Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

California Games 2

California Games 2 was the long awaited sequel which was supposidly available for mail order release in 1991 or 1992 by Tenex Computer Express. It is not certain if any copies leaked out to anyone in the public or not. The game was never marketed in the end.

This sequel offered five new events. You could maximize your cruising time over the California countrside in Hang Gliding, choose your ride and your course in jet Ski, master a barrel roll off the lip of a wave in Bodyboard, then freeze your toes off in snowboard. Once you’ve mastered the others, you’re ready for Skateboarding. Land yourself in the Hall of Fame or Shame.

A list of programmers and people who worked on the game, although not certain if these are C64 related, are as follows:

Programmers: Gil Colgate, Darrel Fetzer, Kevin Furry,Jesse Taylor
Graphicians: Art Koch, Matt Crysdale, Paul Vernon, Collette Michaud, Joel Mariano
Musicians: Chris Ebert, Bob Aron, Chris Griegg
Producer: Matt Householder
Additional Design: Tom Schumacher

Sadly Matt Householder confirmed our worst fears…

“I’m sorry to report that California Games II was never completed on the C64. I was directly involved in every finished version of CGII, excepting the Amiga. The C64 version was started prior to the 1989 bankruptcy and massive lay-off, however. So, some C64 art/code may have existed at some point. But, if so, I’m sure it has been lost. You should have seen the dumpsters full of trash — piles of floppies, cartridges, tapes…

Regardless, the Snowboarding and Hang-gliding events were conceived and designed after the bankruptcy. So, any C64 version wouldn’t have included them. We designed and coded from scratch all the events’ gameplay after the bankruptcy. ”

GTW as a result originally closed the case… until something quite fantastic turned up…. again thanks to Wayne Billingham!….

Wayne confirmed something which GTW never knew…. Tiertex were ALSO doing a conversion of California Games 2… most likely after the collapse of Epyx and their conversion.

This sadly was also never completed, but about 2/3 events were completed and playable. The code was being done by Paul Cole, who coded Strider 2 for Tiertex. Apparently it wasn’t looking and playing very good, and so it was scrapped.

We recently got hold of Paul who had the following to say:

“Sadly I don’t have the code for the C64 Version of cal games II.

We started development either in 89 or 90. At Tiertex they were working on the Amiga and C64 versions of the game. Most of the events had had some work done upon them, but the game was pulled from higher powers (US Gold)

I don’t recall any reason for cal games 2 being pulled, just that all versions were stopped.

We started the project from scratch we had a copy of the graphics supplied to use ( Amgia I think ), that we ran through a converter to produce rough graphics to start with, but no previous code was used. ”

Wayne has created an astonishing possibility that we could see something of the conversion!… Wayne is sure that he has all the graphics he did… and at the very least we should see something of the game soon for the first time ever…

See what Wayne has to say in Creator Speaks… but the question is…. what do we search for now?…. There seems to be TWO versions out there somewhere, so our search doubles…

Now how is that?…. two possible routes to finding this big GTW title at long last…

Can it really be found from Wayne?…

Posted in: GTW64 archive | Tagged: | 4 Comments

Creatures 2 Bonus Game

Another rare sight from Apex Productions.

While Creatures 2 was in development, there were a number of ideas thrown around, and one of them was this very demo.

This was to be a Bonus Game within Creatures 2, where Clyde would have driven a car and taken part in a mini game. I’m assuming the game would have been similiar in Bonus Game style to those in “Ice Guys” and “CJ’s Elephant Antics”.

For reasons currently unknown, the idea was shelved (Possibly memory problems?). And sadly the game was never fully started to a playable state or included in the released game.

All that exists now is a parallax side scrolling road effect with some bushes that fly past. There is also a strange line at the top of the screen, which looks like telegraph pole wire without the poles. Possibly Steve and John never quite finished this effect.

Upon searching through the game’s code and sprites, there were found to be no traces of a car, but a Clyde set of sprites. These however are found to be remains of one of the released Torture levels, which you can possibly get running via a SYS call, which brings the assumption that the BONUS would have occured if you done something within a particular Torture Level.

Overall this is a glimpse of what could have been an additional feature to the excellent Creatures 2. There is nothing more to look for or to get from this preview, so it is something for fans of Apex to look at for curiosity’s sake.

From what was a great idea, which didn’t quite make it…

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Cydonia

Another great finding, and this time a rather nice (if slightly buggy) Giana clone of sorts called Cydonia by Bernhard Burgstaller.

We say buggy, as this game is in its very early stages in various shapes and forms, but you can see the potential in the game from its previews that you can check out. The previews from Bernhard’s website have been tidyied up for GTW thanks to Skeletor and are now available to download along with the original sources and files from Bernhard’s website.

The earliest versions of the game almost exactly imitate Giana Sisters, but its later versions where things become more advanced and adventerous. Sadly the later levels are not too playable, but you should be able to navigate around and get a rough feel for how things could have shaped up.

We are not too sure of the background with the game just yet… The development occured for around 3 years from 1989 to 1992 on and off. It seems that potentially one of the publishers could have been Rainbow Arts, as the copyright is mentioned in the title screen of the last preview. Was it touted to them?

Imaging this game completed – try to picture something along the lines of Fred’s Back 3, and that I guess is what Cydonia is trying to achieve.

While we hope to find out much more about this game, check out the previews and sources and see what you think and imagine what could have been. Don’t expect a full playable game, as you won’t get this. It’s however a nice tech demo to display some great ideas.

Bernhard recently got in touch with GTW and informed us about some additional demos which were more advanced that he dug out, these can now be found within the download link above. There are a lot of previews to check out! Enjoy!

A nice early phase preview which is worth checking out…

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Cybersub

Many of you will fondly remember Warflame from the covermount of Commodore Zone, and even now from the Cosine webpage.

This is a very early game which eventually evolved into Warflame, called "Cybersub". This was going to be based as a sequel to "Periscope Up!", which never happened (Hence the reference to Atlantis in the actual preview).

The preview is in very early stages with little to do, but scroll over the landscape, which seems to be shaping up quite nicely at this stage. You can easily see the resembalances to Warflame, and what elements survived to make the final game.

There are no sprites in the actual preview, but they are in the actual memory of the game.. which can be seen here:

Most of these sprites were eventually used in Warflame.

Overall, its a promising preview, though sadly scrapped.. but scrapped to make way for Warflame, which is miles better. But check out an early glimpse of what was…

Never made it, but did evolve into the superb Warflame…

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Custodian

Yet another Hewson based GTW enters the archives, this time with a C64 conversion of the Amiga game by Chris Hinsley.

The game was a platform shooter that was reviewed by Zzap!64, but didn’t score particularly well – getting 45% overall. The review mentions that a Commodore 64 version is coming out, but not until later in 1989. Thanks to Martin/Stadium64 for the heads up about this.

It was confirmed by Hugh Binns that he did all the artwork and maps for the C64 version of the game, that had a very metallic look. Hugh assumed that it was never released, and recalled the coder being some called Grant.

We got in touch with Grant Harrison, and he knew of the game and suggested it was likely Vakis Paraskeva who was the developer.

The game is rumoured to have been completed, though confirmation needs to be made. There seems to be confusion to why the game was never released – but perhaps the poor Amiga review was good enough reason.

If you know anything more about the conversion, please let us know!

Posted in: GTW64 archive | Tagged: | 4 Comments

Crystal Beacon

Esprit Software seem to have a extensive track record of trying to produce games which pushed all the barriers to the limits. First with Search For Sharla, then with Flonk… now with this particular little game. And with one common shared element, they now sit in the GTW archives.

Crystal Beacon was another title in development for the C64 by Esprit Software. This was to be a kind of 3D Paradroid style of game, with some very impressive precalculated and lightsourced walls running at 50fps. And it would have been full screen too.

So as you can see, some fairly impressive details already..

The game was to involve running around a 3D maze, chasing after robots and hunting them down. Apparently with the light sourcing effects, the game looked stunning.

The C64 conversion was in development by Pete Dabbs, while Lance Mason handled the ST conversion which was also in production.

Interest in the game was quite high, with a number of publishers looking keen to take on the game, but sadly ESP did not have the funding available to continue the project, and so they had to take on some conversion work. The game as a result was shelved, and after all the commotions of other releases, it remained shelved.

Pete Dabbs recently spoke to GTW about the game and originally informed us of its existance. He offered also the possibility of the game still existing in some form on disk at his house, though there is to be confirmation. Pete last time was rumoured to be obtaining a XE1541 cable to check some of his old disks.

Paul Crawley recently added about the game:

"Another one of our games that never quite made it, mainly because Thalamus didn’t want to pay for it, they wanted the game they just didn’t want to pay any development costs, the game was called “The Crystal Beacon” the concept if expended today would still make a hell of a game!"

If anything is found, then hopefully GTW will be able to bring you the remains of this very promising game. Maybe even Shara too if there is anything.

More soon we hope!…

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Crackmania

A neat old school pacman clone, with disks replacing the ghosts and two Terminal City style men replacing pacman.

The game is two player, and features some great music from Hunters Moon by Matt Gray.

The graphics are nothing to write home about, nor are the sprites, but the game is typical of its time and has something about it which makes it a fun little game. The only annoying thing is the time to eat all the dots.

The game seems pretty much complete, though this was planned for release by a company which is unknown. It would have been likely that the music would have had to been changed.

Chris recently got in touch with GTW and tells us that he wrote the game because it was his first attempt at writing a game he wanted a 2 player pacman game.

Andie apparently tried to sell the game, but sadly according to Chris, the game was too weak to be sold. So this was all that was ever done.

Not a bad clone… pacman would be happy…

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Crab Grab

This is an unofficial conversion of a simple, yet addictive Nintendo game called "Crab Grab". You control a small man who must get rid of all the grabbers and try not to be caught yourself by the oncoming grabbers that come behind you.

Although a simple concept, the game is quite addictive and nicely created, even though the game is quite simplistic in its look, especially not looking far from a BASIC game. Well, thats because it IS a BASIC game, and a rather nicely made one… Very well programmed.

The game was never commercially released, and was never really intended for that reason. It seems that Pinocchio did this game as a joke/competition with a friend from school (Which you can read the full story about in Creator Speaks).

This game was not really for the whole world to see. A shame, as it’s a nice addictive game, and deserved at least a life in the PD games world. Peter Sanden helped get the game to the world, after Pinocchio passed on the title to Peter to extract the music. It was felt that it was a nice little game and deserved some spotlight, and so it has been added to the GTW archives.

So for the first time, you can get a glimpse of Pinocchio’s C64 work, and appreciate the nice feeling of this simple game.

Simple, but addictive… worth checking out!. Case closed…

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Covboy’s Quest

A game which was in development by the same developers who did Mortal Dogfight and Chaos Lands, Coma Software.

It’s very early days yet for this title, with little information being known about the actual game. The only thing we actually know is that the game was never completed due to other interests taking up development time.

In the end the game was cancelled.

However, recently Jazzcat uncovered some screens from the game, including the main character and various screens which would have been used. We have recently added the slideshow to run on the real thing.

It seems the game would have possiblity been a kind of Maniac Mansion SCUMM-style of game, but we are merely speculating at the moment.

Thanks to a contributor… we learn that in Hungary there was a C64 Magazine called CoV (Commodore Világ – ‘Világ’ meaning World). The mag’s mailing section was done by CoVboy who had a very good sense of humor and style, it’s likely that he is the main character in the game. In the magazine was always an illustration about him or his cow. You can check a collection of them (there was a special issue just containing some of these illustrations) at this address: http://pcvilag.muskatli.hu/ irodalom/CoV/GettoV/gettov. html

So we now know the background to the game, and that it was built around this particular Hungarian character.

As for the game, do you know more about it and could there be something playable to find?…

More to come soon hopefully…

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Cosmonaut On Mars

From what began as a simple Vic 20 game called Cosmonaut (A scrolling shooter), a sequel was born from the Ramshaw brothers who did a lot of work in the early days for the likes of Melbourne House.

Cosmonaut on Mars was to be an action packed sequel with the hero traversing horizontally scrolling landscapes and cave systems. Aliens bounced aroundthe the planet surface, while tentacled creatures would reach up from the lava in the lower levels.
The game was progressing ok, but was not much fun to play according to Mark Ramshaw, who also informs that Melbourne began asking for changes, such as to the pacing of the game.

Also at this time, Cliff Ramshaw was about to start college, and drifted away from coding in assembly when he started to enjoy the life of a student. The game was then put away to one side and never returned to. Cliff lost interest in programming, and that was that.

Software Projects apparently took an interest in the game, but nothing materialized from this and so the game remains unreleased to this day.

It is thanks to Mark that we know about this game in the first place. The question is if the game actually still exsists!…. Well, it could well be possible that one of the brothers have a disk somewhere with the remains of the game, though its unlikely these days. We will endevor to try and find out more though and bring this lost title back to life.

More research needed, including a chat with Cliff himself to find out more…

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