Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Into The Nature

A small play area, some nice graphics, some fair playability and some great music… This is what this preview consists of.

You control a smartly animated bird which flys around and collects objects, while avoiding other flying creatures.

Its not too much fun to play, though promising because of the production stage it has reached.

CP Verlag were to sell the game, though 1995 was a time where the C64 sales were falling quite dramatically, so it may have well been caught up in all the downfall of the C64.

You can get to see an early version of the end sequence too, so you can assume that the game was almost complete.

The game was eventually released in full in 1996, after CP Verlag had gone under. Here is the full game, as well as added to the main archive: http://csdb.dk/release/?id=106862

Case closed!

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In The Beginning

“Starting life as a humble molecule in the Pre-Cambrian age, you progress through this exciting ten-level game to the Dawn of Early Man – if you are clever enough!

Create the ideal fish, play a new kind of ‘Snap’, judge climates for your gradually evolving creature. An original combination of puzzles, arcade action and computerized board games.”

A C64 only title which sounds very interesting indeed, but one which has never surfaced. It shows up as missing within Gamebase, so it is known about – but did it ever get a release?

Well, it seems it did!… Bo Gøran Kvamme has an original of the game, so it was released – although in limited numbers it seems. Full cover scans are missing at the moment, but we have added photos of the tape and cover thanks to Liqmatrix and Edwin Drost. Edwin has shown photos of his own tape, and Liqmatrix found an ebay auction where the game sold in 2022 that had some photos.

Check out the game both here and also from C64tapes.org where the game was originally preserved by Bo!… http://c64tapes.org/title.php ?id=5524

So this is no longer a GTW, but we’ll keep the entry until fully recognized in Gamebase64. Case closed!…

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Interceptor 2160 AD

Interceptor 2160 AD was a superb sounding game which boasted 4-layer parallax scrolling Defender/Choplifter/Falcon Patrol/Sanxion style action.

Produced by Marc Walters, sadly nothing more than a scrolling demo was ever created, and nothing playable ever surfaced..

Marc tells GTW that it would have been very nice if he had finished it. The game was sadly abandoned due to time constraints.

This is a open and closed case really for GTW, but hopefully soon Marc will be providing the small demo which was made for the game to demonstrate the look of the game which would have been.

Coming to your screens soon…

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Inside Trader

Another quick entry due to a lack of information. Inside Trader was a stock market game which was mentioned in Commodore User September 1988 for the PC Show 88 preview.

The game came out on the PC, but not on any other format it seems. A sequel was also planned too, of which we also have an entry for.

If you know anything more about this potential development, please do get in touch.

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Infection

Another puzzle game, but a rather intriguing one… “Infection” was a game to be released by Virgin Mastertronic back in 1989, but the game never got a release although it was completed on Amiga, Spectrum, Amstrad CPC, PC, C64 and Atari ST.

It is thanks to pressibus.org and the hard work of Alain Beyrand with his excellent article that we can tell the story of what happened…

The game was originally started by Wise Owl Software in 1988 by Craig Galley and David Crummack who came up with the concept which was a twist on Reversi. Everything got quite far, although the AI was a bit limited to start with. “Infection” was initially being produced for the Amiga, ST and C64 only. The game was primarly programmed on the Amiga according to Craig, and regularly ported to the ST and C64 platforms. However things were to change…

The following year in 1989, Virgin bought all the rights for Infection for a cash sum from two of the Wise Owl guys due to the likelihood of the coin op version, and oversaw the development of Infection. The project gained a project manager in the form of Andrew Wright. Andrew arranged firstly to get some improved AI produced by internal developers, which Craig and David then added in. Additionally Andrew contracted David Whittaker to produce the music for all the conversions. Another 3 additional platforms were also added to the conversion list in the shape of the PC, Spectrum and Amstrad (But not to be handled by Craig or David and branched out to other developers).

Although Virgin liked the game and were excited by their budget game prospect, they felt that with a coin op version in the wings a budget version would’ve devalued a possible coin op version. The budget version was pulled just before release much to Andrews (Wright) dismay as he had lashed out his budget on great music, artwork, everything was ready to go.

In 1990 Virgin later struck a deal with 7Up and recycled the Infection game into a new title called “Spot”. Additionally the game was also licenced to Leland Corporation, whom took the game and brought out an arcade version called “Ataxx”, which was very faithful to the Amiga original. Rights these days to the game are a bit confused as a result. Sadly it meant that the original “Infection” title was laid to rest.

As years went on the Amiga, Spectrum and CPC versions surfaced onto the internet. The Z80 versions only surfaced thanks to their programmer Mark Incley. However, the C64 version was nowhere to be seen.

We got in touch with David Crummack who sadly didn’t have anything of the C64 conversion, but told us where we could find Craig. After a bit of hunting around, we managed to find Craig and we were stunned to learn that he had backed up all his disks some years back. He had helped preserve the Amiga version, but also found the C64 source code too. However, he didn’t know at the time how to get it compiled and left it. After GTW got in touch, we arranged to fix it up, but Craig surprised us by getting nostalgic and having a play again with the source. He managed to compile it again, and so here it is in its full complete glory!

“Infection” on the C64 is a great game, and certainly a lot more polished than “Spot”. It features some great presentation, a 4 player mode, level editor and a previously unheard tune by David Whittaker! (A huge bonus for HVSC!) … Certainly this would have done well had it been released.

Thanks to Christopher Drum, we learn that Graeme Devine, developer of 7-Up Spot, also included the game as a microscope puzzle in The 7th Guest. The puzzle was notoriously difficult, so it was removed from the iOS release, but then it was released as a standalone game called 7th Guest: Infection, which would bring everything full circle to the original name.

It’s a shame it never quite made it in its original form, but at least it has now been fully preserved and people can enjoy it at last… only 20 years late I guess! :)

This is certainly another great finding for 2009!… Enjoy!

Case closed…

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Indiana Jones And The Last Crusade V1

A bit of a surprise spotting in the preview section of Zzap!64 issue 52 in 1989. It seems that the Last Crusade action game was to feature multi-coloured based graphics instead of the hi-res ones we all know.

What we initially guessed was that the developers found it hard to get the lighting effect working on the first level with multi-colour graphics, so switched things to hi-res. Or overall that it was felt the low res graphics were just not working and were re-done from scratch.

However, in the comments on the game on Lemon 64’s entry, Mark Tait in 2003 says that he was originally working on the game and had to hand it over due to having to commit to music developments.

Could it be therefore that this version was Mark’s original version, and the released game was a version started from scratch? More soon we hope from Mark on this!

Would be very interesting to find this earlier version of the game, complete with a more colourful status panel. It might be very difficult to find nowadays now.

What is interesting is that Zzap Italia reviewed the game, showing the colour screenshots (see scans below). Surely they must have been provided preview screenshots from Newsfield by accident to use?

If you know anything more about this earlier version, then please get in touch!

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Inca

A strangely named game which was to be a graphical text adventure.

The game was actually meant for Protovision, but Protovision were not interested, so the game was cancelled. Richard Bayliss was to pick up the game and do something, but lost interest it seems and the game was fully cancelled.

A series of graphical screens in the end were all that were created. Richard Bayliss compiled these into a slideshow and released it for people to have a look at.

The graphics are not spectacular, but this was a text adventure and nothing more really.

Not much to say at the moment unless the developers want to say more. Checkout the slideshow to see a small glimpse of this game, or at least the graphics.

Case closed!

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Imperium

Imperium was a game by Jörg Schließer which was mean’t to be published by the Tronic Verlag, and like Captain Stark has not been seen anywhere.

This game was told to be a SF-RPG, described as unique on the German RPG market. It received very high ratings.

The aim was to guide a party of 4 characters through a mission, which was divided into three levels. The screen arrangement was as in Ultima. There were lots of sounds and little graphics and lots of features mentioned.

A shame that a finished RPG doesn’t seem to have made it, and the reasons are so unclear to why Tronic Verlag let this game go.

Or did they actually release it?…. A full game is here to download, but can anyone claim to own an original?

Well, contributor LDX#40 confirms that they bought the game back in the day from German magazine ASM. The game came in a plain white box with just an ASM sticker on it (as you can see in the scans – same label as the disk). LDX#40 has very kindly made scans of the disk and manual, which you can now find below.

A good little RPG from Tronic Verlag…

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Imperial Bodyguard

Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found not to be a financially viable proposition to try and make money out of the C64.

Out of the newly planned titles was “Imperial Bodygard” a C64 game which was described in adverts as follows:

“This game places you in the hide of a bodyguard to a VIP. Act accordingly and save this man/woman’s life by shooting perpetrators and fighting off molesting fans. If the project is continued it will be avialable early February 1998.”

“In this game you get to install protection equipment, decide and execute tactics to protect your clients. If anything happens to any of your clients, it is you who get the blame…”

This is all we currently know about the game, so its early days and we hope to find out more soon about this one!

Did it ever get started?…

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Immortality In Space

A severe lack of goings on here i’m afraid, with this simplistic shooter.

The game features some Haydn Dalton sprites ripped because the main ship looks so out of place compared with the other classy sprites. Infact, the game borrows sprites from Subsonic :)

There is no backgrounds, but just a series of attack waves and ability to shoot.

The game can therefore be put down as being in its early stages. The actual final stage of this game is unknown, though hopefully some more credit finding and searching for the creators of this game will help establish the final version of this game and some more information.

A main ship with a series of sprites, and thats it just now…

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