Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Charge Amarda

Charge Amarda was to be a shoot em up with contributed graphics from Shaun Pearson and Andy Vaisey, with Jason Kelk to do the coding for the game.

Jason Kelk informed GTW64 that the game was being produced with input from both artists with a short deadline for Fusion 08 as a competition game. Unfortunately when it became clear that all the graphics may not quite be ready in time, Jason took the decision to take his Co-axis 2189 title (which was closer to completion) and finish 3 levels for the competition.

Charge Amarda was put into hibination and has been this way ever since. However, there are various builds of the game which Jason will make available in the future which features both sets of graphics from Andy and Shaun in action with a few test sprites (we think from Warflame).

Andy mentions his involvement in the game (as well as supplied some screenshots of his graphics):

"The other 128 chars of background GFX mentioned by Shaun were created by me! Or at least I have a very early version of them which I never really finished and fettled with. TMR did slot them in and I have a version of the ‘game’ with my GFX in."

We started to learn about the game at GTW64 originally after Shaun released his set of graphics in a Forgotten and Found 4 compilation on CSDB. Shaun tells more about his collection of mockups produced, and which you can download at present:

"Forgotten and Found 4
Aka: Shoot’em Up Mock-up Screens x4

Created 2008
Photoshop/Adobe [1989-2001]
Char Pad 1.0 /Stewart Wilson/Subchrist Software [2003]

Released 2011

T.M.R./Cosine requested some graphics for a horizontal colour scroll Shoot’em up. I can’t quite recall the details, although I do recall there being limitations. The game was to be single load. The Level was to be constructed using 4×4 Blocks using a maximum of 128 characters. The scroll area 12 screens wide. The remaining 128 characters were to be used to create another level (to be created by someone else).

During the creation of Level, Brain-storm thoughts emerged as Red planet, Mars, abandoned building, some forms of life – possibly cyborg. The yellow circular structure shows obvious signs of R-Type/Irem creeping into my thoughts.

Some sprites were created, although never animated, with the exception of an explosion, which used a total of 4 frames of animation. I was really happy how that turned out :)"

So apart from the graphics and small game demos testing the graphics, the game never quite made it and now efforts are being put into other projects by Jason.

We look forward to seeing the final state of the game soon and close this entry!

Close to being a case closed!

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Chaos Lands

A nice looking RPG, which seems to promise a lot to the game player in terms of presentation.

I’m not personally a fan of RPG’s, but this should have appealed to those who are fans. Unfortunatly, I didn’t know how to play the game.

The game icons are clear to see, and you can make out your army and other army’s. Music is good and suits the game very well.

Complication may have been the key to this game’s downfall… RPG’s I assume are not easy to create, and a lot of time and effort would have been required to get a good game together.

Seeing as it was 1997 when the game was being produced, games were not selling well at all.. and it could be this reason why the game does not today sit on our game shelves.

Unfortunate, but how much further did the game reach before being scrapped. Well, not much more it seems. Coma abandoned the game some time back, and apart from a new preview which we have now added and a different intro, this seems to be it!

Nice RPG, marred by its timing in the C64 calendar…

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Chainsaw Warrior

This was a Double Dragon style game, where you had to go on a frenzy with a chainsaw and cut up as many people as possible. Chainsaw Warrior was based on the solo roleplay board game of the same name by Games Workshop.

Listed in CCI December 1988 as being developed by a team called Equinox, it was due as an 1989 release across Amiga, C64, ST and PC platforms. However, nothing would surface in any shape or form!

The game was described as an arcade action game with a lone warrior protagonist, who enters a haunted mansion to find “darkness”. “Darkness” is a huge amorphous cloud of chaos which emits a strong radiator field. It cannot be engaged in hand-to-hand combat, but has a “nerve centre” where attacks are launched against the player.

This “nerve centre” is the only vulnerable spot available to hit. The player must search the mansion room by room – fighting rats, assassins, zombies and avoiding traps and pits. Hiding and even running away where the situation demands it.

Martin Holland and Lee Cawley were behind graphics for the game. Martin informed GTW of the game’s possible existence around 2000 time and had the following to say…

“It was kinda like the Double Dragon style game but your guy went around a house with a chainsaw cutting up folks – kinda like playing the baddy instead of the good guy…… if I find anymore stuff on it I’ll pass it onto you….. “

Lee Cawley later confirmed the game as a multi-room fighting game, with a chainsaw carrying, martial arts main character.

Gary Yorke then contacted GTW64 in 2006, where he confirmed that the game was licenced by Bettertech (consisting of both Gary and James Poole) from The Games Workshop, and was to be published by Electronic Arts. Development itself was carried out by Lothlorien under contract to Bettertech.

The game was confirmed as never finished, but was nearly completed. Sadly the collapse of Lothlorien led to the closure of Bettertech, which meant that the game was never completed as a result.

At the time, Martin had most of his graphics work, so Chainsaw Warrior was likely to be present within his collection. However, he tragically passed away in 2003, where all his disks were trashed due to data protection and identity theft concerns.

We hope someday to have a surprise finding in someone’s collection, but it is looking very bleak now that anything of this game will be found. We need credits though, and the coder is still as of yet unknown. It was confirmed through an Atari ST interview that Jason C. Brooke did music for at least the ST edition, though it isn’t clear if that included C64 too. Should hopefully find this out shortly.

Gary did however dig out a mock-up of the Chainsaw Warrior cover and how it may have looked when released by EA, so this has been added to the scans.

If you can help us with any information, then please do get in touch.

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Chain Reaction

Advertised in many magazines, this was a title being sold by Anik Microsystems… however only two Anik games exist and seem to have been released on the C64.

The advert describes the game as follows:

"Control the atomic reaction in this game of skill. Great graphics – super sound."

The game sounds very much so like a puzzler of somekind, though we are just speculating. The game was being sold very cheaply at around £4, compared to the higher price of their titles in Gamebase. Maybe this was a simple BASIC game that was being sold for quick profit?

We know very little more about this than the above, a lot more research needed and hopefully we will find some of the people who used to work for Anik.

More to come soon hopefully…

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Cf Adventure

Now, its not that the game is unplayable, but unfortunately I cannot read German, which this adventure game is written in.

CF Adventure however looks a promising adventure game, with some nice pictures to accompany the text. Similar style to Jon Well’s “Treasure Isle”.

I apologize for not being able to shed more light on the game’s story, hopefully someone out there can do that for me?

Well, according to Leszek Chmielewski, the game was done by a group of contributors to the “Computer Flohmarkt” (german) monthly magazine which was a magazine for private communication between users of almost all computer systems. It was supposed to feature characters based on some regular writers/contributors. And it was written for fun.

Unfortunately, it was around a time that the C64 was gradually fading away commercially, and people were leaving for other platforms. As a result, the magazine eventually disappeared and the game went with it.

The game remains incomplete at the moment, Tobias possibly has a more advanced version, which I cannot confirm until contacting him, which will hopefully be soon.

Nice looking text/graphic adventure…

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CDU Games Disks

Another series of games which are currently missing, this time from Alphavite Publications in the form of the Commodore Disk User game disk series. Now are a lot of these games GTW’s, or are the game disks just so obscure to try and find?

The Commodore Disk User magazine was published every month and came with a cover disk containing software for the C64 & C128. All these cover disks have already been archived. However, there was also a collection of six games disks that were advertised for sale in the magazine….

Advert scan page 1

Advert scan page 2

The disks are listed below, and ones with links are already in the Gamebase collection. Does anyone out there have any of these disks or any of the games individually?…

Some people have started coming forward with information on games, so we have created separate entries and those are noted as having separate entries.

But in 2013 we are very proud to present Disk 6, which was actually brought by one of the developers Richard Smedley. Richard produced Mystery Man and Mirror Image on the disk. The finding and preservation by Richard means that his games and another cool Breakout clone called Outbreak have been fully preserved.

It seems that the disks may well have been sold in *VERY* limited numbers, just before Alphavite closed their doors. Richard was lucky to get his disk, but sadly did not get paid. As well as a D64 image, Richard has provided scans of the disk and instructions – so consider one down! Thanks Richard!

==Games Disk 1==
Confusion
Tenogen
Project X
Megadogfight

==Games Disk 2==
Fast Future
Cold Comfort
Cellrator II
Eradictor

==Games Disk 3==
Solstice
New York Crisis (See separate entry)

==Games Disk 4==
Life
White Wash
Frustration
Euchre C128
Hypersolve
Bingo 128

==Games Disk 5==
Orb
Probe Warrior
Liberator

==Games Disk 6== (FOUND! – See downloads!)
Outbreak
The Mystery Man
Mirror Image
Libérte

So now the hunt is on, can you help us find the rest of these missing games?…. Or are they GTW’s to be located and preserved?…

The hunt continues….

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Caveman Ninja

A hit on the SNES and a fairly well known arcade from Data East.. Featured two caveman which had to destroy dino’s and basically get through scrolling platform levels which ended with huge guardians to bash hell out off.

Very similar in some ways to Chuck Rock.. Elite lost interest in the scene while the game was still being coded, and it was scrapped along with some other promising releases.

Very early on when we first added the entry to the site, we heard suggestions that Eldritch The Cat were behind the conversion. Stuart Fotheringham, who worked as part of the crew helped us with our enquiry into this game many moons ago:

“Perhaps Marc Dawson was working on Caveman Ninja after I left Eldritch The Cat, but I’m pretty sure ETC was 16-bit only and original software only (no conversions). Steve Wetherill (now a director of Westwood Studios and C&C fame) was also an Eldritch The Cat founder.”

Marc Wilding unfortunately could not recall anything of a C64 version, so we are still left in limbo with this game. Steve Day then told us the following:

“ETC had negotiated with a certain UK publisher to develop several versions of Joe & Mac, including the C64 version; however, all I can say is that for various reasons development was never commenced. So, I guess you can say that we *almost* worked on Joe & Mac C64. :) “

The new High Voltage Sid Collection update came out on Christmas day in 2009 and contained some new tunes from Reyn Ouwehand, one of which included “Caveman Ninja”. So it seems that Reyn was to produce tunes for a conversion. There is a link with Reyn and ETC, as Reyn had done part of the music for the Amiga version of Last Ninja 3 – a game that ETC had converted. Reyn could not recall who was behind any development. However, Steve Wetherill would confirm that Reyn wasn’t involved in the ETC developments.

In March 2024, Steve Wetherill posted on his blog about the last days of ETC, and Caveman Ninja was spoken about and described as a “final nail in the coffin” for the company. ETC had entered discussions to do all the home computer versions of the game for Amiga, ST, C64 and Spectrum. A fee of £50,000 was negotiated with a £10,000 advance.

Steve states that a local programmer was lined up to work on the 8-bit versions, and it is suggested that Jim Savage and Martin Calvert would be on art duties. Steve confirmed that it was a chap called Terry Sanders who was assigned, but no work was ever started. Unfortunately, before the advance could be transferred, the publisher changed its mind and this would be the end of ETC.

However, there are a few odd things that still occurred. On the ZX Spectrum, Clive Townsend (developer/designer of Saboteur) created some demos, but it seems this was unrelated to ETC. Perhaps Elite had afterwards approached Clive separately?

It suggests that nothing ever got started, but then there is the curiosity of Clive’s ZX Spectrum demos that leaked and Reyn’s C64 music too. Did anyone start anything of a C64 conversion after ETC? Only time will tell.

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Cave Fighter

Originally it was wondered if this Blue Ribbon entry for a game called “Cavefighter” was related to the 1984 Bubble Bus release.

In August 2025, it was confirmed by Warren Pilkington to be just that, so not a unique title that was yet to be recovered. So its a case closed!

Posted in: GTW64 archive | Tagged: | 7 Comments

Cave Guienee

A reasonable Boulderdash clone, with one screen action, over a series of fairly taxing levels. Nothing new to offer here, but more of the same, and nothing which is near as good as the original classic.

This was originally thought to have been a GTW, but it has come to light recently that this was released on the May 1989 issue of "Game On", which was a German disk magazine run by CP Verlag. The game is possibily a clone of "Flasch Bier", which was also a Boulder Dash clone that looks and plays very similiar.

This entry will remain here for archival purposes.

Case closed…

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