Documenting unreleased, cancelled and prototype video games.
Welcome to Games That Weren't!
We are an unreleased and cancelled video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
Now for something which isn’t worth a full entry on the GTW64 site, but is worthy of a mention.
Recently a prototype of System 3’s 1991 racer/shooter Turbocharge on the Commodore 64 has been uncovered by TMR/Cosine, originally preserved to obtain its tunes. The main difference compared to the final game in this one level preview is that the game music is composed by Reyn Ouwehand, who was to be the original composer for the game. Music was switched to both Sean Connolly and Marc Francois towards the end of development.
Reyn’s music covers all sound channels in this version, compared to Sean/Marc’s music which was just 2 channels to leave the 3rd sound channel free for SFX.
From what I can see, there is very little else that is different compared to the final game – nothing seems to be that different graphically, though there may be some very subtle gameplay tweaks. The final game felt a little more solid.
Many thanks to Mark Jones for helping to recover more bits and pieces from the original Flood 2 write up!. This includes many designs and mockups, as well as an interview and some disk based materials!
Although a few weeks old news now, with the addition just now of some previously unseen development materials, we thought it would be worth mentioning news on the main site about the up and coming new development.
That’s right, with the original salvaged materials – the game is finally to be completed with around 25 lines of parallax and 12 levels of action. The game is pretty much being done from scratch, improving vastly the amount that will be squeezed into the game.
After a few months offline, Games That Weren’t is back – with a slightly new lick of paint – though not too dissimilar to the old site.
So what happened?… Unfortunately the hosting disappeared and bang went all our content. Sadly with no access to the posts, I have had to scrape what I can from the Google caches and also the Web Archive. As a result, we have had a few casulties (In particular the Konix AMC’89 article sadly :-( ) , but most of the old site has been re-posted here and preserved.
Sadly the PCGTW and 3DO GTW sites are still unavailable, but i’m hoping these will be back soon!
The one positive thing to come out of everything is that it forced my hand to update the site and its functionality, with better Social media integration (and also a far better admin interface for us to use!).
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.