Recently, Mark Hardisty has launched a website full of memorabilia in preparation for the launch of his new A Gremlin In The Works book. Part of this included source code files which were donated by Anthony J Clarke, which included … Continue reading →
This neat columns clone was coded by Axiom, with graphics by Modern Bob. Both were members of "Lotus" (from "Lotus&Crazy") in those days. They joined "Genesis*Project" later. There was a far more advanced version of this game, which had FLI-graphics. … Continue reading →
A quick entry for a title which seems to have been abandoned. Not being touched since 2013. The game is quite a simple downward scrolling game, where you have to keep your character on platforms and not miss, grabbing as … Continue reading →
Yet another early preview and not a huge amount going on at this stage. Here you control a simple ghost like sprite which must collect a key from a room with blue blobs and get to a gate at the … Continue reading →
A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Dr Bazair ’92 is a game which has recently surfaced thanks to the author of Warhawk digging out his unreleased software whilst he develops the new … Continue reading →
1993 Enigma Variations Platform: Gameboy Original Also known as: The Adventures of Dr. Franken: Part 3 Our next entry into the GTW archives is a surprise 3rd title in the Dr. Franken series which was being developed on the Nintendo … Continue reading →
Created by Hans Ippisch who was interviewed in an old magazine. A question posed to him was about any unfinished projects which were gathering dust. His reply was that he had started on a game called “Dragon Slayer”, which only … Continue reading →
Two games essentially, but we’ve decided to create just the one entry for this one. Drax – Evilblood was produced mostly for fun it seems in its first instance, developed by Mark Gallagher with Ed Campbell on graphics. Previously the … Continue reading →
Dreadnought was a multi-scrolling shooter being developed by Icon Design back in late 1988. The game was coded by none other than John Buckley of Solar Jetman fame. The aim of the game was to control a fleet of ships … Continue reading →
I’m not a fan of puzzlers, and this game does little to convince me to play more of them. A typical example of what was saturated onto the C64 scene at one point. A word game which i’m uncertain how … Continue reading →
Our next title into the archives is a very early platform game for the Game Boy Color, and was developed around 1999. It is unknown currently what the origins are for it, if it was for an official development or part of a development competition (we weren’t able to spot on our initial searches). It was found within some development archives of Mark Greenshields, but this wasn’t one of their titles. Continue reading →
A neat little platformer this one, and something I fondly remember playing from the days of Zzap 64 and their famous megatapes. Created by Zach Townsend (coder of Batman The Movie and Army Moves) after he had left Ocean, Dreamraider … Continue reading →
A very short and quick entry for a title which was produced by Martin Piper in 1989. Code named Droid Alert, this was a title which essentially was just an early test of scrolling and door routines. It is very … Continue reading →
All I can say is that this game looks really cool and reminds me of a PC strategy game that an old work colleague used to play and had a similar vector feel to it. Unfortunately I have no idea … Continue reading →
A neat and almost complete game, where you control a blue penguin type creature that flies around collecting many many objects and sweets for points, before progressing to the next level. Each colorful level is multi-directional, quite fast and smooth … Continue reading →
Our next entry into the Games That Weren’t archive is an extremely early and unfinished PC DOS shooter called Duel. The idea of the game would have been to fight against a CPU or second player and duel against each other across a parallax landscape. Continue reading →
A bit harsh I know, but Dump couldn’t be more apt a name for a game which doesn’t really do anything at all. There is a simple logo screen to kick things off, followed by a static screen and some … Continue reading →
Don’t get too excited about this one. Its uncertain if this was meant to be, but Dune 2 may well have been planned for development at some stage on the C64. The static mock ups that we have here could … Continue reading →
A rather grey attempt at Dungeon Master on the C64, quite literally with its greyscale multicolour graphic mode. This is an ambitious project to try and attempt on the commodore, but someone had the guts to have a try, and … Continue reading →
A neat looking Dungeons and Dragons style game from 1993 is our next title, just simply called Dungeons. There is not a huge amount of interaction apart from a bit of moving around, so again as with many previews in … Continue reading →
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