Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

Latest news and posts

Battle of the Eras released – PC (DOS)

Brandon Cobb of has been in touch to announce the finding and availability of a long lost PC (DOS) fighting game called Battle of the Eras.

While a demo of the game was circulated via the BBS’ of the time, not one person stepped up and purchased a copy of the full version. As a result, the full version was never made available … until now.

Check out the link below for a full interview with the developer and a free download of both the demo and the registered version of the game. Thanks to Brandon and his team, people can now experience the complete game for the first time.

Posted in News, PC | Leave a comment

DJ Puff unused materials

Something a little bit different, but thanks to Duncan Kershaw – we are able to show you a little glimpse of a level and a bad guy which was never used in the final release of DJ Puff. The charset is by Jonathan Temples, but the map, blocks and sprite seem to be done by someone else. Not sure who!


As you can see, this is a very nicely detailed level which hopefully some day we can piece together and show it in full view.

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Posted in Commodore 64, GTW64 news, Unused materials | 2 Comments

Exile V1

Yet more slightly different looking screenshots – this time for the C64 version of Exile, which pretty much had a different main character and panel screen in Commodore Format issue 7.

It seems that Paul Docherty (thanks Rob!) was brought in late on the project to tart up some of the in game graphics, as well as give a nice intro picture to the game. This is a glimpse of what came before. See below!

Does the earlier build exist today? Maybe some day we may find out!

Posted in Commodore 64, GTW64 news, Prototype | 3 Comments

Paint and Create recovered!

The final Fun School game in the series on the C64 has finally been saved from obscurity after a recent online store finding of the game by GTW64.


The game has now been fully preserved and submitted to Gamebase 64 – but you can check things out for yourself here in the meantime with the tape images added:

And there will be more findings to come very shortly! … watch this space!

Posted in Commodore 64, GTW64 news, News | 1 Comment

Our 10 greatest findings

Well, it’s pretty much coming up to 15 years soon since GTW64 first went online and began to recover many a lost title. One thing we haven’t really done is sat back and reflected on some of the best findings and recoveries from that time, so here below are a list of the top 10 recoveries that we have made over the years. The choices do not necessarily reflect the quality of the game, but also in the manner in which the game was found or how sort after at the time. And it is a huge thanks to all of you for all of your help over the years, as well as those who have helped fix up various titles in a form that can be released (many of which we mention in the titles below).

This list is in the author’s opinion at least! Please feel free to comment below if you feel we have missed anything from the list or maybe got any of the list wrong! :)

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Posted in Commodore 64, Features, GTW64 news | 4 Comments

Jonathan Kendall collection

Something a little different for GTW, but Jonathan Kendall was a C64 developer who worked for Zeit Corp back in the 1990’s and played a major role on the Fun School titles – developing the database system for it. He was also involved on the C64 conversion of Darius + for The Edge.

At present, Jonathan has been in the process of preserving his work, which includes a variety of demos and snippets of code – some in particular very cool bits of work, which seem a shame not to get hosted.

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Posted in Commodore 64, GTW64 news, Prototype | Leave a comment