Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Where Time Stood Still

A wonderful game on the Spectrum 128k, and the silent sequel to The Great Escape (As the game was originally billed as a sequel and called Tibet). This was set in the same mould as TGE, and followed on from its success.

After the success of the Spectrum game, talks were made about creating ports to all other machines, including the Commodore 64.

The main problem was that the Spectrum game was fitted into 128k of memory, and the C64 had the job of squeezing it into 64k. Not totally impossible, but a hard task, and something that could not be made into Multiload.

Stuart Fotheringham does not recall the C64 version, but worked on the Spectrum version. He states about the problems of trying to convert this game had it had happened. GTW is told that Ocean recieved the finished game and design from Denton Designs, and Ocean would have contracted other developers to do other versions.

It seemed therefore that it was likely that there was a C64 version in consideration, or even production. Unfortunately we can now confirm that although considered, the game was never started.

John Heap in a recent article with Retro Gamer magazine on Where Time Stood Still on the Spectrum, mentioned to Stuart Hunt that the problem was that the game was 128k for a start, but additionally they had seen the C64 port of Great Escape and felt that was incredibly slow. With both those factors, it was decided that no C64 conversion was to be started and that it would remain exclusive to the ZX Spectrum.

It seems that Gari Biasillo was also close to have been involved in a C64 conversion, as a recent interview with C64.com revealled:

"I joined Ocean as a musician but asked if I could write a game first to help improve my programming skills. This was the first real game I wrote which was a port from the Spectrum version by Dynamic Software (Basket Master)

I had no code to go from so I had to just play the game and come up with my own interpretation. I was actually first asked to port a game by Denton Designs and was sent to their offices in Liverpool to take a look and talk to the guys there. The game was Where Time Stood Still, an isometric game, which would have been too complex for a green programmer like myself to undertake, which I told the boss, Gary Bracey."

The game was later to be released on the Amstrad and ST, but only the ST version made it. But with the C64 version, it is another case we can close the door on.

Case sadly closed :(

Posted in: GTW64 archive | Tagged: | 15 Comments

Wayne Gretzky Hockey

Released on the Amiga back in 1989, Wayne Gretzky Hockey was a great little game of hockey. In an 1989 issue of games magazine "Games Player’s" and in its Amiga review, it mentioned that a C64/128 version was being planned for release that year. It is hard to imagine EA doing a game so late into the 80’s when you consider they practically left the C64 market early on to go onto the 16-bits.

However, we can confirm that a conversion was started…

Michael Hart was given a dream job at the age of 14 as a beta tester at Bethesda Softworks before they hit the big time. At one point during his career in around 1990, Michael joked about doing a C64 port of the original Wayne Gretzky Hockey game, seeing as the NES version was being done and released. Chris Weaver had heard the idea and told Michael to go ahead and do it if he wanted. Michael was loaned the NES source code as reference and Michael set to work on the game in his own time. It took some weeks to knock out a prototype due to school work and other things, but he got smooth scrolling just right with tons of players moving around the screen. The guys at Bethesda saw it and loved it and tried to encourage Michael to finish it off. But unfortunately just before he left the office that day, Chris Weaver decided to abandon the project due to the dying C64 market. That was the death of the game.

Michael did keep a disk with the work on, but sadly tragedy struck in years that followed and a leaky pipe destroyed all of his C64 disks and whatever might have remained of the game. There is a really really really slim hope that it ever survived in any other shape or form as a result.

It seems that the conversion was a test to see Michael’s programming abilities, with Chris knowing from the start that they probably couldn’t release it as it was too late into the C64’s life for them.

A huge shame overall, but we will keep this one open in the hope that it may turn up some day… you never know… For now, read Michael’s full story in Creator Speaks, and we’ll get on with the search…

Do you know more about this conversion?…

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Warrior Of Darkness

Yet another title from Starbyte and Bonespark… and yet another GTW entry. This time we are greeted with a promising looking arcade adventure game, which sadly doesn’t seem to have got very far before it was cancelled.

Originally, the game was known as Dragon Slayer, another title in the archives and which was being developed by a team at Linel Software. This was shaping up to be a sideway scrolling arcade adventure in the style of Rastan.

However, the project got switched to Starbyte, with a new team of developers, and the title started to become (As Oliver describes) “more like Psygnosis’ Barbarian”.

Bonespark was asked to do the C64 conversion, and so Oliver and Markus were assigned to the game. Oliver created two screens for the game (which can both be found here), and Markus composed one tune (again found here).

Starbyte soon cancelled the game, as they did not agree to the conditions set by Bonespark. So the game never progressed really beyond what is here now.

There is no coder mentioned, though it is assumed that Markus was in fact going to be doing the coding. I assume also that Oliver never mentioned a coder, because there was no code ever started. Unless Linel had some C64 code done for their version.

At the moment, it seems this entry is complete… Maybe some additional words from Markus and other information will close the doors on this game’s case.

Looking at the remains, it looks and sounds good.. but sadly we may never know how good this really would have been…

Another potential stunner lost…

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Who Dares Wins

Created by Steve Evans, famous for classics such as Guardian. This game was a very sly Commando clone, and as soon as Elite (who owned the rights to converting Commando) saw the game, they gained an injunction to stop it from being sold.

A shame, but as you can see for yourself, Elite were right… and it was a blatant copy of the game. The full game has sneaked out, and now exists with the same music as the sequel which was released (featuring different level maps). Here is the full unreleased game for you to enjoy and spot resemblances to Commando.

The game eventually resurfaced as “Who Dares Wins 2” as many of you know, but the big news was when the original first game turned up for auction on Ebay many moons ago, and was sold for over £50 (would have been a lot more today!).

It was discovered that the game was in fact briefly released at a computer show in 1985, just before the official release was planned, and before Elite even saw it. Rich Stevenson confirms that the game was actually on sale elsewhere too for a very brief period, but the injunction meant that it was taken off shelves right away. It may have only been on shelves for a matter of days.

So there are likely to be a few originals out there to see. But the guy who won the bid on Ebay, kindly allowed us to have a scan of the inlay for you all to see. So click the scans link above and see what was to be. Then in August 2020, Tom Roger Skauen kindly provided a far better scan of a copy owned by Richard Stevenson which we’ve also included alongside.

Glenn Stubbingfield also found a scan of the advert, just before they changed it to number 2. Another shred of remnants of the first game. Case closed, and luckily one that you can all play.

Posted in: GTW64 archive | Tagged: | 14 Comments

Vulcan

Yet another Taskset GTW has come to light thanks to the stearling work of Paul Drury and his discussions with the Taskset crew.

The game ‘Vulcan’ originally started off as an arcade board called ‘Hunter’ which was being done by the Stampers (Of ‘Ultimate/Rare’ fame), but never seemed to get off the ground, possibly to do with the fact that the arcade hardware was not great at scrolling character sets. The game idea as a reuslt was turned into ‘Vulcan’ by Taskset and was being produced on the C64 back in the early 80’s.

Descriptions are slightly vague, but the game apparently involved flying over an area which you were bombing and aiming bombs at, shot from above… possibly inspired by Stanley Airport/Falklands.

The guys from Taskset could not remember too much more, apart from some tidbits including a vague memory of "Arktus" graphics on the C64, and that possibly Mark and Andy did the graphics for the game. It is possible that Cosmic Convoy took over the production time, but for reasons currently unknown.

Its still very early days, but what with a recent discovery of a box of disks by Andy Walker, there is a possibility that maybe something of this game could be uncovered!… It would be fantastic to preserve anything!

More soon on this one we hope!

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Voice

"Voice" is another game in its most early stages, featuring a few platforms and some cute objects to collect.

You are a snail like creature, which has the ability to drop some bombs. These bombs create an awesome explosion which wipes out anything in its path.

The bombs are actually the coolest feature about this preview, as their is a line of fire and the screen errupts and shakes with each bomb.

There isn’t really a game to play, but you can test out the main character, which is a lot of fun to work with on this one screen.

A promising start to game which I don’t know the plot to, or what was planned for it. I just know that its promising, and a shame if this character never got to do anything else.

No credits are linked, so it will be hard to find out if the snail will ever get to use its bombs in an actual playable version of the game.

A neat early look at a potentially great main character…

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Virus

Time to put this one out of its misery.. maybe? Virus has been one of the mysterious mysteries in the lost gaming world on the C64, the subject of rumour and also April fool jokes!

It is a 3D game where you view your ship from outside, and fly around stunning (stunning at the time) landscapes destroying enemies across a landscape map. It was an advanced 16-bit game which only maybe Geoff Crammond could have managed on the humble C64 maybe.

Firstly from what we know… the real conversion of Virus, if it was ever started, was to contain non-filled vector graphics like the released Spectrum version (Yes – The Speccy indeed got a conversion!)

The second wind of a possible conversion was teasingly mentioned by Zzap 64 in Issue #60, being converted by a “David Doll” and using a number of disk accessing techniques which pushed the limits of the C64.

A screenshot was also given with a “patchwork quilt” effect landscape. This turned out to be an April Fools joke, and the conversion was never heard of again,

Then thirdly – in 1990, a one off games guide was released for the C64, called “The Complete Guide to the C64”, which contained reviews of all of the top games on the C64. One review to startle readers was of Virus on the C64. Just a little box-out, describing a game which depicts a Spectrum port of sorts.. but no screenshots.

It was widely believed that this mention was based on poor research and journalism, and this was simply added to fill the magazine. A bizarre one to add as a filler.

However we were not entirely sure if anything was started, completed, released or what. Well, in 2014 – David Doll himself got in touch with GTW64 and confirmed that the entire Zzap segment was indeed an April Fools joke. David sent a number of April Fool ideas to Zzap to run with (including a Space Ace fake), Virus was one of those where he produced several screens, popped them on a disk and sent them to Zzap. Next thing David knew, a screen was printed in Zzap and a cheque for £40 was sent to David for his work. And that was that.

It would be interesting to see if David has anything of those original screens he posted to Zzap, so we’ll have to watch this space.

Richard Hewison (Who used to run the excellent “Bird Sanctuary” site) also confirmed to GTW that Firebird had no official C64 conversion planned… and that it was a miracle that the Spectrum version ever came about. Actually… read this archived page here to find out more about how the Spectrum version made it in particular.

So was there any unofficial attempt made?… It seems not, and quite likely that we will never find anything of this game.

Vapourware indeed it seems… Case closed…

Posted in: GTW64 archive | Tagged: | 7 Comments

Viking Child

Thanks to Pudva for highlighting this particular game which we were surprised to see!…. Prophecy 1: Viking Child was a semi-popular game on the Amiga platform, and was a fairly neat scrolling platformer game. It was very much a Wonderboy in Monsterland clone which was designed by Imagitec.

A preview has existed it seems for some time of a C64 conversion of the Amiga game, which is advanced to the point of having a controllable character on a single screen and some presentational graphics like in the Amiga version. There are also tunes by Guy Shavitt.

Everything seems polished enough to suggest that this was an official conversion that was being done.

Well, thanks to Compounded and his excellent detective work – we got in touch with Andras Baneth, who confirmed that he was working on the conversion back in 1992 at the age of 14.

Sadly the game only got as far as what you can see here, before it was cancelled (the reason we should find out shortly). So there is nothing more to really search for. Also it is confirmed that the conversion was not official, and was being done after inspiration of seeing the Amiga version. A lack of commitment and other priorities for someone of Andras’ age took over, and they realised that there was probably no benefit to finishing the game – and so it was put to rest.

You can read more about the development from Andras below in Creator Speaks. We hope to hear from Andras Toth about his work on the project at a later date.

Interestingly though, contributor Ross Sillifant mentions that Raze magazine (when reviewing the ST and Amiga versions) had the game down for a C64GS release too. So was this ever actually started?

Posted in: GTW64 archive | Tagged: | 10 Comments

Viaje Al Centro

A big thanks to Carlos who recently flagged up this game which some light was shed at the Spanish retro-party RetroMatrid in 2010. Viaje al Centro de la Tierra (Journey to the Center of the Earth) was a sort of Myth/Indiana Jones style game.

Carlos spoke with Alfonso Fernández Borro (Borrocop), a well-known spanish graphic artist that worked on a lot of titles in the 80’s under Topo Soft label. He confirmed that he worked on the C64 version of ‘Viaje al Centro de la Tierra’ (Journey to the Center of the Earth), which was a well received game on the ZX Spectrum back in 1989

According to Alfonso, the first two levels were completed – when the developer was relieved of his duties whilst the third level was in development. The game then unfortunately got cancelled as a whole, and things were never to be.

We’re not sure how well the conversion was going overall and how it was looking in comparison to the Spectrum version, but we hope to see something soon with quite a few Topo Soft contacts being dug up thanks to Carlos.

Thanks to contributor Martin Inter, we have learnt that Alfonso recovered a bunch of C64 images and graphics from the abandoned conversion and posted them on the Topo Soft group on Facebook several years ago. Alfonso had tried to recover something of the actual development from Jesus Medina, but with no success.  It’s believed that it was being looked into at trying to get the conversion properly finished.

Hopefully the situation will change at some point and something of the conversion can be found and shared.

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Venom Blazer

Venom Blazer is non other than a Trailblazer clone, hence the name, lacking the two player mode of the game.

The only real resembelence to Trailblazer is the inclusion of the classic checkerboard road effect, which scrolls quite smoothly as it does in all clones of its type.

The game is at an early stage, so there isn’t too much to do, though the game is fairly playable. The game also comes with an nice title screen.

Graphics are as good as they good be for such an early stage in the game’s life.

The game was released at Willow Party 2000 by Rudi Hax (Rudi is a member of the demo group Excess). The publisher was to be Secret Lab Productions, but it is currently unknown why the game was never properly finished. Do you know more? We hope to get hold of Rudi soon to confirm!

Keep to Trailblazer for now…

Posted in: GTW64 archive | Tagged: | 4 Comments