Amiga assets – “Stop Saddam”

Thanks to ‘Lifeschool’ for the heads up, where Mark Sibly gave a quick interview to talk about Gloom. Another contributor on the forum gave details of an Australian game in development called “Stop Saddam”.
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 656
Thanks to ‘Lifeschool’ for the heads up, where Mark Sibly gave a quick interview to talk about Gloom. Another contributor on the forum gave details of an Australian game in development called “Stop Saddam”.
Before you say it, this is NOT the same Amok game as the Berzerk clone by UMI. This was a game created by Blake Senftner for EathenRoss Software around 1982 time. Blake described the game as a kind of Choplifter rescue game, but people would shoot at you, and you would shoot back at them. Continue reading
Amiga Games That Werent dips into the deep pool of unreleased Wolfenstein 3D and Doom clone engines on the Amiga: Alastair M. Robinsons AMRWolf is an early texture-mapped and ray casting engine created using the Amigas Copper Chunky mode and … Continue reading
Thanks to Ross Sillifant, Andrew Holdroyd gives some brief history about his C64/Vic 20 days and any released and unreleased works: “The Vic20 was the first computer I owned and learned my trade on it. The first wave of home … Continue reading
Andrew Morris has been allowing us to preserve some of his disks to show incomplete/unused materials to the world, and recently we have discovered the assets to the likes of Kikstart 2 and Cosmic Causeway and various others. This is … Continue reading
NOTE: (Frank – 03/09/21) I’ve updated this old 2012 post, as the link was broke. Another quick update with the recovery of a great icon driven adventure game called Angel Of Death 2. This is a very advanced preview with … Continue reading
1988 EAS Platforms: Commodore Amiga and Atari ST A short entry for an Amiga/ST game that never was from 1988, and which was previewed in a Generation 4 and ASM Magazine. In the latter magazine, the game’s name was listed … Continue reading
1998 Deck Six Platform: Amiga 1200 A space trading game that was due for release on the Amiga 1200 back in 1998, and was previewed in magazines such as Amiga Computer Studio in June of that year. ACS described the … Continue reading
Had another few more bits and pieces come through over the past week or so – so here is another digest of recent updates – including two new full games (Equinox + Soda Shop) that were recovered by Peepo, Tom … Continue reading
1998 Digital Demons Software Platform: Amiga (AGA only) Yet another late Amiga game which was sadly never to be, and an interesting looking sideways scrolling shoot-em-up, which had a bit of a Menace/Blood Money feel to it. Details on the … Continue reading
A short post to highlight an early Apprentice (Rainbow Arts) screen that was shown in ACE magazine issue 27 on page 110. Here you can see a screenshot with a different dashboard, without text and as Anonymous Contributor suggests, perhaps … Continue reading
How can it be April already? Well, here’s another update anyway – and a lot of Rob Hubbard related mysteries solved as you will see, including another twist in the tale which is Thundercats! :-) 9 new entries added Colorasaurus, … Continue reading
Thanks to Grzegorz Antosiewicz, we present a series of earlier screens from Arabian Nights on the Amiga, showing various differences from the final game. I will hand over to Grzegorz to explain what he’s found: Today I would like to … Continue reading
A highlighted review from the http://www.gtw64.co.uk archives 1988 Firebird In 1987 Firebird released Arcade Classics, a compilation of (wait for it) four classic arcade games, namely Space Invaders, Asteroids, Snake and Space Wars. It was neatly packaged with a front-end … Continue reading
Our next Christmas 2024 update sees Games That Weren’t take a look at a series of early concepts and prototypes from the late Archer Maclean’s disks. This includes the first ever look at concepts for an abandoned Atari/Commodore sequel to … Continue reading
1984-198? Archer Maclean Platforms: Commodore 64 Whilst going through Archer’s work disks, we found a few bits and pieces lurking on the disks, which might be unseen artwork or work that Archer has done. We’ll add to this page over … Continue reading
Just a very quick post to share a few pre-release versions of Hawkeye and Armalyte. Nothing to get too excited about, and the Hawkeye version has already been put out last year – just slightly under the radar. The purpose … Continue reading
Ashley Routledge recently in 2015 loaned his C64 disks for GTW64 to do a large preservation job. Mostly to try and see if we could recover Daffy Duck, but also to preserve any potentially lost demos, artwork and just Ash’s … Continue reading
A quick post thanks to Grzegorz Antosiewicz, with some images showing some minor differences and what seem to be some unused assets not seen in the final game. The One magazine showed a preview with some early screens, one showing … Continue reading
1992 Linel Platform: Commodore Amiga Our next entry into the archives is a 2D strategy game for the Commodore Amiga that was due for release back in 1992 by Linel. The game was set in a medieval scenario, where you … Continue reading
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