Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Hidden Doors

After some impressive introduction screens, you are greeted with a preview which doesn’t seem to look like very much at all, until you get playing.

The preview looks a bit out dated, but plays fairly well in typical old-school fashion. In this ‘platform’s and ladders’ game, you must simply flick the switches and get to the exit without time running out. Not too much to do, but somehow quite addictive and worth a few goes.

A few elements would have hopefully been added to a final version of the game, as a completed version left like this would have recieved average grades.

The preview is fairly large, with a few screens to play on. Jack Alien recently contacted GTW regarding the game, confirming that the game was never sadly completed. The idea came from the classic "The Castles Of Dr Creep", and was started in 1994. Sadly, C Schramm lost interest in the C64 scene and the game was scrapped. Sadly the source code was also lost.

All that remains is the preview here, and also a intro screen which Jack Alien kindly donated to GTW, which was intended to be used for the final game. This is now included in the zip download above.

So, a good little game which never quite got complete, and never will sadly.

Case closed…

Posted in: GTW64 archive | Tagged: | Leave a comment

Gyrofalcon

A SEU that was being developed back around 1991 time and for years has been wrongly attributed to being a game due for release by Electric Boys Entertainment Software around 1995 time.

It is likely that EBES picked up the then already abandoned game (developed by AMOK) and planned to resurrect it, in similar fashion to Defensive (which was a God and Hake game seemingly intended for Thalamus).

It is believed that EBES were to add RAMLINK support and include features such as video footage and more colourful graphics and more intense game play. Possibly in the same vein as Metal Dust. No work actually got started from their side, so all that remains is this cool sideways shoot em up preview, with some nice graphics and music.

TMR/Cosine highlighted that there was a preview out there which has been cracked and claimed to be a 106% version, because they debugged it and added a titles page, so its actually halfway to being a game. But where is this preview?… Well, thanks to Asphodel, here it is: http://noname.c64.org/csdb/release/?id=80372

Russ Michaels from EBES could not recall them taking on the game. Hedning/GP did some digging and research and confirmed that the game was from around 1991, as all the cracks of the game were from that time. He established that Amok were the people behind the game as pretty much every crack referred to them, which was a game division (of sorts) of Genesis Project at the time. It is believed that “Electric Boyz” released a crack of the game back in the day, and this caused the confusion (of GTW64 in particular!) of EBES being involved at a later date with the game.

So what happened and why was the original development cancelled? We hope to find out more soon and what was planned for it.

Posted in: GTW64 archive | Tagged: | 2 Comments

Gun Fight

Another title highlighted thanks to Peter Weighill. This early 1983 Epyx game was advertised in quite a few magazines at the time as part of a double pack with Seawolf 2. Unfortunately this one never got to see the light of day, even though the other game pack with Starfire and Fire One were released.

Gun Fight was an arcade game by Bally Midway, which saw two cowboys fighting each other from between a stage coach. Very simple affair, which was slightly dated even by 1983.

The advert used never specified any formats, but it was found that the pack of games was released on the Atari platform, and an Epyx brochure states that it was for the Atari only, with no mention of the Commodore platform. So why are we including it?

Well, we believe that it is very possible that Seawolf 2 could have been caught up due to Commodore publishing the first game on its cartridge. It’s possible that Epyx couldn’t get the licence on the C64, so abandoned the double pack. If this can be proven, it is possible that something may have been started on both games.

Very early days, and we could get confirmation soon – but another one to try and solve!

Posted in: GTW64 archive | Tagged: | Leave a comment

Guardians Of Time

Thanks to Fabrizio Bartoloni for the heads up, we learn of yet another Commodore publisher game which never quite made it to the C64 in the shape of “Guardians of Time”, which was being created by none other than Andy Finkel.

The game was mentioned as unreleased in a 1996 interview with the developer from Commodore, but little else if anything was actually mentioned about the game.

In 2020, contributor Chris left some comments to feedback from details from Andy about the game.

According to Andy, the game was to be a 2D space shooter with a fortress in the middle of the screen. Whichever player had control of the fortress, they could reverse time to a previous point in the game that the player had picked. Using the power meant losing control of the fortress.

Andy had got as far as coding the game screens, ship display routines and physics engine before it was cancelled (for reasons we don’t yet know). The game design document was just work in progress, and no gameplay had been coded up.

Andy has offered hope that the design doc may still exist, but doubts that any code exists still. But who knows, hopefully if/when Andy takes a look he may find more than he bargained for.

Could something of the game be found?

Posted in: GTW64 archive | Tagged: | 3 Comments

Ground Zero

Ground Zero was yet another text adventure created in 1984 by Artic Computing. Advertised for the likes of the Spectrum and the Commodore 64 in various magazines, only the Spectrum version seems to have surfaced.

The C64 version is very much at large, or even missing completely as a result of never getting completed (Gamebase64 have an entry listed as missing). We’re not entirely sure why, as a text adventure is relatively simple to convert and there were the likes of the Quill and GAC available to do the job.

So what happened?… did the Spectrum version not sell very well?

Contributor Strident commented: “Ground Zero was a Quilled game on the Spectrum, so it should’ve been a very easy title to port across. It was actually produced originally by the author, independently of Artic.

Before its publication by Artic, the adventure’s author, former journalist Colin Smith apparently planned to sell his house to raise capital to launch the game. “I thought that participating in the game would bring home to people the horrors of nuclear war more powerfully than any film or book,” Colin explained to a reporter at the time, with the game intended to highlight what he considered the ‘inadequacies’ of the Government Protect and Survive civil defence scheme.”

At present, we don’t believe that Artic sold the C64 edition at all, suggesting that nothing was completed, but was something started at least?

Posted in: GTW64 archive | Tagged: | 2 Comments

Ground Zero

Thanks to Peter Weighill for the heads up for our next title. Ground Zero is a US based game which was described in its Nanosec advert as follows:

“The ultimate nuclear war simulation. Fast action and realistic arcade quality 3-D graphics make GROUND ZERO a must. From launch through space and back to earth, destroy the ICBM’s and save Washington from destruction. Multiple Hi-resolution screens, speech synthesis, fast action, and 3-D arcade quality graphics”

And from the looks of the various screenshots that came with the advert, it looked pretty good too!

But what happened to the game?… Well, two other Nanosec games did seem to make it, but this and Math Farm seem to have got lost somewhere in time.

Did Nanosec go under just before those two games could get released? We are not sure, but luckily we have some developer names attached and hopefully we will find out more soon.

Could it just be that this is a very obscure game yet to be fully preserved? Do you have it in your collection?

More soon on this one we hope!

Posted in: GTW64 archive | Tagged: | 2 Comments

Gremlins

Among ZZAP!s best-known features is issue 16’s “The Musician’s Other Ball”. This was an interview with Ben Daglish, Tony Crowther, David Whittaker and Rob Hubbard, talking about composing music for games and how they got into it.

At the end of the article was a box listing musical credits for all the composers. Within Rob Hubbard’s list is a credit for the forthcoming “Gremlins”, an arcade-style game and not the Adventure International text adventure, even though Adventure International is referenced. Is it possible that Rob’s music was intended to go into the adventure game, but was dropped? Not quite – please read on.

There was a Gremlins arcade game, based on the Atari 5200/7800 game and released in 1984. However, it wasn’t known originally if Rob’s music was intended for this game or a separate release. However, Mat Allen confirmed that the game was indeed released by Atari for the C64, disk only and therefore was not the same game.

Chris Abbott in 2015 got in touch and confirmed as well that Rob’s music was not for the AtariSoft game, but another Gremlins title contracted and invoiced by an “R. Gibson”. This was the very same Roy Gibson who went on to found Canvas with Ian Weatherburn. The work was commissioned in 1985 for Rob to do, and was one of his earliest commissions.

Rob remembered producing a set of tunes using banjo style instrument sounds and there were a number of western tunes… “I remember doing some tunes with a small town America theme. I went out and bought a book on how to play blue grass banjo! I was dedicated back then! They must have been from the Gremlins game.”

Therefore the tunes from Final Synth Sample 1 were from the game which is currently unreleased and have been there all along. All the tunes were intended for the game, and the SFX could well have been too! (Tunes were later used in Shoot Out by Martech).

We learn thanks to Zzap64 issue 6 that it was being worked on just after Monty on the Run, as it is mentioned by Rob that he was working on a set of tunes with grass banjo effects and that it was his best work yet (see scans).

With the game itself, Roy tells us that it started as a side scroller game prototype (most likely side on platformer) for Adventure International UK. Nothing particularly innovative was attempted. Roy recalls that there was some confusion over the licence, and all that he can remember is being disappointed that they didn’t go on to completion. The initial prototype is all that is thought to have been created.

It might be possible that Adventure International UK decided not to do a non-adventure game, and rejected the idea – but its hard to confirm these days. However, an article with Adventure International in Your Computer magazine confirms that there was to be an arcade game due to the success of the adventure game. There was also news about there being a second adventure game too – so another GTW entry!

Sadly Roy feels that there are no copies of his demo still existing, as he jettisoned a great deal of stuff when he moved to the US in 1987. He may still find something, but it is looking unlikely after all this time. At the very least, Rob’s music is preserved and we now know a lot more about this once mysterious Gremlins game. We hope some day to present something more!

Posted in: GTW64 archive | Tagged: | 11 Comments

Grell And Falla

Another Codies game which came too late, this time coded by the man behind Bee 52, Nick Taylor. Or so it seems, as the game was actually released on the Amstrad and Spectrum platforms, the spectrum version complete with inlay scans and links to reviews can be seen on the World of Spectrum site here… http://www.worldofspectrum.org/infoseekid.cgi?id=0009355.

Grell and Falla involves the two characters and the game is similar to Flimbo’s Quest and Wizard Willy in certain aspects. The basic story of the game is that the enemies are poisoning the soil, and your job is to clean it up and plant flowers to make the place more beautiful.

The game features some fair graphics, and some early music by 4-Mat, who many of you will know as Mat Simmonds who does the odd bit of music for Cosine nowadays.

Codemaster’s demise on the C64 scene is thought to be the probable reason of this game not being released. Poor Nick had the same problem with Bee 52, which he sold himself.. Strange that Nick didn’t try to sell this with Bee 52, maybe he didn’t like the game.

When we asked Nick, he tells GTW that it was a conversion job from the Spectrum that was not ever meant for individual release, but for a compilation that never quite materialized. Sadly Codemasters never released the game in any shape or form for reasons we don’t quite understand – mainly because they continued to release games into 1993. And its quite a good little game too!

Another strange thing is that even though this game made the Early Warning scanner of Commodore Format, the game never actually got reviewed in any magazine.

Also recently it was found that Codemasters allowed Gametap to distribute the game on their website. Really bizarre!

It’s here though, and spot 4-Mat’s early C64 music in the game (Neil Crossley style). A nice little game, not as good as Bee 52, but nice…

Posted in: GTW64 archive | Tagged: | 1 Comment

Gravity

Gravity is a neat looking two player preview, where you must take the control of two ships who have to blast each other to pieces on a still screen. The winner is the player who does not lose all their energy as a result of the damage.

Fans of Atari Combat will be all but too familiar to this kind of game, and somehow, this game still can’t manage to hold the playability of the original classic. What is it with that darn game that every Atari 2600 owner had, and couldn’t swap with anyone???

Don’t get me wrong, the game looks great and is playable, but the old games always seem to have something missing when reincarnated (See Mario Kart from Snes to N64, and you’ll know what I mean).

This preview features no music, which is something that was to be added by the crackers, but they couldn’t find anything suitable. Unfortunatly, the ommission of a one player option makes things hard to play this game… you basically need to have a friend! :)

Otherwise very promising and nice to play, just how further the game reached before being scrapped is another question altogether. This could possibly be the furthest that the game reached. More will hopefully be known soon when contact is made with its creators… but who are they?

Nice little Combat clone…

Posted in: GTW64 archive | Tagged: | Leave a comment

Gravity X

A mixture of Puzznic and Boulderdash in our next puzzle game within the depths of GTW. The plot is a little thin on this nice looking puzzler, with no instructions to explain exactly what to do.

This looks a fairly complete preview, with much of the gaming elements in place. The preview is just really lacking some front end and logos. Giving indication that the game was not too far off from completion by the looks of things, just possibly some extra level designs needed .

Confirmed thanks to Gaz Spence as released under the name of Connection – Gravity in 1993 by CP Verlag/Magic Disk. So it is a case closed!

Posted in: GTW64 archive | Tagged: | 2 Comments