Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
Our first update for 2014 includes the following: 2 new entries added Toki V1, Yie Ar Kung Fu V1 8 updates added See the “Updates made” link at the top of each page for what has changed. Ballfever, Bugs Bunny, … Continue reading →
A huge surprise for Amiga fans today, as System 3 have released the Amiga version of Putty Squad after being missing for almost 20 years and to mark the release of the Playstation release. The game has been preserved thanks … Continue reading →
It is that time of the year again, and another bumper update which has been building up. The big difference this year was the lack of a backlog, so all the materials here have been the result of further digging … Continue reading →
Over the past few years, I have been busy porting my own C64 disks (mostly to pass on potentially lost game cracks and demos from my own collection) and work tapes with the aim of digitally archiving all of the … Continue reading →
Whilst going through the disks of Cory Kin, we found an early preview of Tangent, which was released under the Softek label eventually (which was part of The Edge) – but this prototype specifies The Edge as the label for … Continue reading →
GTW’s Jazzcat has been busy arranging for a number of years the translation and release of a long lost game called Star of Africa. Well, finally the time has come and everything is now completed. Here you can find the … Continue reading →
Author of the Codemasters graphic adventure Slightly Magic, Colin Jones, has set up a new Kickstarter project to resurrect the game in a 8-bit legacy edition (with faithfulness to the original graphics), but also with an extra special incentive which … Continue reading →
Following on from the Jonathan Kendall collection, Mike Berry recently came forward with the offer of making available the editor he created to generate levels for Reckless Rufus. With the possibility of more to come, I have set up a … Continue reading →
Things have been a little quiet recently with other projects on the go, but a few updates have trickled through as follows: 1 new entry: Jasper 7 updates added (Details for the updates can be found on the page): Benny … Continue reading →
GTW64 was on display recently at the Play Expo 2013 in Manchester at Event City. It was a great weekend, where we got to chat to many developers – including Steve Wahid regarding his Streethawk work. Below you can find … Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.