Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Raz

A very early and incomplete game, which sadly isn’t too playable in its current state.

The game consists of a single map, with all the map graphics for some reason printed at the foot of the game. Within the game you control a green blob, who jumps around but doesn’t do much apart from that. Most of the game is inoperable.

It seems that the game was cancelled, and a preview thrown together to get some points. Sad really, as what was really mean’t to be of this cute platformer?

We may never know, but information and research will hopefully bring more of this game out into the open, and see if there just is anything more of the game.

Raz sadly is stuck in his little 2D world..

Posted in: GTW64 archive | Tagged: | 1 Comment

Raw Head

Not sure how to take this one… Our friend from Hawkeye has been turned into a woman, and renamed "Rawhead" with our next preview.

"Rawhead" is heavily based on Hawkeye, with a new map and a woman’s face at the top of the screen, in what is obviously a very early preview. The preview glitches like mad, and needs a lot of work.

There are very few things to do, though graphically the game is good so far (Especially considering most is from Hawkeye).

It’s not known if this was an official sequel of somekind, or a hack, or even an original game planned for selling. No credits exist, due to no titles being available in the preview.

This sadly makes this preview quite a mystery, and more information again needs to be found for this game to create a better account for it.

Hawkeye goes female…. ouch… handbags!….

Posted in: GTW64 archive | Tagged: | Leave a comment

Ratpack

Microprose were the kings of simulation, and Airbourne Ranger was another fine example of their brilliance back in the day.

So you won’t be surprised to learn that a sequel was in development… Well, Ratpack was just that, and was being developed by Carl Wade (Gemini Wing, Double Dragon and Stratego programmer) and David Wightman on the C64. David was main programmer on the Amiga/ST, with Scott Walsh on PC.

The game was in development for roughly a year and was fully playable on most of the platforms. David suggests 80% complete on most platforms. There was some pretty neat A.I throughout, you could control 4 teams and pre-script them to walk, wait, attack, stealth, blow-up and more. You could watch the game as an observer with your commands taking place, or jump in and take over a team and play Commando/Arcade style.

Barry Leitch composed the music for the game, or at least the loading music which can be found in HVSC. Because it is the loading tune, it seems there might have been a fair bit of a game produced for any need for music being produced. There however seems to be no in-game tunes anywhere as of yet. David offers hope by having more of Barry’s music on ST drives.

The C64 version was shaping up pretty nicely, but sadly the entire game across all formats was canned due to internal politics between Publisher and Management. In 1992, a quiet sequel to Airbourne Ranger did surface in the form of Special Forces on the Amiga… http://www.lemonamiga.com/games/details.php?id=1591 which was from a new team and done with a completely new codebase.

David suggests that the Amiga/ST versions still exist with most of the artwork, but we are yet to find out about the C64 version. Sadly Carl Wade passed away in 2011 at the young age of 40, so it will be down to hopefully finding someone who may have had a copy of the game running. It could be that this one is lost forever.

So the search begins – can anything of this game be found? Maybe more of the game’s documentation? Watch this space.

Posted in: GTW64 archive | Tagged: | Leave a comment

Rastan V1

After flicking through some old C64 magazines, Commodore Computing International (January 1988) highlighted a rather strange preview shot of Rastan on the C64.

Hold on… that main character looks a heck of a lot more like the arcade character – with all the gear and long black hair. The eventual C64 release had a character which looked like an animating turd in comparison (Although it still looked a good sprite).

Indeed after some comparisons – we seem to have got a rather different looking Rastan conversion than we could have done. The preview shot in CCI and also on the main advert from Ocean (The differing sprites are clear to be seen) additionally shows some vastly different mountain peaks – generally looking slightly better than the final version. What can only be assumed was that they hit problems with colour selection and character data, and had to have a rework. Recently added in 2013 was another large shot discovered in ACE magazine issue 4.

Well, we found out from the man himself, John Meegan, who had a series of recollections that you can read under “Creator Speaks”.

So as a result, we now know the story behind this earlier version. Sadly John does not have anything of the earlier version, but then Jane or Martin could yet hold the key. Some big developments for this earlier version.

Posted in: GTW64 archive | Tagged: | Leave a comment

Rainbow Educational Software

A very brief entry for a title which was mentioned in Commodore Format news back in 1992.

This was to be a new range of educational software such as:

Shapes and Colours
First Letters

Overall trying to follow in the footsteps of Fun School, but maybe too late in the day? …. Nothing ever surfaced of any of the games.

The prices were quoted as £5.99 on tape and £6.99 on disk. However, very often educational titles sold in very small numbers – so could this have been released but had poor distribution?

Do you know any more about this one?

Posted in: GTW64 archive | Tagged: | Leave a comment

Rainbow Bomb

A very colourful single screen platform game. “Rainbow Bomb” certainly lives up to its name.

Apart from the annoying colour scroll as you move, the game seems to be fairly playable at its current stage, though some jumps are hard to make and avoiding the enemies in time is quite difficult in some parts.

Graphically, apart from the colour, the actual graphics are quite simple. The colour merely covers this up slightly.

The game is quite similar to “Bubble Bobble” and “Twin Terrors”, though not quite as advanced as these games.

Gaz Spence suggests that the game was developed by someone called Nik, which could be a scene handle. There were a number of “Nik” handles in CSDB, so could it be by one of those?

Hopefully there is a more complete version out there which offers a bit more than this preview. Bubble Bobble on weed.

Posted in: GTW64 archive | Tagged: | 1 Comment

Radioactive

Parallel Logic were to be one of the saviours of the C64 in the UK market, as many companies began to leave the C64 behind in favour of the consoles.

Amoung their selection of releases was to be a text adventure game shortly after Time Crystal – called Radioactive. Here is what Phillip Boyce had to say about it (following on from discussing Time Crystal)

"I loved working on 3DCK though, creating an exploration game, something that played at a more sedate pace, and so after I’d finished it I started on my first (and what was to be my last) text adventure. I have no idea why CF reported that it was going to be a level in a SEUCK game, we never told them that! They very obviously read one of my letters and completely misunderstood it.

The text adventure was about 50% complete when I took a break from it to set up PLPD and begin a diskzine called Commodore Diskette, which took up all my time for a while. Then, with it being just me on my own at this point, I hit that silly age of about 18 or 19 when hobbies were left to the side and drinking and gawking at girls in clubs came into fashion. Don’t judge me lol, five years later I realised the shallowness of my weekends and I rediscovered my roots and once again became interested in comics, videogames and Knight Rider all over again!!

I’d love to gather together my thoughts and get back to you with some more info on the game if you like? I was very proud of what I’d achieved before I shifted focus. "

Sadly Phil decided to leave the C64 when support was poor for Parallel Logic. All of his disks were gotten rid off too, so the likihood of ever finding this text adventure is very remote and shortly could well be a closed case. Phillip will hopefully shed more light soon on this one!

Can this ever be found?…

Posted in: GTW64 archive | Tagged: | Leave a comment

Radax

Some of you may have seen this game released on another label in Europe in the early 90’s, but what you don’t know is that this game infact was due for release on the Firebird label around 1988/89.

Sadly, the game was not complete in time before Firebird closed its doors, and the game was left without a publisher. Originally the game was called "Radax", but was renamed later for its proper release.

Therefore, the game exists in a complete state, but with another name. Though "Radax" never was to be.

Firebird sadly missed out on a nice little game, which would have made a good budget release, with its nice graphics and addictive gameplay.

But never mind…. its here, in full form… Magic Disk released it eventually, though really it was mean’t for Firebird software. The original Firebird preview is also in the download.

Hot stuff, but not hot enough to make it for Firebird in time…

Posted in: GTW64 archive | Tagged: | Leave a comment

Rubicon 2

We had it all, over a decade of quality C64 games for our beloved machine, but it all had to end sometime. As the C64 started to make way for its 16-bit counterparts, titles were rushed and often there were shoddy ports towards the end. There was the odd gem though which made the C64 proud towards the end of its commercial life, and Rubicon was one of those titles which clearly had a huge amount of effort put in.

Rubicon was dressed to impress, with an array of phenomenally good graphics and reasonable gameplay overall. It got good reviews from the magazines, but sadly never got enjoyed as much as hoped due to the collapse of Hewson, and delays with its release under their new label.

None of this deterred the efforts and imaginations of the game’s creator, and a sequel was put into motion almost straight after the first game was finished.

The sequel was started initially for the Amiga, but consideration also was given for a C64 version. The game was to be coded on the C64 by a new set of programmers, whilst the first game’s original coders would concentrate on the Amiga version.

Joachim Ljunggren, known as The Sarge to many on the C64 scene, was allocated to the C64’s graphics like with the first game. Joachim got set to work on the game’s graphics, whilst also drawing up a series of plans and sketches to map out the whole game.

Sadly once the sketches and plans were pretty much complete, the game was cancelled and never progressed past ideas and initial C64 screens. It’s not known exactly why it was cancelled on all systems, and hopefully we will find out more soon.

In later years, The Sarge was in strong co-operation with C64.com. It is here where The Sarge had a gallery set up for all his work, which included previously unseen screens from Rubicon 2, and a whole series of scanned sketches. Thanks to Andreas Wallstrom, GTW was given permission to use and show these sketches within our own preservation of the game.

The Sarge has been in touch a few years later, and uncovered a very rare demo of Rubicon 2. This included a Zoom effect which was unused in Rubicon, and may not have been seen before, included as a bonus.

This is a very very early development demo which demonstrates the game graphics moving left and right. It is possibly one of the only code demos ever made for the game, but there could well be more and I’m sure we will bring this to you in the future if it turns up. The graphics are amazing anyway.

A potentially stunning title which was maybe a bit too late in the C64’s life…

Posted in: GTW64 archive | Tagged: | Leave a comment

Rings Of Medusa 2

Another amazing looking C64 title that bit the dust, again suffering from the gradual commercial decline of the C64 back in the early 1990s.

After completing the C64 conversion of Rolling Ronny in 1991, the team were assigned to work on Rings Of Medusa 2, a stunning RPG game which was being done for Starbyte and Virgin.

90% of the graphics were fully completed for the game, and just needed the code to bolt it all together. Starbyte approached Markus Schneider to do the code, but refused due to personal reasons.

Starbyte did not bother to try and get any other coder to take the project, and so the game was cancelled with all of the graphics near completion. The game would just see release on the Commodore Amiga , Atari ST and PC (DOS) platforms.

Looking at the graphics dug out by Oliver Lindau, it looked fantastic and could well have matched the heights of the first game or even surpassed it. A huge shame that the title never had a chance.

Hopefully some day we will be able to see more of the game and what it looked like, but Oliver has many images of the game, including a very large map which has been pieced together and added here.

So there is nothing to find of this title, apart from maybe the odd bit of graphics for a potential slideshow in the future. But check out the screenshots courtesy of Oliver.

Posted in: GTW64 archive | Tagged: | Leave a comment