Coloris
Coloris is an early and nice looking Columns clone, where you must match up colours in a row or column to make the blocks disappear. Sat within the archives for some years now (1992 to be precise), nothing more has … Continue reading
Unreleased & Cancelled Video Games across many platforms.
Total results: 155
Coloris is an early and nice looking Columns clone, where you must match up colours in a row or column to make the blocks disappear. Sat within the archives for some years now (1992 to be precise), nothing more has … Continue reading
A very quick entry, but Coloris was to be a Columns clone which got good ratings on the Amiga platform. CVG issue 100 stated that the coders at Avesoft were working hard at getting together C64 and PC conversions of … Continue reading
Advertised in many magazines, this was a title being sold by Anik Microsystems… however only two Anik games exist and seem to have been released on the C64. The advert describes the game as follows: "A fascinating game of logic … Continue reading
Originally billed as the sequel to Psychedelia, Colourspace took Jeff Minter’s light show program to another level… but only on the Atari (and BBC we think..). The amazing limitless abilities to create various light effects to accompany your music collection … Continue reading
Our next entry is a text adventure from 1986, which may well have been released – but has yet to be found and fully preserved. The game was released by Kalisti Enterprises for the C64, and the task was to … Continue reading
Early days it may be as we attempt to find out more about yet another game that never was, we can in fact show a fair chunk of the game via some of its bitmap designs for levels and other … Continue reading
Yet another Titus title which was mentioned in a schedule list from 1990 for the C64 on Tape and Disk (And later cart!). We know very little about the game though sadly – as there is no sign of any … Continue reading
The only information we originally had on this game comes from a CES show in Chicago, USA in 1987. Basically the game was to be a chess game, with the background being shown as a landscape. Avalon Hill made its … Continue reading
1998 Low-Level Productions Platform: Commodore Amiga Combat Remix was a late Amiga fighting game that was due for release back in 1998 from a group called Low Level, highlighted to GTW thanks to regular Grzegorz Antosiewicz. This is a short … Continue reading
Another brief entry for an Arcade conversion which never was. Combatribes was a kind of Double Dragon beat-em-up by Technos which we think was being converted by Storm. It did make a transition onto the SNES, but sadly not the … Continue reading
A very short entry for a potential conversion of a popular Amiga game by Microstyle. USER magazine back in October 1990 had listed the C64 version as being one of the available formats, so was this true at all? We’ve … Continue reading
A very short entry for a game that eventually saw release, but actually was meant to be a fully licensed game. If you ever played Novogen’s Battle Island, then you may have noticed that the sprites look rather much like … Continue reading
A very short entry, for a controversial title. Commando Libya had a simple aim of just gunning people down as they went across the screen. It caused a bit of an outcry on the C64 scene in 1986 as a … Continue reading
A very short entry thanks to an anonymous contributor, who has flagged up that the Elite release of Commando should have included Level 3, which was cut from the final game. The final game only contained levels 1,2 and 4 … Continue reading
1990 Titus Software Platform: Commodore Amiga, Atari ST and PC Commando War was to be a very ambitious title from Titus Software back in 1990, a sort of cross between Populous and Cannon Fodder. But what was particularly ambitious was … Continue reading
A very short entry for now regarding a game which was produced by Karl Hörnell during his Players Software development days. The game was called Commodore Juicer, and would be a Super Pipeline clone, but instead of oil – there … Continue reading
Mentioned in TGM March 1989 Complex was to be a new Palace Software game on the C64 in 1989, and was mentioned in the March issue of The Games Machine. They described the game as follows: "And for future-shock fans, … Continue reading
Originally believed to be a separate game, this is infact a compilation of released games. Therefore this entry will be deleted in the near future. Case closed!
Originally believed to be a separate game, this is infact a compilation of released games. Therefore this entry will be deleted in the near future. Case closed!
1985 Incentive Software Platform: Dragon 32 This is a short entry to extend our Dragon 32 entries into the Games That Weren’t archive, with what was to be a conversion of the popular C64 game – Confuzion. The conversion was … Continue reading
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