Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

Latest news and posts

Stormlord early edition

Not massively different, but thanks to Luca Bertoldi, here is a screen showing a rather different looking main character for Stormlord – looking more elvish and beardless.

It’s possible that more early screens exist, so if you spot any – please let us know! Main graphics seem to be the same as the final game, though Compounded (see comments) has spotted that there are minor parts which are not present in the final game.

stormlord-v1

And another shot thanks to Patrick de Zoete, showing just a bit further on from above:

stormlordv1-2

Posted in Commodore 64, GTW64 news, Prototype | 3 Comments

Frankie Goes To Hollywood early screens

I recently picked up some Sinclair User magazines at a market stall, and whilst browsing through I had a look at the Frankie Goes To Hollywood advert on the back. Nothing unusual you might say, as it was pretty much plastered around in the press back then.

What was strange was the screenshot of a scene I had never seen before in the final game. Looking at the others, there were a number of differences. I’m not sure how I hadn’t noticed them before! When I got back home and did some more investigations, I found that the advert was in fact an earlier advert featuring what seemed to be screens taken from the graphical editors directly – most likely whilst the game was still early in development for both the Spectrum and C64. The give away seems to be with the white cursor squares in the corner of most of the screenshots.

Comparing against the final release, here are the screens I found which are quite different. The most interesting of the images has to be the Frankenstein/dungeon scene, which is clearly C64 based and didn’t make the cut. Hopefully we will learn soon what this part may have entailed. Is anything of it still tucked away in the final game?

Recently I checked with Karen Davies and Ally Noble if they could recall what it was. Karen couldn’t remember it at all, but Ally recognised it – but couldn’t place it. Ally suggests that it may have even been for another game by Denton that didn’t make it – which seems very plausible considering the material doesn’t seem to “fit” in the FGTH design.

In July 2015, Vinny Mainolfi found a magazine snippet which shows another early screenshot of the puzzle room.

Posted in Commodore 64, GTW64 news, Prototype, Unused materials | 2 Comments

Scooby Doo game recovered and more updates

First update for August, and an almost complete Scooby Doo game has arrived from nowhere thanks to the game’s creator via the Lemon64 forums…

scooby-doo5

Check it out at … Scooby Doo

4 other new entries added

Aircat, Jonny Quest, The Flintstones, The Jetsons

5 updates added

Captain America (Picture recovered!), Flashback (New picture), King Of Chicago (Advert), SDI (Advert), Vale Of Shadows (Minor details update)

Tribute to Martin Holland

And finally we have produced a tribute to the late Martin Holland, which has been well overdue…

Martin Holland tribute

Posted in Commodore 64, GTW64 news | Leave a comment

Martin Holland – a tribute

martin-holland-photo2
Picture of Martin, possibly from his Software Creation days.

For years i’ve been talking of setting up a page to showcase and celebrate the artwork and life of the late Martin Holland, but have rather ashamedly never got round to it. When finding an old email from 2006 when I was still talking about sorting something out, enough was enough… Martin sadly passed away at the far too young age of 35 back in August 2003, and it was a massive shock at the time – as we had only been emailing previously a few days before.

I was privileged to have known Martin for a few years – who was very influential in helping me when I first started up the Games That Weren’t website around late 1999 – gathering information (and even help find) on titles such as Solar Jetman and many more. He also had a cracking sense of humor too – demonstrated by many a funny email over the years.

I’ve only really been aware of Martin’s C64 work specifically, so searching across the web for games that included Martin’s artist works was a huge eye opener for me – mainly due to the variety of platforms that he had covered, which must have required a huge level of skill and patience getting to grips with each machine’s quirks and flaws. Continue reading

Posted in Features, GTW64 news | 12 Comments

Beverly Hills Cop unused assets (c64)

Many thanks to Dave Peacock, who recently recovered the following graphical assets for Beverly Hills Cop on the C64 from his work disks.

It seems that at somepoint, Michael Owens took over graphical duties on the C64 – leaving Dave to concentrate on the Spectrum and Amstrad versions.

Here you can find an unused car dashboard and steering wheel – which was probably meant for the 3D driving section which was dropped from the C64 edition. If anything else turns up, we’ll add it here.

dashboard steering-wheel

Posted in GTW64 news, Unused materials | Leave a comment