Among ZZAP!s best-known features is issue 16’s “The Musician’s Other Ball”. This was an interview with Ben Daglish, Tony Crowther, David Whittaker and Rob Hubbard, talking about composing music for games and how they got into it.
At the end of the article was a box listing musical credits for all the composers. Within Rob Hubbard’s list is a credit for the forthcoming “Gremlins”, an arcade-style game and not the Adventure International text adventure, even though Adventure International is referenced. Is it possible that Rob’s music was intended to go into the adventure game, but was dropped? Not quite – please read on.
There was a Gremlins arcade game, based on the Atari 5200/7800 game and released in 1984. However, it wasn’t known originally if Rob’s music was intended for this game or a separate release. However, Mat Allen confirmed that the game was indeed released by Atari for the C64, disk only and therefore was not the same game.
Chris Abbott in 2015 got in touch and confirmed as well that Rob’s music was not for the AtariSoft game, but another Gremlins title contracted and invoiced by an “R. Gibson”. This was the very same Roy Gibson who went on to found Canvas with Ian Weatherburn. The work was commissioned in 1985 for Rob to do, and was one of his earliest commissions.
Rob remembered producing a set of tunes using banjo style instrument sounds and there were a number of western tunes… “I remember doing some tunes with a small town America theme. I went out and bought a book on how to play blue grass banjo! I was dedicated back then! They must have been from the Gremlins game.”
Therefore the tunes from Final Synth Sample 1 were from the game which is currently unreleased and have been there all along. All the tunes were intended for the game, and the SFX could well have been too! (Tunes were later used in Shoot Out by Martech).
We learn thanks to Zzap64 issue 6 that it was being worked on just after Monty on the Run, as it is mentioned by Rob that he was working on a set of tunes with grass banjo effects and that it was his best work yet (see scans).
With the game itself, Roy tells us that it started as a side scroller game prototype (most likely side on platformer) for Adventure International UK. Nothing particularly innovative was attempted. Roy recalls that there was some confusion over the licence, and all that he can remember is being disappointed that they didn’t go on to completion. The initial prototype is all that is thought to have been created.
It might be possible that Adventure International UK decided not to do a non-adventure game, and rejected the idea – but its hard to confirm these days. However, an article with Adventure International in Your Computer magazine confirms that there was to be an arcade game due to the success of the adventure game. There was also news about there being a second adventure game too – so another GTW entry!
Sadly Roy feels that there are no copies of his demo still existing, as he jettisoned a great deal of stuff when he moved to the US in 1987. He may still find something, but it is looking unlikely after all this time. At the very least, Rob’s music is preserved and we now know a lot more about this once mysterious Gremlins game. We hope some day to present something more!