Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Ice Age

A very obscure title now, and yet another Firebird title to enter the archives. Ice Age mainly has come to light due to the SID file which is in HVSC that Jeroen Tel did for this game and sound effects from Charles Deenen. However, no game of this title ever made it onto the C64, so it begs the question “What happened?”

After quizzing Jeroen about the game, he suggested that it was a game either programmed by Ian and Mick Jones, or by Ashley Routledge and Dave Saunders. Mick Jones however confirmed that the game was not by him or Ian, so is it therefore Ash n Dave?

We’re digging around now to try and find out more, but at the moment nothing seems to be known. No other game by Firebird was released with Jeroen’s music in it, so it seems like the game was never released.

One suggestion seems to be that the game could have originally been Tyger Tyger, which we will try and find out more about soon to confirm/deny, but the dates don’t seem to add up and usually the sound is done quite late in a game’s development.

The SFX demo from Charles does reveal some clues about what the game may have contained. There are sound effects for footsteps of a man, but also a wolf. Is it possible that you turned into a wolf at certain points? There are also footsteps, sword sounds and explosions. There are no jumping effects, so perhaps this was a side scrolling game of some kind? Pure speculation for now :)

According to contributor Professor Chaos, Firebird did not pay MoN for their services as a penalty for spreading the music beforehand (around May 1988). This is confirmed on page 6 of a November 1988 paper scene magazine at: https://csdb.dk/release/?id=176504  or see scans below.

Then Professor Chaos found another lead, buried within the scroll text of That’s the Way It Is. In the main part with the girl, under $B107-$B19C, Charles leaves a message for Ikari:  “IKARI,I HOPE YOU LIKE THE SOUNDS FOR ICE-AGE. PLEASE SEND A COPY OF THE GAME AS SOON AS IT IS RELEASED. HOPE TO HEAR SOON FROM YOU MARK,NIK OR PAL…”

Now the question is whether members of Ikari were coding the game, or if it was anticipated they would crack it on release to pass on. Well, we then found some old (believed to be Compunet) text which Charles put up back around late 1988 which confirmed that the music and sound effects were done for a game being done by a member of Ikari. Check out the text under the articles tab.

We spoke with Charles quickly in August 2022, and unfortunately he recalled nothing of a game called Ice Age, or the Ikari link after all this time.

Looking at Ikari, there was a Mark who went under the alias of “Just Ice” and was a coder. A co-incidence with the name, or is the developer that we are looking for?

If you know anything more about this game – please let us know.

Posted in: GTW64 archive | Tagged: | 8 Comments

I Can Remember

“I Can Remember” is another long lost educational game to add to the GTW archives, and another which we know little about at the moment. It is assumed from the title that it is a kind of memory based game which was being developed and which never was.

Roger Pederson was involved on the game, and was believed to be its developer on a variety of platforms including IBM, Apple II and C64. All his games were first developed on an IBM, and then later ported to Apple II and C64 with relative ease.

It is unknown what happened to this particular game, but the guys from Laxity in 2014 found a full copy of the game and fully preserved it for everyone to play! The game was brought off Ebay by Secret Man.

It means therefore that the game was actually released, but just in very small numbers it seems. So its a case closed for this one and another title saved! Thanks Laxity!

Case closed!

Posted in: GTW64 archive | Tagged: | 2 Comments

Ishido

A nice looking puzzle game, which i’m not quite sure what you have to do, as the game comes with no instructions. The game’s author has however given some hints about playing the game in his Creator Speaks page.

On the gridded screen, there are some well drawn shapes which have been cut out of some coloured blocks, and there is a main game arrow to move the blocks, but its from there where things get a little cloudy.

It has been recently learnt that the game was actually finished and released for the Amiga and PC, but was never actually officially started on the C64. The programmer, Ferenc Veres, liked the game so much he decided to do his own version.

From what has been done in this preview, its a very impressive conversion and nearly exactly the same. It is likely that this would have been published, had the game been finished.

The game seems to have got to a later stage, and it has even been quoted that the game was actually finished. The sources have been confirmed to still exist, and GTW is trying to see if its possible to see the final game itself.

Time will tell, but promising signs with this particular title, thanks to the detective work of Viktor Varga.

Promising, and still puzzling…

Posted in: GTW64 archive | Tagged: | Leave a comment

Inspector Gadget

It almost brings a tear to my eye when thinking back to watching this great cartoon series as a young kid. So much so that when I found the game in a second-hand shop, I was quick to buy it. Loading up the game when I got home, I was sadly disappointed to find a poor arcade adventure game based around a murder at a circus. When researching for GTW and generally playing various games, I came across this interesting preview of the game, which is nothing like the abysmal game that was released.

This version of the game is much closer to the style of Melbourne House games which was typical at the time (Muncher, Street Hassle), with a chunky main character (Though accurate and well animated!). It even seems that the charset was nicked too from Muncher/Street Hassle! Graphically very funny, and the animations for each part of Inspector Gadget are very faithfully reproduced.

Gadget has to run through a horizontally scrolling level (very much best described as a Metro Cross clone), jumping obstacles and getting Gadget skates and other gadgets like the Helicopter, spring legs and other bits. Very faithful to the cartoon original, and much more fun compared to the very poor effort we eventually got. Collecting certain objects, makes you jump to other screens, but overall its very unstable and crashes a lot.

No music exists in the preview, apart from an awesome rendition of the theme tune in the intro sequence, a lot more accurate than Jason Brooke’s version in the final released game, and much closer to the the cartoon and the style of old Melbourne house music. You can check it out for yourselves from the downloads area below.

It was discovered that the version in Gamebase 64 has the missing intro sequence, which is a very faithful rendition of the cartoon’s intro. Plus it has the music which has been sitting in HVSC for a while. This updated version has been added to the downloads section as well.

Thanks to Peter Weighill for digging out an early advert for the game, it is confirmed that this was intended to be the “Circus of Fear” Inspector Gadget game eventually released by Melbourne House. So this version you see here was cancelled, and another team clearly brought in to create a whole new game around the story/theme. But why?

Thankfully, the creators were tracked down in 2008 and we would learn what happened.

Essentially, the game was being developed by both Don Havelberg and Ian Chia, and was nearing completion when disaster struck. Towards the end there was a bug that kept crashing the game, and unfortunately after many banging of heads, the developers could not find what was causing it. Andrew Davie, who worked at Beam Software, recalls sitting with Don Havelburg for many hours trying to find the issue and were chasing around the bug in the system.

With deadlines looming, Melbourne House had to concede defeat, and so new developers were very quickly drafted in to knock out a quick effort which was the dire arcade adventure game which was released. Dire probably because it was rushed.

What is quite sickening though is the fact that soon after the contract was passed over to another development team, the developers of the original game found that it was something startlingly simple that was causing the crash, and that they could have after all fixed it and finished the game. Andrew confirmed that it was later found to be simply a missing “clear interrupt” instruction.

Sadly bad luck prevented what should/could have been an excellent licensed game had it been polished up.

Interestingly the press span things by saying that Mastertronic cancelled the first version as it wasn’t good enough, which is clearly a cover up – as it certainly WAS good enough. Plus the eventual release was absolutely terrible. According to Mastertronic, companies had review copies – but probably just the demo that we have perhaps?

It is not known exactly how this development of the game managed to sneak out, but it is believed that this is the final version, and indeed it does crash on occasion. Both developers did not know how the game surfaced, and were quite surprised to see it after so many years. Ian was only around 16\17 when working on the game. It is suggested that someone who saw the game at CVG when the article preview was produced (see Gallery) may have leaked it.

It is possible more graphics, level maps and enemies are hidden in the code and haven’t been implemented just yet. Certainly there is a bug there which could well be fixed and make the game fully playable once more. Is this something anyone can help with?

From the article that CVG ran, we learn that the game was divided into three worlds – the first was really a training level to get to grips with all the gadgets that Inspector Gadget had (including Gadget Skates, Gadget Copter, Gadget Elastic legs and more). It could be that the preview has all of the features, just includes a bug and a lack of music/sfx (which could well be added by someone).

Professor Chaos has been hacking around and it seems it may have been a very easy fix, but also there is a cut-scene tucked away in the game that you can see by pressing F7. Possibly an end sequence unused? A good point made by Professor Chaos is that the ZX Spectrum version of the Beam game was released, so this is actually a good indication of how the final game would have been: https://www.youtube.com/watch?v=O-uvHQ5u23o

It feels that there is potential here to do something with this preview. Hopefully some day we’ll get a fully fixed version to enjoy.

Posted in: GTW64 archive | Tagged: | 7 Comments

Hyper Rally

In 1985/86, Ocean had a deal with Konami to convert their old arcade machines to the humble C64… which they did in style with a number of titles such as Green Beret.

We pretty much knew about every single game they had being converted, apart from one ancient Konami game which was only really mentioned once. “Hyper Rally” was an age old racer which was also apparently in the pipeline, which was a kind of Pole Position clone.

The mention occured in Zzap 64 when news of Ocean’s deal with Konami was taking place.

Just how far the conversion had got is currently unknown. Martin Galway has never mentioned the game, and no music was uncovered that he would have most likely made for it.

It is likely that the game was too old, and Ocean decided to scrap it early on. But for whatever reason, this game (rumoured to be produced for the Imagine label) just never saw the light of day… not even a screenshot!

Interesting note is that its recently been discovered that the Spectrum version DID sneak out. Ocean gave it to Crash magazine to give away, renaming it as Road Racer. It is a nigh spot on “graphic” conversion, but it seems that the conversions were either too poor or too old. Not sure WHY the C64 version didn’t get given away, but possibly the spectrum version was finished before the C64 version.

So now its time to dig out those credits and do a bit of searching… just how far did it go?… Will we ever know?

A race against time to find more on this one…

Posted in: GTW64 archive | Tagged: | Leave a comment

Humblebug

HumbleBug was being created by non other than Jon Wells around the time when Bee52 came out, and so he decided to scrap it just 2-3 weeks into the game, because it was way too similar.

Jon tells me that he was disappointed as there was going to be much more features in the game compared to Bee52’s..

The game looks very nice, with its nicely animated graphics and cool sounds… though you can see some resembalance, but hardly much at all.

All that remains is a demo and small intro sequence, the game is kinda playable but with no enemies. This game will never be finished. This game is now kindly been allowed release into the GTW archives for you to examine and enjoy and think… What if?….

I’m hoping that someday soon Jon may be able to give a fuller description of his game, and the plans he had for it.. but other than that, nothing more to say about this scrapped game.

Case closed…hopefully more from Jon soon…

Posted in: GTW64 archive | Tagged: | Leave a comment

House 2

Originally we always believed that the first game was never released, but infact it was by CP Verlag. But thanks to Professor Chaos we learn that a sequel actually underway and mentioned in the end sequence.

Upon chasing up, it was found that the game was about 60% complete but the music and graphics were not finished (we guess due to various issues) and so the game was cancelled.

At present we are looking into if anything of the game has survived and hopefully we will be able to bring you the remains in the future.

We are guessing the game would have been based around the original game’s engine with some minor improvements – we will try and confirm this very soon!

More soon on this one!…

Posted in: GTW64 archive | Tagged: | Leave a comment

House

Originally this preview was believed to be a game that never quite made it, but thanks to Professor Chaos we learn that it did indeed get a release on disk magazine Game On, released in Germany by CP Verlag.

The full game can be found here.

The preview was an unofficial English translation done by a cracking group at the time. So with all these details now in place, this is one to be closed and eventually removed from the archives!

However, it has lead onto details of a sequel that never made it… so keep your eyes open for that soon!…

Case closed!…

Posted in: GTW64 archive | Tagged: | Leave a comment

Hot Rubber

A rumoured title from Empire, the little known C64 games crew. It has been found however that this was a game being developed on the C64 by Palace software, around the same time that Barbarian 3 was being produced.

Hot Rubber was a 3D motorbike racer, with a behind-view point of the racer. A very ambitious game for the C64, but one that failed miserably even on the 16-bit versions.

The game was mentioned in various places and in particular in Commodore Power issue 1, page 10 – whom said…

"The game… has the unique feature of allowing a 2-player option, which has never been done before. It will be out on the roads in November"

The C64 version as you may guess, never surfaced and has now become somewhat of a mystery. It’s very likely that it was found to be too hard to make a conversion, or that Palace Software went under before the game could be released. We believe that the company went under soon after the game was released on other platforms, and we all know that C64 titles took a back seat compared to the 16-bit versions in the early 90’s with developers.

We need a lot more information on this game, but we hope to find something more out soon. Can anyone help with credits?

More information needed on this game…

Posted in: GTW64 archive | Tagged: | Leave a comment

Horror Hunter

Very limited information at the moment, but this was to be a title created by Commodore Cracker editor Brian Turner of which he said the following in one issue:

"At last I have manage to find the time to start work on the first C64 game I will be releasing on my "TURNER SOFTWARE" label. It’s called "HORROR HUNTER" and you are a bounty hunter, who has to battle against and defeat the worlds most terrifying (and famous!) monsters. DRACULA, THE MUMMY, FRANKENSTEIN’S MONSTER they’re all here!

Features will include: Massive levels, improved title screen, music (hopefully!) intro message, and loads more. It will be sold at a budget price and probably come with a fact file sheet on the monsters in the game.

Format will be tape AND if things go right disk too! Expect more news and a review soon!"

It was likely to be a SEUCK release as Brian had no previous coding knowledge. We could be wrong, but until we find Brian Turner – then we will not know.

Do you know any more about this game?

Posted in: GTW64 archive | Tagged: | Leave a comment