Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Vietnam game

The unknown Vietnam game was another title which never was from Orpheus Software, and was a wargame that tried to cash in on the many Vietnam films that were around at the time.

It apparently may have come from Tim Holland of Databyte as an idea, but for reasons yet unknown – the game never made it. It was likely never finished or released due to Orpheus going under.

Just how far the game got, we do not know and yet do not know who was coding the game exactly. Geoff was unable to remember who was doing the game.

It is still early days yet, but if you know any more – please get in touch!

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IndeflataBall

Yet another Firebird title to go into the GTW archives, this time a title by Cory Kin. Indeflatable was written for Firebird Software back in 1988 – a few years before their other unreleased title Gem Quest.

The idea behind the game was to control a space ball that could change size by interacting with different enemy aliens – so that you could fit into different sized tunnels or pipes (in a similar concept as in Mario Bros). It was essentially a sci-fi based horizontal scrolling shoot-em-up mixed with some maze game concepts. A level is completed once you find the exit.
The game featured some excellent graphics by Toby Eglesfield, music was planned to come later from Matt Gray if the game was picked up.

Once the game was presented in a final state to Firebird, they were paid and asked to change the titles so it could be released on their Silverbird label, but nothing happened to it. The developers thought it was down to the game, but it was actually down to the Silverbird label being dropped, so it didn’t quite manage to squeeze out.

Since then the game had been sitting on Cory’s disks for many years – sadly at the time Cory could not find the game – but after sending his disks to us, we found it! Or at least remains of it at first!

Originally we thought that was it – but then Cory found a last batch of disks which GTW converted in 2017, and found the game in its complete and final state for Silverbird.

Sadly, there was no music included – as things went dead shortly after payment and nothing could be arranged. Cory believes they would have got Matt Gray to do all of the music.

A huge shame overall that this never got a proper release – but we are glad to share it with you thanks to Cory. Here is the full game as an early Christmas present for 2017 thanks to Cory.

Posted in: GTW64 archive | Tagged: | 1 Comment

Firehawk

Wow, the list of unreleased Codemasters titles for the Commodore 64 continues to grow, and grow it does with the inclusion now of Firehawk.

This time a game again by Finlay Munro which was mentioned recently in a conversation. He mentioned about working on a NES port of a top down 8-way scroller. It was likely to have been his last bit of C64 work (either that or Captain Dynamo 2 which we found).

After a bit of digging around, we found that the game was a conversion of Firehawk (see above). The game was believed to have been completed, but not released due to the market shrinking too much and Codemasters pulling out.

The game was done through Reflective Design, and recently in 2013 – Duncan Kershaw managed to recover a level 1 map from the game. Duncan suggests that he has seen the game up and running, so hopefully we will see more. You can now check out the C64 graphics for yourself as well as download the map which is embedded into the Reflective Designs editor (used for Bubble Dizzy, DJ Puff etc). There is also the note file that came with the graphics which can be ran via SYS 2064 (Thanks Vinny Mainolfi!)

Finlay has said that he will go through his disks at some point, as he never threw anything away. Firehawk should well be coming to GTW64 at some point in the future!

Watch this space!

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Sheep in Space

Before you say it, this is NOT the Jeff Minter game of the same name! In fact, Sheep in Space was the provisional name for another game that never quite made it.

The game was being written by Chris Lancaster, who did Crazy Balloon and Manic Miner for Software Projects on the C64.

Spookily, Chris gave the game the provisional name of Sheep In Space (which at the time he thought was completely original), when Jeff Minter then released a game with that exact same name.

However, the concept was completely different. The game involved a giant stetson with a window in it, allowing you to see glimpses of the sheep inside which you had rounded up by steering your stetson to capture them.

The game was never finished or released as Chris was never entirely happy with the game play – so it was stopped. It isn’t sure if the development was intended for Software Projects, or someone else entirely – we hope to find out from Chris soon.

Chris has offered hope that the game still exists, but he says that not much of it really exists. But we hope to find something and will bring it to you soon. Watch this space!

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Ecorche

A quick entry for a game we know very little about, apart from a few mentions in various demos that was produced by Hookie/Cosine. The demos were Mega Muzak and Bouncing Kerzonkas, and the game was discussed by Hookie within the scroll texts of the demos.

Nothing apart from the name was mentioned – so we are not sure what type of game Ecorche would have been. Most likely it would have been some kind of Space SEU, but we need to get confirmation from Hookie himself.

Was the game ever started? Who was it intended for? Time will tell!

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Chopper Land

One of a series of games from A.R.Software which sadly don’t seem to have seen the light of day for reasons we are yet to discover. One theory is of course the company went bust – but is that the case, or are these games just hard to find?

Chopper Land is described in the advert as a game where your chopper is chartered to transfer goods from your base and land SAFELY. An exciting new game full of surprises.

A review of Dots and Boxes suggests that the A in A.R stood for Al-Haddad, so can this be a clue to help us?
A lot more information needed, but check out the gallery for now and please get in touch if you can help us find this game!

Posted in: GTW64 archive | Tagged: | 1 Comment

Batman – The Adventure

Following on from Neverending Story and Hunchback – The Adventure, there was plans for a 3rd game to use the very same engine developed by the late Ian Weatherburn.

After getting the licence for Batman and having the 3D game released around 1986, Ocean were to make use of it with an adventure game.

Work according to Simon Butler was started and the game was actually finished. It is unknown though why the game was never actually released. Was it due to poor sales of the other adventure games?

It is likely the game will never be found as sadly Ian passed away back around 1990 time. Unless someone kept anything of the game (Simon sadly has nothing), this one is lost forever.

Additionally we believe that either Fred Gray or Martin Galway would have composed the music – though await confirmation on this.

Early days, but we hope to learn more soon!

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QA!

“A thrilling new adventure” proclaims the advert for QA!

This text adventure was made available to the public at a very cheap price of £2.99, where you must go on a daring expedition to find the Mask of QA, the Sun God.

According to the advert, it is a race against time where anything can apparently happen. A radio is provided at your base camp. Two contacts at the campsite can give all the operating instructions required to complete your quest.

The price overall was pretty cheap – just did anyone buy a copy and was the game actually complete and sent out to anyone?
SECS didn’t seem to last long and disappeared without trace not long after.

Well, in 2013 – contributor JDP confirmed that the Atari version of QA! was released at least:

http://www.atarimania.com/game-atari-400-800-xl-xe-opera-house-qa_13392.html

So there is hope that a game may well exist for the C64… and we can thankfully confirm that it does thanks to the work of Zapposh – who has kindly backed up the game and preserved it for us! So the game was released, but in limited numbers and was released with Opera House too.

Check it out for yourself! Case closed!

Posted in: GTW64 archive | Tagged: | 6 Comments

Dr Who and the Warlord

Dr Who has in recent years had a resurgence in popularity with the new BBC episodes showing every year. Back in the 80’s, there was a demand to see Dr Who games – but not that many were actually ever released.

One such game that was planned for the C64 was a conversion of the BBC Micro text adventure, Dr Who and the Warlord. The game was scheduled for release in the summer of 1984 but never quite made it for reasons we are yet to discover.

The game was based on a completely new plot written by an ex-producer and came in two parts covering around 250 locations. The first part takes place on an unknown planet where, to find the Doctor, you must outwit lurking androids and King Varaga’s Blood Guards. The second part has you transported back in time to the Battle of Waterloo, whre you must defeat Napoleon and the evil Warlord himself.

The game featured real time, a help facility and the ability to save your last position and stop the clock if you need a tea break. The game was to use Novaload to ensure loading of saved games was as fast as possible.

In addition to the C64 version, a Spectrum version was also under way – and had the same fate befell it. Did the BBC company decide to pull out and show support purely for their own BBC Micro platform?

Contributor Strident reveals that sadly the producer passed away in 1990, but revealed who programmed the BBC Micro edition. Maybe they were also involved on the C64 conversion? The game was also later re-released via Acorn User magazine as “The Warlord”, with all references removed.

We were informed also that Meyer Solomon sadly passed away in November 2013, after rellocating to USA in 1988.

We would be interested to find out more, and see if this even got started. It would be a great find if we could find it, maybe as important as finding a lost Dr Who episode!

Posted in: GTW64 archive | Tagged: | 4 Comments