, saving prisoners and getting power ups. Essentially Subclavian was going to be exactly the same – but with a different story and robots instead of two hero humans, collecting robot parts and fighting other robots instead of aliens. A bit of a mix in with Uridium/Paradroid and Subvlavian was to be born.

What you see here is essentially how far the game got before cancellation, and Mat confirms there is nothing more sadly to find. A nice glimpse at what could have been a very different conversion of Alien Syndrome!

Case closed!

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Sturmtruppen

In the early 90’s, quite a few games were mentioned for UK release by Italian company “Idea”, and quite a few did actually make it over here… Apart from Sturmtruppen.

Sturmtruppen was described as a sort of Midnight Resistance style game, with plenty of jumping and shooting action. The game was mentioned in Commodore Format very briefly, but never seen again. It is thanks to Mr Fox that we are able to see a first glimpse of what the game looked like.

Sturmtruppen was planned for both the Amiga (later released) and the C64, and it was based on a comic strip lampooning the military life during a war which might or might not be the WWII – it was mostly an excuse to make fun of the idiocy of war and military-types in general. The strip ran for about 20 years with declining fortunes, and was periodically revived by the agency which owns the right to the original strips and its sequels, done by in-house artists.

The author of the strip, Franco “Bonvi” Bonvicini was one of the most famous Italian comicbook authors during the Seventies, close friend of Hugo Pratt of Corto Maltese fame. He was at the game preview where Fabio Rossi was present, in his customary stuporous state, and the whole affair was quite disconcerting to everyone involved – but Fabio still prizes a sketch of himself as a Sturmtruppen that was drawn perfectly.

The game itself was a side scroller mixing the usual elements of that type of games with “Spy vs. Spy” wacky traps and gadgets. According to Fabio, the first two levels were completed, but the game was never completed. The reasons being a split between Antonio Farina (owner of Idea and now CEO of Milestone) and the management of Leader Distribuzione (the publishing and distributing company of which Idea was actually a branch).

Fabio recalls – “The game programmer probably completed the game on his own and used it to test a new technique of colour interpolation (basically, he flashed very rapidly single pixels with different colours in order to give the effect of an intermediate hue, extending the perceived palette). Can’t remember his name at all, but he was the very nice guy behind a couple of other C64 games, including a heavily Antiriad-inspired horizontal scroller which got quite good reviews everywhere.”

The screenshots we had were not really clear, but they seemed to resemble partial level maps for some of the game’s levels. There was no signs of a main character or anything like that. Maybe there were other screenshots in other magazines in various places?… Well, there was! Thanks to Luca/Fire, we can confirm that there were some much later screenshots and now we have added these!… these include some action going on and much more of the game panels.

In Zzap Italia, there was a feature on the development of the game which can be found in the gallery.

Originally it was believed that Paolo Galimberti was the coder of the game, but he was just the graphic artist and in fact – Roberto La Ragione was the developer of the game. The game was one of his first efforts on the C64 and was picked up after the choice between this game and Lupo Alberto (Roberto was a fan of Bonvi’s work).

Work was initially very tough, but after 6-8 months – the game was very much starting to take shape. The graphics went through several cycles until they started to feel right – and right they did look. Apparently there were also some very cool colour cycling effects being used to really try and make the game stand out. Sonically the game was solid too – with a good set of tunes produced and completed.

Roberto was unsure to why the game was never actually released – the company just cancelled the game for no given reason. Roberto suggested that the game was practically finished – so it is very odd. It is believed there was a bust up between Farina and Leader, which resulted in the cancellation – but this has not yet been confirmed.

This information was found thanks to the guys at Ready64, who interviewed Roberto. When asked if he still had anything of the game, unfortunately it was bad news. He got rid of all his C64 gear after it broke many years ago. The only chance now may be with the graphic artist – but it is unfortunately looking bleak as Paolo is proving tough to track down.

Hopefully some day we may see something of this game, other than forever looking at the scans and thinking what might have been.

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Strobe

“Strobe” is a new addition to GTW, in which at the time, not a lot of information was known. The game was an up and coming Pong style game set in the future, and the preview in the wild was not playable, and demonstrates a nice title screen and a part of the game itself.

Credited to Double Density, it seems that this game was destined for release in the German market, but never quite made it. Ruben Spaans in 2012 came forward and shed some light on the game:

“I have a version slightly newer than the preview on GTW. It is playable, but extremely bugged. The game was never finished because I lacked motivation (I would rather make demos at that time) and because it was so hard to debug.

The differences between the old version are: new music, and it’s playable. The left and right balls can be controlled with joysticks, and they can interact with the slopes in the arena, as well as collide with the third ball. The gameplay is extremely bugged, though. The player-controlled balls can travel to the other player’s area by going through the goal area (it acts like a long tunnel).”

Ruben kindly as mentioned has passed on a previously unseen and more complete version of the game which is playable. This was as far as it got unfortunately, and its a shame – as the game looks nicely polished, if only of a simple theme.

But at the least the mystery behind this game has now been solved, and we can close the case on it. Check it out! Thanks to Slator for the tidied up version of the game!

Case closed!

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Storm Warrior

Yet another Firebird title which was never to see the light of day, and a rather promising Armalyte kind of game too!

Storm Warrior was like Armalyte but with a full colour scroll (something pioneered at Ocean, scrolling the whole screen and the colour attributes). The game was done on the side for Firebird software due to the poor pay of Ocean, and the rather better pay of Firebird.

Paul Hughes had this to say about the game:

“I got a couple of levels down with attack patterns, zillions of sprites, and of course my then famous 100 score morphing high score table. Then EA came along and I jumped ship with both feet!”

And that was it!… with an incomplete game and no-one to finish it, Storm Warrior was put on the scrapheap forever! Firebird soon died out afterwards. There is a suggestion also from Paul that the game was being produced as a test for System 3.

So what are the chances of finding the remains of this long lost game? – Well, Paul Hughes believes that he still has all of the game on his development disks in his attic, so someday we could well be seeing this interesting title. For now, he dug out the source code in 2018 (minus graphic assets by the looks of it), so we’ve added this to the page.

One for the future?… We hope so!

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Stellar 7

Stellar 7 – not quite the same vector game which did see the light of day, but a sequel to Hades Nebula that was shelved fairly early on in it’s development after The Bitmap Brother released Xenon.

The reason? Well, Stellar 7 featured a spacecraft that could change into a tank and back again. Sound a little familiar to a game only just released?

The overall features of the sequel were deemed to similar to Xenon by the powers that be, and so the game was cancelled.

How far did it get? – We are not 100% sure, but we believe that the game was actually completed. It was thought that Mark Greenshields was behind the game, but he confirmed that he was not. So we now need to try and find out the proper developer for the game.

In the meantime, in December 2015 – we found some graphical remains which we believe are actually from the game – including one which shows what one of the levels could have looked like. Nothing to play sadly, but hopefully this may jog someone’s memory!

Then in 2020, Ned Langman pulled out a concept drawing for a platform level that was to be in the Hades Nebula sequel, possibly as a sub level of some kind. According to Ned, there was to be a twist in the game where you played the bad guy. A fallen Emperor Hades.

Concept artwork by Ned Langman.

For this level, they wanted the game play to be like a mixture of Rygar and Shaolin’s Road. The idea was canned with work moved onto Duel, and was probably also as a result of the Xenon resemblances for the shooter part too.

One we hope to find a lot more out about soon!…

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Steel Robot

A great little finding which has come to GTW thanks to Roberto Nicoletti.

Steel Robot was produced by Italian Simone Balestra who programmed Clik Clak for Idea Software in the early 90’s. It was the result of a conversation with Simone by Roberto, that the game was uncovered when Simone sent Roberto a copy of his unreleased game.

Simone had the following to say:

“I’ve finally found one of my first games: ‘Steel Robot’… Good thing ten years ago I gave all my floppy disks to Ivan Del Duca to have them dumped. Looking back at it a weird feeling got me! Honestly I forgot how difficult it was. I actually thought it was way easier than this… now that I played it again I remember, while coding it, I specifically included some dirty tricks to make it more difficult, such as loosing some energy if a minimum score is not reached”

The game itself is best described as a kind of Transbot clone (Whom Master System fans will be well aware of) or seems to be inspired by it. It’s not quite as polished as Transbot, but its a nice early indication of Simone’s coding talent with some very nice touches in the game.

It’s a great little finding, and i’m glad its been preserved. You’ll be happy to know that it is infact a full game and has never been seen before. A big thanks to Roberto for his hard work uncovering the game. Now you can enjoy it too for the first time as Simone had originally intended.

Now we just need to find out why this game never got released in the first place and close the case.

Certainly worth a look!… Another game saved!…

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Star Trek 64

Advertised in many magazines, this was a title being sold by Anik Microsystems… however only two Anik games exist and seem to have been released on the C64.

The advert describes the game as follows:

"Kirk, Spock and Co. beamed down to your 64 (Joystick required)"

Yet another Star Trek RPG game we are guessing, there are many in Gamebase and its possible that one could be this particular game, but its hard to say and determine. Therefore we must include it. The game was being sold very cheaply at around £4, compared to the higher price of their titles in Gamebase. Maybe this was a simple BASIC game that was being sold for quick profit?

We know very little more about this than the above, a lot more research needed and hopefully we will find some of the people who used to work for Anik.

More soon we hope…

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Star Tech Games

Star Tech was producer of some obscure games in the 80’s, mostly imports of some popular Vic 20 titles from Bug Byte. However, they started branching out into the C64 market around 1983 time.

In an advert, the following games were stated for release on both the C64 and Vic 20:

Also, Star Tech which appears to be a Vic20 software company that’s started branching out into Commodore 64 programs. Probably going to be around the 1983 time.

Meteor
Your ship is being approached by deadly meteors, your long range scan locates approaching meteor and indicates range. Your task is to spot the approaching meteors and destroy it with laser fire before impact. Beautiful graphics, damage indicator, full color hi-resolution graphics and sound.

Bunny (A frogger clone)
Using the joystick, move the bunny across four lanes of speeding traffic, dodging trucks and cars. Then hop across a swiftly flowing piranha infested river by jumping on floating logs and friendly turtles to safety. Full color hi-resolution action game with sound effects.

Ski-Run (Simple ski game)
Three different games in one, Downhill, Slalom, Giant Slalom. Each game with nine skill levels. A race against the clock for the fastest time. In Downhill, dodge the many trees and snowdrifts keeping between the pathmarkers. Slalom adds a new dimension to the game with Slalom gates.

Backgammon
The traditional game we all know. You versus the computer Human wits against the power and logic of a computer. Three levels of play, beginner, novice, expert. Single keypress comands for your moves, full color graphics with sound effects. The computer plays a very strong game.

None of these seem to have surfaced, and only Bunny has an entry in GB64 (but is currently missing).

It would be great to preserve these games, but are they GTW’s or just titles which were very obscure to find? Well, Paul Fullwood has confirmed that all the games (including Vic 20 versions) were all released and sold in USA for around 2 years in total. So the games must be out there somewhere and are yet to be still discovered.

In November 2024, Martin/Stadium64 and Marco Das/Exile found evidence that the C64 version of Bunny existed (see scans). Hopefully it means that this will be preserved and made available soon.

Can you help us find these games to preserve?

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Starship

Starship was a fair 3D Wireframe strategy/action game which was being released on the Atari ST first, and then ported to the C64 at a later date.

It seems that the Atari ST version never surfaced also, as nothing can currently be found on the web whilst doing research.

We assume that the game was a kind of Elite clone, which was quite popular at the time, but we are unsure how true to Elite the game really was. It could be that it was deemed too much of a clone by a particular company and the game was scrapped.

We honestly don’t know much more, and need more research and findings before we can push on with this game.

Something to ponder for the meantime anyway…

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