A very much long awaited game which many a C64 fan can remember. 1991 saw the introduction of a new C64 game based on the famous German POW prison, “Colditz”. It was based on the popular board game from the 1970’s and 80’s by Gibsons Games. Something which for all the years this page has been on the site, I’ve failed to mention and was picked up by a visitor recently.
The game has an isometric 3D display, in the same vein as Ocean’s “Great Escape”, but with full colour and no monochrome graphics. Not only that, but many new ideas and features to create a much better game of the style. The sheer scale of the game was immense, and technically very impressive due to its creative team on board.
Miles Barry, a talented programmer, who didn’t have much luck with getting his work released, was the guy behind this very game. As was Jon Law, who worked on the classic First Samurai, doing the fantastic graphic work. Music was well crafted by Richard Rinn, or Deek as he’s known by us all. The game was actually originally worked on by Steven Pattullo (creator of the Limbo games for CDU), but sadly he struggled early on to get things working – and so was unfortunately let go.
Miles picked up the game, but started fresh with a new engine, but using the same graphics from Jon Law (Who apparently got drunk one night and changed all the sprites to women to make a Prisoner Cell Block H clone for fun – according to Ste Pattullo)… Anyway!….
The graphics were ported from the Amiga, and were compressed into 6K for the chars, and 4K for each of the 120 rooms. Overall it was looking pretty decent and screenshot previews were shown in various magazines of the time.
People actually thought the game had been finished, and Commodore Format got a few hearts racing when promoting its review in Issue 12, only to have nothing actually inside the magazine. The game never appeared, and screenshots were all that remained, and some juicy details of what was going to be.
“What happened?”, I hear you ask… well Digital Magic, the creators of this fine game, unfortunately ran up debts of up to £100,000 and thus the company went under before the C64 edition was completed. No other company bought the rights to the licence from Gibson games, and so the game was finally laid to rest. Also, Jules Bert confirmed that Miles (although a great coder) was struggling to finish the game off and it was a little delayed. Had Miles been on the game from the start and got his head down to finish it – it could well have been released. Jules also speaks a bit more about the conversion in “Creator Speaks”, which is thanks to a great interview by Ross Sillifant and Grumpy Gamers.
What did happen, was that a preview actually got sneaked out, which included a full introduction and pretty much most of what the game ever was. It was sneaked out after Mistri/SCS got a copy of Miles’ “show reel” disk and put it out there, much to Miles’ disgust. If it wasn’t for that, then we may not be able to play the preview today.
This preview is available to download from here, but be warned, it is very bugged and you may find that your character gets stuck a lot of the time. However, with some recent perseverance, I discovered there was much more to this preview than I originally thought, and found that almost the entire game map is complete in this preview, which is huge. The guards are inactive, there is some interaction, and of course there are plenty of bugs. If you can’t reach the later parts, the screenshots show much of what to expect.
GTW has attempted to find Miles Barry to talk more about this game, and to discover whether there exists a more advanced preview of this game. Good sources reveal that hope in finding anything more is remote, due to most of Miles’ work being on PDS, which would have been wiped years ago. We believe though that this preview is the final version of the game.
Recently in 2012, Sean Connolly suggested that his Quota loader music was originally intended as the loader tune for Escape from Colditz. Marc Francois also did a tune which was unused like Sean’s. HVSC in June 2020 found Marc’s tune and released it, so you can find both Sean and Marc’s tune in the downloads section. Marc’s tune it seems was intended as the in-game tune!
In 2013, Vinny Mainolfi of C64 endings kindly produced a special hack to allow you to press keys to get around the game. It was originally just for us to get around the game, but I suggested it would be great to share it to let you have a play. Check the downloads tab for a new download!
A lovely preview (Albeit, bugged), unfortunate casualty of debt…