Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Magic Sword

Probe software quietly had in development a game for U.S. Gold called ‘Magic Sword’. This conversion was in fact based on the Capcom arcade of the same name, which was a poor hack and slash affair, in no good comparison to Golden Axe.

As to what the C64 version was like, seeing as it was Probe working on the game, its likely to have been as good as their other games.

Unfortunately, there is no information to build up a better GTW description… anyone know any more about the C64 version?

Thanks to Karl Kuras, we’ve added some brief confirmation about Probe’s involvement on the conversion for now.

Posted in: GTW64 archive | Tagged: | Leave a comment

Magic Carpet

Magic Carpet was to be a Intellivision game conversion to the C64 by the Mattel Electronics France offices. It was scheduled, but apparently never worked on, though it was given an id of #7860 on diskette.

The game was about piloting a magic flying carpet and was apparently scheduled based on a written proposal – with no working prototype of the game ever being seen.

The Intellivision version never surfaced, and the C64 version was rumoured never to have been ever started. So its unlikely that we will find a full game, but we could find something of it at the very least!

More soon on this one!…

Posted in: GTW64 archive | Tagged: | Leave a comment

Mindbending Aliens From Hyperspace

Yet another Demonware game which appeared in the Early Warning scanner pages of Commodore Format. With a rather interesting title, it sounded like something quite special.

Nothing was really known about the game, but Games X magazine did a sneak preview of the title – showing Amiga screenshots of a game which looked pretty good (see gallery). The general basis was of a gap being bridged between space as we know it, and limbo state of hyperspace. Your faithful friend Spiff has been kidnapped by aliens and you now have to rescue him.

Contributor Daniel found that German magazine Playtime 91/1 mentions in a feature about Demonware, that the game should have a “50s Film-Noir” style with the Retro Future of the 50s. The game was also compared to Heart of China and Rise of the Dragon, with control of the game accomplished by using a series of pre-determined expressions and commands that could be cycled through and selected. So an interactive adventure overall, which would have been very welcome on the C64.

Seems possible that Demonware closed its doors after poor sales, and the games went with it. It is likely also that the C64 edition was never started, as they may have been waiting for the Amiga/PC lead versions to be completed first. Maybe someone will surprise us?

Additionally, with the Amiga/PC version expected to take up 10 disks – was a C64 version realistic? Or was a much cut down version planned?

Hopefully we can soon hear from some ex-employees about game and the others. But after speaking to one of the developers of Gem-X, they didn’t recall any other titles that never saw the light of day apart from Gem-Z.

Do you know anything more about this game?

Posted in: GTW64 archive | Tagged: | 2 Comments

Mad Planets

A year before the release of Crazy Comets, Simon and his friend John coded their own conversion of the arcade ‘Mad Planets’.

It wasn’t brilliant compared with the two later versions lacking music by Rob Hubbard, but a reasonable attempt none the less. It was obviously the stepping stone to a sweet C64 success later on..

No publisher wanted it, Quicksilva and Virgin were approached (apparently according to CCI, Beyond almost picked it up), but all turned it down as it had no story to it and was a copy of an arcade game with no licence.

A full copy roams around and had its official release recently on an issue of Commodore Zone, which featured an interview with the author and all his games. You can respect that this game was a huge step towards the massively popular Crazy Comets and Mega Apocalypse, so perseverance proved good for Simon Nicol.

A early glimpse at what was to be eventually Simon’s famous game.

Posted in: GTW64 archive | Tagged: | Leave a comment

Mad Max Game

In an interview on C64.com, Andy Jervis mentioned that he was working on a Mad Max type game for CRL back in the day:

“I started a Mad Max type game on the C64 for CRL. This involved you driving the tanker of fuel while being attacked by motorbikes, buggies, etc.

I can’t honestly remember why we stopped that one. Last thing I worked on for CRL was a conversion of The Rocky Horror Show from C64 to PC. This never saw the light of day as they went bust. ”

We are not fully sure if anything of this game has ever survived, but we hope to get hold of Andy Jervis to find out more and see if there is a disk lurking in a draw somewhere.

Robin Harbron recently suggested that the game could be related to Road Warrior by CRL. We need Andy to confirm this, but could be a good hunch!

Clem Chambers spoke to GTW64 and suggested that this was probably nothing more than a concept that didn’t get much further. This does not however completely rule out that nothing was ever started.

Nothing of the game was mentioned in the press as far as we know, but then we still hunt a name for this game which may lead to more clues.

Do you know any more about this game?

Posted in: GTW64 archive | Tagged: | Leave a comment

Mad

Sadly we know very little about this entry so far, but hopefully you do?

The game was found out about thanks to HVSC recently digging out a series of tunes by Adam Gilmore. This one was titled Mad, but without any credits or company names. Sadly Adam cannot recall what it was for.

The game was estimated to have been developed in the early 90’s and could well have been a Zeppelin title. Research though has found no links to other platforms or titles with that name, so it could be very hard going trying to find anything of it.

Early days – do you know any more?…

Posted in: GTW64 archive | Tagged: | Leave a comment

Mach 3

Mach 3 was a pseudo 3D racer which was released on the Amstrad (http://www.cpczone.net/game/2087), MSX and Spectrum (http://www.worldofspectrum.org/infoseekid.cgi?id=0002959), but it seems not on the C64 as stated to be coming soon by TGM in issue 03/88.

Even though the game was a bit crap, we still want to try and find out what happened to the planned c64 conversion. It might be another case of Titus-syndrome, where the Amstrad was deemed more popular in France, and hence the C64 version wasn’t deemed relevant.

However, strangely the Spectrum version was not really reviewed in any of the key UK magazines and may have only had a limited release on a compilation. Maybe Loriciels thought the game was bad and decided to ditch any C64 conversion they may have had underway (No doubt probably starting that conversion as it was the least popular platform in France etc).

We know little more about the game at this stage and its C64 release, but hope soon to learn more and maybe find out if this was more than just vaporware on the C64.

More soon we hope…

Posted in: GTW64 archive | Tagged: | 1 Comment

Metal Wars

A great looking preview by all means.

Metal Wars features bitmap scrolling, and looks really nice and detailed in this SEU. A lot like the graphical qualities of IO by Doug and Bob.

The preview which has been out there for some time, features about 4/5 levels worth of scrolling, with very little in the way of attack waves etc. Its graphically mostly done, but lacking on the playability side of things.

The game was being created by Henk Dekker and Robert Tan, who were big fans of SEU’s such as R-Type. They wished to create a space SEU which was as good looking as possible. The only problem is that although it looked like a work of C64 art, it lacked unpredictable attack waves. After what was a huge effort to try and complete, and for what needed a lot of work to be made great… Henk and Rob decided to call it a day on the awesome looking title.

The crew were also known for their Amiga activities, as mentioned in the preview note. This is what happened, and both guys moved onto that machine.

Had the game been completed, Henk tells GTW that they would have sold it to a company. If this had been finished, it certainly would have raised a few eyebrows.

So is there more to this game?… Sadly not, this is it. Henk has confirmed this version of the game to be the most complete. So check out a piece of C64 history and dream of what could have been…

A sad loss…

Posted in: GTW64 archive | Tagged: | Leave a comment

Mega Molecules

XLCUS has done a lot for the Commodore 64 scene in its hour of need… As the C64 was dying… Paul Kubiszyn was busy producing as many quality titles as possible. Even though sadly it was not quite enough to save the scene commercially… Paul, along with others, kept a steady flow of new and exciting titles.

Along the way, Paul had a few casulties with his releases.. and Mega Molecules is one of them which makes its way into the GTW vault.

Mega Molecules is the result of a piece of code created after the days of Commodore Format Powerpack games, and was created in mind to be part of a demo or a little stand alone game in its own right.

After sitting on a disk for many years, it wasn’t until Richard Bowen of ex-Commodore Scene magazine saw it and asked about using it on their covermount. Paul agreed, and set to work tidying up the game and creating levels to make the game playable.

Even though not a completly finished or polished game, it was something new and quite playable. Featuring some simplistic graphics, effect speech like sounds and ever so simple playability. You just had to shoot the Molecules, in Crazy Comets fashion :)

This is all that remains of a little idea that never quite made it to a proper game, but did make it into a little game for the readers of Commodore Scene. Read Paul’s own account on the game in "Creator Speaks".

Case closed…

Posted in: GTW64 archive | Tagged: | Leave a comment

Mission Shark

Mission Shark was found out about thanks to HVSC recently digging out a series of tunes by Adam Gilmore. This one was titled Mission Shark, but without any credits or company names. Sadly Adam could not recall what it was for.

With a big thanks to Avram Dumitrescu, we have now established that it was a Zeppelin based game which was due in 1991 and got a release on the Atari platform.

The game is a flip screen shooter where you control an army bloke running around and shooting things. The inlay describes things better as follows:

"Mission Shark – operation code RED.
Briefing…..
Parachute into occupied territories at 04.00 hours …. Identify and gain access to enemy’s high security HQ …. Confront aggressive forces and eliminate any potential opposition….. Retrieve movement information from high security areas.

Destroy main holding zones … Retreat…. Helicopter liaison for base return.

Intelligence…. Sources acknowledge that enemy defence units are prepared for imminent agent infiltration….."

So there we have it… but who were behind the C64 version (The same as the Atari maybe?) and why did it never get a release?… What happened?

It’s still very early days, so we need your help. Do you know anything about the C64 conversion?…

Well, Andy Roberts does – as he confirms he was behind the C64 graphics. So there is a game, but confusingly Andy mentions that the game was a Operation Wolf clone. The game was being developed by a Scottish developed named Kevin Mackintosh and Andy was helping do all the graphics. However, after producing a quick loading screen and some game graphics, Andy heard no more about the game, never got paid and that was that. He is hopeful that he still has all the graphics, so some day GTW hopes to be able to show these. More details from Andy about the game can be read in Creator Speaks.

As for the game itself, we do not know what happened, but hope now to find Kevin to dig deeper on this game… Getting there slowly!

Do you know any more?…

Posted in: GTW64 archive | Tagged: | Leave a comment