Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Hobey Joe

A very quick entry, and which was ever so briefly mentioned by Darren Melbourne when discussing Carl Coffey’s programming past.

Carl as you may recall is the programmer of the first version of Soldier of Light, and also of the enhanced SEUCK game called Wheelies.

His talent was apparently very good, and even in 1984 the talent was evident in a game about a winged Gyphon type creature called Hobey Joe.

For reasons unknown the game never surfaced, and has gathered dust for many years.

However in recent times we have been in touch with Carl and as well as hoping to recover more of the first version of Soldier of Light, we are hoping to recover this promising game too!

For now we wait and hope that something is recovered.

What happened to this game?

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Hijack

Never to be released, Hijack was a side-on strategy game to be released by Electric Dreams (A division of Activision). This was an interesting game which did fairly well, and was recieved on the Amstrad and Spectrum platforms.

However, the planned C64 conversion was never to surface for reasons unknown today.

A review in Powerplay magazine in Germany confirms that a C64 version was done – with the magazine mentioning C64 under the list of platforms. So just what did happen to the C64 conversion, was it finished?

This entry is particularly interesting as the gamewas mentioned in “Illegal” pirate fanzine as something seen at PC 1988 show (or so it seems) by SSD of Cosmos.

We are lacking a lot of information so far on this game and could do with some new findings – Do you know any more about this game?

What happened to this conversion?…

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Highway Blaster

Highway Blaster was to be a new title from Italian label Genias for 1992.

The game was mentioned in “C+VG Annuario 1992”, an addon to “C+VG” issue 11, December 1991…
http://ready64.org/articoli /leggi/idart/30/-rivista -panorama-del-software-ludico -nazionale

Stefan Roda, software manager in Genias, taked about two WIP titles which included "Highway Blaster". The game was heavily inspired by the coin-op “Road Blaster” – hence the name I guess!

Not much more is known about the game apart from this, but we assume that Genias went under or left the C64 market and as a result this game never managed to see the light of day. Who were the programmers?, were they behind previous Genias titles?

Well, we got hold of Stefan Roda, who sadly confirmed that nothing of the game was started. He left Genias shortly after the interview and the company went under, and so did the game. It seems that this really was it… vapourware.

Case closed…

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High Steel

This is what sounds like your bog standard platformer from a company which didn’t quite make the impact it may have wanted on various formats, with one of its biggest titles being the average "Jaws" licence.

Screen 7 promoted this simple platformer with a builder in a few magazines, including CVG for various formats. However, the following issue had the C64 version removed from the advert, and so that was it.

The game itself was hyped by its own company, with the following description featuring in the advert…

"This is no time to feel dizzy. As you balance precariously on a narrow steel girder, hundreds of feet above the hard concrete below, a head for heights is a must. There’s a skyscraper to be built, and the Splitters, Crawlers and metal munching Gremlins are in hot pursuit. You step over the slippery remains of your workmates’ lunch, hurl your spanner at a menacing shadow, and curse the day you become a high steel worker.

The sixth floor is complete. The huge crane delivers the next girder, just as a brick smashes into your hard hat. Things might not be so bad if you could just find your sandwiches.

Can you overcome all obstacles and dangers confronting you to tower above the city streets below, or will you end up splatting the pavement like raspberry jam?

Almost unheard of! A completely original arcade game that will keep you hooked to your computer for hour upon hour of frantic high altitude addictive fun.

Terrific graphics, sampled sound and a great sense of humour make HIGH STEEL one of the best new games in ages.

NEW FROM SCREEN 7"

Well, we may never know… the Spectrum and Amstrad versions made it, but why not the C64 version?

Screen 7 could well have had problems with its developers, so the C64 version may have been scrapped/delayed.

We don’t know much else about the game apart from the above. A lot more information is needed, including details of the developers of this game. Can we find anything more out?…

What happened to this conversion?…

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High Memory

High Memory is another puzzler which was being developed in the height of the puzzle game flood of the early 90’s
(Or at least it seemed like just that to me at the time! :) )

The game is basically a memory game which according to the
creator… “makes you crazy because of exchanging the cards
after a false try.. a typical YON game idea…”

I’m personally not too sure exactly what the game is, and after some playing couldn’t quite figure it out. Ok, it was only a few minutes of play, but sadly my games playing time is not much as it used to be!… Maybe you can enlighten me? :)

The game looks and sounds very good however, and it seems strange that the game wasn’t completed. Puzzlers generally
take less time than your average platformer, and this one looks
almost complete.Recollecting about the game, the developers said.. “I had no clue about this, I guess we finished it together in some hours and then forgot about it…”.

The game seems to have been completed and released, but not by any particular publisher? Do you know more about this?

The full game can be found here: http://www.gamebase64.com/game.php?id=3534&d=18&h=0

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Hangman’s Hazard

Hangman’s Hazard was being sold as a word game with a twist in a 1992 issue of RUN magazine from the US. The game was sold on disk, but it seems that this is one that didn’t sell that well.

It was being pushed in particular as being a title suitable for parties and get togethers due to the oversized graphics in the game.

For years there was nothing of the game preserved, and initially Craig Colab (creator of the game) got in touch with the following to say:

“I was super-impressed that you made an effort to puzzle out what the game might be like, with it’s claim of “oversize graphics”. I would like to tell you more about it, since it is – as a Canadian reviewer stated – “The one that tops all the others!” In the realm of hangman-based games, of course.

Anyway, I will probably have the time tomorrow to put together an informative email and some screen shots. Since I only sold about two dozen copies thru mail order, Hangman’s Hazard probably does qualify as a GTW.”

We sadly didn’t hear any more from Craig, but luckily in June 2015, the game was recovered by Moloch and released by Triad from a very rare copy. The inlay was also preserved, and we have added the scan here.

Many thanks to Moloch for the heads up and for recovering and preserving another piece of C64 history. Go check it out!

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Heroquest Expansion Pack 2

Briefly mentioned in Commodore Format, this expansion pack never quite made it like their other released expansion pack.

We are guessing that it got too late into the C64’s life, or not enough of the first expansion pack sold to make it a worthwhile release. As far as we know, the expansion pack never made it out onto any other platforms.

This may have got quite far, as there was no real code to produce, but just new stats and maps probably. I’m not really an expert at RPG based games to know.

Developers are very likely to be those who made the actual game. Chris Walsh might be a guess, though Barry Leitch will probably know. Otherwise not much was ever mentioned about this game, so we can’t say too much more at present.

More on this soon we hope…

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Henry

A wonderful little preview, involving a well-drawn character called ‘Henry’.

It is a little frustrating to play this ‘Fred’s back’ style game, with some hard jumps and obstacles to avoid, but it looks quite polished with some neat graphics and sound. The preview I think only features 1 level, and quite a big one at that, though I can’t progress too far without dying.

Just why this was never completed is anyone’s guess. It doesn’t really lack too much apart from a bit of originality, and is better than the hordes of puzzlers which swamped the C64 scene at the time of this game being worked on.

It’s likely that this game was planned as a game to be sold by a mail-order C64 company, typical of many games after shops stopped stocking C64 games. Quite possibly early failures of other C64 games selling this way, convinced the programmers to hault all work on this game.

Recently contributor ‘Compounded’ found that the preview we have is incomplete. The text before the game starts indicates that there are two levels in the preview (1.2 and 1.4) , but after entering the door at the end of the first level, the screen goes blank while the drive attempts to read from the disk to get level 1.4. However, upon searching for a complete working version (Which sadly he could not find) he did find another version with a different level (1.1) which can now be found within the download link above. Thanks Compounded!

It is not known exactly what WAS planned for this game, though we now have some credits to look up. The team was the same as that behind Fly Harder, so was the game planned for release by Starlight?

A nice game, unfortunatly shown the door for some reason…

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Helldiver

You’ve gotta give any coder credit for producing games on the C64 at such a late stage after its commercial death. Even the most boring to the most exciting deserve credit, this game included.

Unfortunately, it’s not a game which was going to encourage Ocean or Codemasters to come running back to a machine buzzing with life, though it was something for the game hungry C64 users who were making do with some stunning PD demo’s and that was that.

It’s a relatively simple themed game based on the classic Atari Parachute game. Here you have the title screen plane of Blue Max, mixed with some other hi-res graphics to symbolise your man trying to land on a moving boat target at the bottom.

Quite simple, and no increase in difficulty. The same happens time and again. So apart from some nice JCH music and fair graphics (With sprites not too far off from the Atari VCS version :) ), there is nothing to really see.

The actual plan for this game is unknown, its probable that a lot more was planned for this game, including some varying gameplay, even if just a speed increase as levels go past.

More information needed so that GTW can make up a better picture of this incomplete game.

"Helldiver" describes this game preview quite aptly…

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Heebie Jeebies

An interesting title next from Software Projects which I never heard of until Peter Weighill sent in a scan of the game’s advert. Heebie Jeebies is another bunged into the archives for our search… Yet another Software Projects title which seemed to disappear without trace. Although Software Projects continued to around 1987 with Hysteria, this never surfaced… although adverts were published.

Was the game actually released in limited numbers? We managed to get hold of an ex-employee from Software Projects, who remembered a little about the game, and suggested it was developed by an Irish guy who might have been named “Niall”. There seems to be no records in Gamebase of any programmers having this first name, so it could well be a one off programming job that didn’t quite make it.

Well, this proved to be a bit of a red herring, as in 2014 – Robbie Graham confirmed that his brother Andrew Graham was the coder of this game. Andrew later worked on Trojan Warrior and Pro Ski Simulator, before later becoming famous for working on Micro Machines.

Andrew had written the game when he was still at school and a bedroom programmer. He had sent it to a few companies, and actually visited Software Projects in Liverpool. An exciting time for Andrew, where he met Matthew Smith.

The game was actually completed, though Andrew isn’t sure why it never actually got released. He was actually paid for his work, and of course the game was fully advertised in the likes of C+VG.

As for the game itself, Heebie Jeebies was described as follows within the advert:

“You play the roll of a spider in this extremely compelling game and you are faced with escaping from some very perilous situations. You are trapped in a hole from which you must escape, but there are other insects in the hole which make your task more difficult, as contact with any of them will lead to instant death.

However, you are not totally defenseless, you are capable of leaving a web trail which only snails can cross. By collecting the twigs that are littered around and storing them against the left hand side of the hole between the two stones, a bridge will form and you will be able to climb out. But be careful – there are 15 hazardous situations to contend with – each one more difficult than the last.”

Andrew mentioned that the game featured an in-game cover of “Dance of the sugar plum fairy” and the graphic style was inspired by seeing screenshots of Atic Attack (although he had never played it back then).

Overall the game sounded quite good, although its difficult to judge from a game’s advert and the screenshots. It looks like your typical game from the early 80’s. Andrew suggests that people may find the game very slow moving and that the game is nothing special. Regardless, it would be great to see the game properly preserved.

Andrew later went on to work on the likes of Micro Machines and Psycho Pinball, and he offers GTW64 hope that the game could be saved some day soon. He has offered to look through his storage for the game, and hopefully we could well see it surface very soon. Lets hope the tape still plays!

Finally, in 2020 – under our noses all along from the Megatree disks, the loading screen from the game has been recovered. Drawn by Stoo Fotheringham and added to the downloads section.

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