A short entry for a game that has seen a release, but only it seems in the US and Spain. Australian/Aussie Games was a sports multi-event that was created by Beam Software and a sort of piss-take of California Games. … Continue reading →
You may recall the impressive Metalwars which currently sits in GTW at the moment, with its flashy bitmap levels that sadly never got completed. Well, A.B.C was the predecessor to Metalwars, where the game was a shoot-em-up which had a … Continue reading →
We kid thee not… The Alex Kidd rip off was in full production for the C64 by none other than Core Design, more specifically Rob Toone on programming duty, and Terry Lloyd on graphics. Ben Daglish was the man at … Continue reading →
Ball is a neat preview which was uncovered in 2013 by Joachim Wijnhoven on some of Charles Deenen’s disks. The game itself is at a fairly advanced stage where you control a bouncing ball (similar to Head The Ball) which … Continue reading →
Another title recovered by Jason Kelk which was being coded by Alan Jesse (of Quantum fame). This title was being developed by Alan shortly after completing Quantum, and was to be a similiar style of puzzle game. The idea is … Continue reading →
One of the most infamous of GTW games comes in the form of a well sort after game called “Bamboo”, from the creators of Hawkeye. To introduce the game, here is a clip from Finnish computer magazine “Mikrobitti” in December … Continue reading →
A very quick entry for a title we know very little about. Battle Truck was a title listed in the Screen Test Budgets section of ACE magazine (Issue 20, May 1989 – Page 66) as coming soon. The game however … Continue reading →
Lucasfilm released this flight simulator on the Amiga, ST and PC in 1988 and it was well received, earning an Action Game of the Year award from Computer Gaming World magazine. The player took control of aircraft fighting in four … Continue reading →
Behemoth was to be a kind of Armalyte clone for a budget label to pay some bills at Walking Circles. When questioned, the game’s developer Carleton Handley had the following to say: “Our C64 work from Domark dried up as … Continue reading →
It may come as something of a surprise, but it was recently revealed by Michael Ware (of Warhawk fame) that he was originally working on a conversion of Biff back in the day under his Proteus Developments label. Michael was … Continue reading →
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