Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Quiz Quest

Quiz Quest – "The computer game with all the right questions – Can you supply the right answers?" is the banner within the advert campaign of this other lost game, this time another Alligata Software title. The game was a simple quiz game with over 200 questions on general subjects – there was an additional tape available with an extra 2,000 questions.

Initially released on Amstrad and Spectrum, the C64 conversion was due in December of 1985, slightly later. It got mixed reception on the two platforms, so the C64 version would likely have got similiar results. For £4.99, you couldn’t really go too wrong, but was there enough?

For reasons unknown, the C64 version never surfaced and we hope to find out from one of our sources about what exactly happened to it. Seems a shame that this never got a release, and its not like it was a complex title to convert. What issues did this one face?

Do you know anything about this game?

Posted in: GTW64 archive | Tagged: | Leave a comment

Quix

Quix is a new title for GTW which has been uncovered by Jazzcat.

This is a title which has a familiar style of gameplay to a level out of Terminator 2, where Sarah Connor had to escape from an insitute. The main character resembles that of the guy from Future Knight, it could almost be that game at first glance.

Andreas Stremler recently dug out his disks for fixing up to release what remains of this small preview in its early stages.

It is not 100% playable, though you can roam around the level and transport through the various doors to other platforms.

Obviously being an incomplete game, it needs a lot of work, but it is a nice little old school game which is good to see after all these years of probably gathering dust on an old disk. At least people can take a look at someone’s hard work and possibly wonder what if with this title.

This seems to be all that was ever made of the game before it was scrapped. The reason for it being scrapped is currently unknown. The game was meant for a publisher, but it is not known who.

GTW hopes to speak with Andreas very soon to get his own views on his work and hopefully to shed some more light on this title.

A nice incomplete little game with a touch of old school…

Posted in: GTW64 archive | Tagged: | Leave a comment

Queen Bee

Thanks to Fabrizio for picking up on this one, but in an interview with Matthew Hubbard (2600 developer), he mentioned that he worked on a C64 game called Queen Bee that never saw the light of day.

He mentioned also it was just as well that it never got released – suggesting it might not have been that good (But then most developers say that!)

We know very little about the title, and there was nothing on the web about such a game from Activision. We may have to either track down Matthew, or even David Crane to see if they can recall anything about the title.

It is hopeful that something has survived of the game, but it would be down to the programmer if they would be willing to release anything to the world.

More soon we hope!…

Posted in: GTW64 archive | Tagged: | Leave a comment

Quark

Quark was due to be released by PSS (Personal Software Services) but for some reason it doesn’t seem to have ever been released.

Usually in these incidences you can look at the release list for a company and see that perhaps they were quite small and disappeared as quickly as they appeared, or that the game fell outside the boundaries of their usual released, but PSS released nearly two dozen games between 1983 and 1988 and although their main area of expertise seems to have been war strategy games, they released several arcade games, such as the famous Macadam Bumper, Hyper Biker and the brilliantly titled Bath Time.

Quark is described as a ‘3D-Space Simulation’, you control an ‘astro fighter’ and the aim of the game is to take off from your planet and seek out enemy ships and engage them in combat before they destroy the main reactor on your planet. Although the advert states that it would be ‘in shops 2nd June’ there are no in-game screenshots, only a picture of what would presumably be the cover of the game.

Thanks to Shadowmancer, it seems that Quark was to be the UK release of Quark 9, which was released in other countries by Commodore and Andromedia according to Gamebase. However, the author Viktor T. Toth is unsure how the game actually got released as he states the game was never released. What happened exactly?

Well, Andromedia was the Hungarian outlet for Viktor’s games – so maybe it was just released. It doesn’t explain though about the UK release not getting out there. Was PSS’s game the very same title, or maybe they cancelled it because it clashed names?

For now we’ve added the screenshots and the downloads to archive. Check it out, its not a bad little game! We have since in 2024 added some details from Viktor’s personal website and also some concept art.

More details thanks to Kirie e Leison can be read here: http://retemu.blog.hu/2014/10/23/nevjegy-_magyar_jatekok_iii_resz

Posted in: GTW64 archive | Tagged: | 3 Comments

Q-Castle

Q-Castle is an old C64 game which was mentioned in an old magazine, along with a screenshot (Though we assume this, as the game details comes from the entry currently in Gamebase 64).

From the looks of things, this would have been a kind of Adventure (Atari) and Gauntlet clone with crude graphics.

It hasn’t surfaced at all anywhere, and we believe that the game is infact unreleased… maybe the company went under before it could surface?

We know nothing about the game itself, the author or any other details… so its going to be tough work trying to find much on this one.

But maybe you can help?

Posted in: GTW64 archive | Tagged: | 1 Comment

Quanta

A potentially stunning SEU was in development back in 1988, not specifically for Elite Software, but seeing as the game’s two developers were working at Elite, we can see where they wished the game had gone.

Richard Underhill struck up a friendship with Paul Walker, a talanted graphics artist at Elite, and they began work on a shoot-em-up called Quanta.

According to Richard, this game featured a real fast sprite multiplexer, parallax star-fields, huge opponents on one level, but then the second level would allow you to land onto a giant cruiser and go into a Paradroid style arena to disable that cruiser.

This could have possibly been one of top SEU titles on the C64, along with the likes of Armalyte and Delta.

Sadly, Elite were not interested and only wanted convertable games which could go on all the 8-bits. Even though this game was shaping up into something special, that was Elite’s view and that was it.

Richard and Paul couldn’t do it part time, so the game died and that was that.

Sadly Richard does not have the game no longer, but Paul Walker could possibly still have some old work. Otherwise the title could be lost forever.

Possibly a massive loss for Elite…

Posted in: GTW64 archive | Tagged: | Leave a comment

Pyramid Of Time

This game and Break Street were supposed to be Firebird’s proof that budget games could be quality games too according to Martin Defries, who was sales manager of Telecomsoft at the time. Pyramid of Time was for 1 or 2 players and was “quite spacey” according to Soft magazine (pages 9-10, issue 2, 1988 for reference).

Zzap first mentioned news of the game in issue 26, along with a few others:

“Hot on the heels of the latest Activision re-releases come four more golden oldies – Futureball, Pyramid of Time, Pitfall and Break Street.

The former is an odd sort of game, where the player takes control of a ball and has to escape from a network of pipes before water floods the whole system. Strange but true, and you only have to wait a month to find out more!

A whacky and way out experience is to be had in Pyramids of Time, written by Russell Lieblich, the author of Master of the Lamps.”

Even stranger is the fact that ZZAP printed a full review in issue 31 (page 134, November 1987), awarding a mark of 78%.

But what was it like? Only one screenshot remains, with the text of the ZZAP review left to explain what you had to do:

“Set some time in the future, sports are played in huge arenas in space. Pyramid of Time is one such game. When the brilliant title screen appears you have the option to choose a one or two player game. Each contestant then jetpacks down to the arena and boards his chosen vessel from the three available.

The game continuously cycles between two main stages; the Pyramid screen [pictured in the ZZAP review] and the bonus grid screen. Entering the former sees the central spinning pyramid surrounded by four layers of revolving diamonds, which randomly turn into glowing gems and planets.

Shooting the gems gains points, and blasting a planet alters its colour to that of the contestant’s ship. Warping to the bonus level causes the grid to appear. This is a strange, colourful pulsating network of pathways, along which the two vessels move. During this section, the object is to collect the available gems before being returned to the Pyramid screen.”

The review went on to comment that the game was strangely addictive and extremely well presented – especially in the sound department.

So what happened to it?

Richard Hewison found out from Colin Fuidge (who worked on the budget range for Firebird) that the game couldn’t be converted to tape, which made it impossible to publish. The game was apparently very weird overall.

The game was (according to Glyn Anderson) the brainchild of the late Russell Lieblich, who was the main programmer. He was doing all the sounds and music too. Glyn however helped with a bit of navigation code and wrote the bonus level where you navigate a moving grid.

We are told that the game was never released due to Activision thinking that the market would not accept the game. It seems that Firebird had the best opportunity, but due to it probably being a set of master disks – this may have made it hard to transfer by the company. It is odd though that it was sent to Zzap before this was established.

It is hoped that Glyn may have something of the game, but it is unlikely. Any copies sent to Firebird and Zzap seem to be long gone too, and it could be a miracle now to see anything turn up.

Posted in: GTW64 archive | Tagged: | 1 Comment

Pyramid

Sadly another puzzle game which I don’t have much information about. Nor do I know how to play.

If I haven’t mentioned it earlier, then if anyone would care to elborate about how some of these games are meant to be played, then please feel free to email GTW, as the help would be much appreciated, and will help write a better review.

The graphics are average, though are clear and are suitable for a puzzle game. The music is by Jeff/Camelot, and is one the main highlights of this preview.

I’m not certain how large the preview is, and how far the final version reached. It is likely that no further version was made beyond version 1.

Posted in: GTW64 archive | Tagged: | 2 Comments

Purple Saturn Day

First offered in Zzap issue 62 in their Zzuperstore as a special offer, Purple Saturn Day never quite made the light of day on the C64 for reasons still unknown today.

Judging by the adverts published in CVG, the game was a kind of sequel to Captain Blood, featuring very similar graphics and published by the same publisher. Now Exxos didn’t stay around long, but they were part of Infogrammes, who still go strong today. So it wasn’t a publisher crash which caused this title to die out.

Strangely the game was actually released across most of the planned formats, but just never happened on the C64. It received good results throughout the magazines, even on the Spectrum where it got a grade in the 80-90% range.

The only guess is that either the developers ran into troubles with the game on the C64, or the C64 version was dropped as Infogrammes moved away from the C64. Infogrammes were not too keen on the C64 due to their French roots, where the Amstrad, Spectrum and Amiga were far more popular.

So how far did the conversion get at least?… We are not sure, but with a game so similar to Captain Blood, could the game of had the same developers? We are taking this on board as a possibility as we aim to find out what happened exactly and if we can salvage anything of this game. With a developer name now known, it seems that something was started!

Yet another search begins…

Posted in: GTW64 archive | Tagged: | 3 Comments