Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Sensible Soccer

This is likely to be yet another vapourware title … but worth adding none the less…

Steve Perry once won a competition with Commodore Format and met up with one of the editors called Andy (Hutch) Hutchinson. When talking to Andy, Steve was told that there were plans for a Sensible Soccer conversion on the C64. We’re not sure if Andy was just making this up to get Steve excited, considering in fact the C64 was dying out, or if Hutch did indeed see something of a conversion.

Considering that Sensible had well and truely moved onto 16-bits by this time, unless there was someone trying to do a conversion for them, we doubt this ever got started. The closest that C64 users may ever get to a conversion is by playing Liverpool by Grandslam – maybe this is what Hutch mean’t that we were to get a game which was close to Sensible Soccer?

I’d like to be proven wrong, so if you know more – please get in touch!

Do you know anything more?

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Se-Kaa of Assiah 1994

When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases.

One of his ideas was to take the entire backcatalogue of Clive Wilson adventure titles and update them with new graphics, music and intros. “ZZzz” in the end was to be the only title which saw the light of day from Jon.

Se-Kaa of Assiah was a popular budget adventure release by Mastertronic back in the day, and Jon was planning to give the game a new lease of life.

Sadly due to poor support of his other titles, this was placed onto the scrapheap… possibly before anything was ever started. Did anything get started?

We hope that Jon will shed some light soon on his plans, but its likely that we may never get to see anything here and close this case early on.

An intriguing remix which would be interesting to find out more on…

Was this ever started?…

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Second Samurai

The sequel to First Samurai was to be programmed by Vivid Image’s sister division known as MirrorSoft, straight after the first game was released.

The people who were intended for the conversion were Mat Sneap and Jon Williams.

The C64 was starting to lose support quick at the time, and as First Samurai was quite late in the C64’s life, the sequel was only merely a planned idea, which was scrapped as the C64 market declined.

The game was completed on other platforms, but the C64 sadly never had a version started in the end, therefore making it impossible for GTW to try and locate anything of it.

Mat Sneap has recently confirmed that the game ceased to exist, and he had no involvement in it either. So there we have it… another one bites the dust.

Case closed…

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Seawolf 2

Another title highlighted thanks to Peter Weighill. This early 1983 Epyx game was advertised in quite a few magazines at the time as part of a double pack with Gun Fight. Unfortunately this one never got to see the light of day, even though the other game pack with Starfire and Fire One were released.

Sea Wolf 2 was an arcade sequel by Bally Midway, which sees you trying to sink as many boats as you can whilst avoiding mines. Very simple affair, which was slightly dated even by 1983.

The advert used never specified any formats, but it was found that the pack of games was released on the Atari platform, and an Epyx brochure states that it was for the Atari only, with no mention of the Commodore platform. So why are we including it?

Well, we believe that it is very possible that Seawolf 2 could have been caught up due to Commodore publishing the first game on its cartridge. It’s possible that Epyx couldn’t get the licence on the C64, so abandoned the double pack. If this can be proven, it is possible that something may have been started on both games.

Very early days, and we could get confirmation soon – but another one to try and solve!

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Seal Cull

Well, nowadays you’ve got people going on about how GTA 3 is full of bad taste with the ability to have sex with prostitutes and then kill them. It’s however not something limited to games of today, but this kind of thing was going on as early as in the 80’s

Bad Taste Software wanted to do something a bit daring and different to the usual run of the mill games, and wished to push the boundaries a bit with some funny games.

The most well known was Di’s Baby, which got slated and eventually banned… But another game was in production called “Seal Cull” which had you battering Seals to earn points. I’m sure many animal activists were delighted to hear the news of this game.

Surfice to say, Seal Cull has not made an appearance since it was mentioned in various magazines (Including a rumoured review in Your Commodore). It’s last mention was in a C64 Guide magazine in 1990 (Along with Virus by Firebird). Did the game get a release therefore?

Well, we got hold of the chap behind Bad Taste Software, and Seal Cull wasn’t actually one of their games – though it did inspire them to make a re-creation of the game! http://www.badtastesoftware.co.uk/SealCull.html

No, it seems that Seal Cull was part of a series of games to be released by a company called HardSoft, along with two other games called Aids Attack and Motorway Maniac. It was all a hoax though drummed up by Commodore Horizon’s Chris Jenkins, and exposed by Commodore User magazine. No games were ever actually started!

Next we hope to find the original article which was ran for April Fools, but it is pretty much a case closed with no titles to find!

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Scorpion

After Turrican 2 and before Turrican 3 by Protovision and Smash Designs, another Turrican clone was being formed with a different main character.

"Scorpion" was hoping to take off from where Turrican 2 left off and continue the craze of the first two games. Though not officially by Manfred Trenz, or official in anyway, it was a nice thing to see when the preview first turned up.

The graphics are mainly just ripped straight from Turrican, with a different head and different map. It’s likely that Manfred’s map editor has been used to knock up a different map.

There isn’t much new at all here that differs from the other Turrican games. The preview lacks a display for score and other bits, and all the weapons are missing. The actual game’s engine is pretty much intact though. The map is fairly large, though incompletable.

Thanks to Milo Mundt, a second preview has been pointed out which we have added. This version is not much different to the one we already have, apart from the inclusion of new title screens and a end sequence (maybe a little too early).

It has been discovered that this game was being written for Cherry Software, begun in 1995 and cancelled around 1997 time. I am guessing that the depleting scene is a reason for the game being cancelled. Although looking like a very strong Turrican clone, there was nothing particularly evident that suggested it was anything special at present. It is possible that the programmers have a lot more to this game, but more research is needed. Can anyone help?

A lot more information needed for this game before anything can really be done about finding a later version.

A nice Turrican 2 clone, with little new to offer…

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Scooter

Scooter was one of a few titles advertised by Electric Dreams back in issue 8 of Zzap 64 games. Nuclear Nick was to be part of a double pack with a game called Scooter.

It never quite surfaced, but after a bit of digging – we find that the game was released by Americana Software on the Atari

The game looks very much like The Scrolls of Abadon, which was released on the C64 by Americana. This suggests that Frank Cohen was the developer. Thanks to Paul Morrison, we learn that it was also advertised as being released for the C64 by Americana software as well in Zzap issue 10 (see scans).

Both Americana and Electric Dreams have the same address, suggesting that they hastily renamed the label to Americana – perhaps because the Electric Dreams label had already been taken by Activision?

Art Huff confirmed he had no involvement in the game. Early days, but at least we can play something of the game on the Atari for now. Surely the C64 edition must have been started, and even finished? So why not released?

Ron Rosen got in touch in December 2022, and we checked if he knew anything about the game. Firstly he confirmed that it wasn’t his, so it seems likely that Frank did the C64 version too.

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Scimitar

Another exciting title from the authors of Armalyte, Cyberdyne Systems.

This time we were to be treated with a sooped up version of Sinistar from the arcades, with an awesome looking starfield effect and some superb graphics by Rob Levy. All the code was being done by John Kemp while Deadlock was being worked on.

This was not a title with any particular publisher in mind, but was a small project which was being worked on while other games like Armalyte and Deadlock were mainstream.
In the end as projects died and other projects were assigned, Scimitar was long forgotten and shelved.

In recent times, Dan Phillips was digging out remains from his old disks and has kindly provided most for GTW. Scimitar originally proved slightly harder to find, with Dan not being able to provide any kind of Binary. However, John Kemp has all of his disks for his C128. In this batch was believed to be remains of Scimitar.

In December 2010, Robin Levy posted down some disks from himself and John, and one was labelled with Scimitar. And sure enough there was an executable showing a tech demo with the main ship and an impressive starfield!

It is VERY early though we must add, and apart from moving around the starfield (which is excellent) and controlling the cool main ship, there isn’t much to do. Also the background is dark grey for some reason rather than black.

We are not sure if this is as far as the game ever progressed, there could well be a more advanced version out there – but we need John/Robin to confirm.

But after the initial mentions of the game in the Cyberdyne article back in 1990 time, the game has been found in what may well be its final state!… Well worth checking out!

Enjoy, and we hope to learn more about this Cyberdyne game soon!…

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Science Fighter

Sounds like a fight that has broken out in a Chemistry lab, but the game doesn’t quite resemble that in this sideways shoot-em-up.

Quite a fair bit has been done for this game, all but the actual game itself. We’ve got a nice title picture, title screens and bits and pieces, but the game itself is at a early stage.

One thing that is almost put down, is actually doing the game’s picture and everything else first before the actual game, as the game never gets completed and the work never goes in as much as it should.

Science Fighter seems to be a case of this problem. The game’s engine is coming together, building a nice little sideways SEU, but not a lot is going on and the graphics are quite simple.

It’s got the potential of a nice sideway SEU however, and it would be interesting to know of a later version, possibly with attackwaves or other levels.

It seems a shame that the presentation may have gone to waste.

Strange name, but its no chemistry lesson…

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Saw Wars

SAW Wars was a tongue in cheek game written by Ben Hayes before his days at Enigma Variations.

Ben described things in an interview as follows:

"Sort of a right to left shoot-em-down thing. There was a point to the game, in that you had to get through the various attack waves in order to drop a bomb on the offices of Stock Aitken and Waterman (this was 1989 remember … Rick Astley, Jason Donovan etc).

The sprites were all robbed, the other graphics were crap, the music was robbed and there were only about 6 attack patters. Thrilling stuff…. and it took about 20 minutes of tedium to reach the end. You could freeze it with an AR and alter the wave number with the screen editor, so at least you could see the end part easily!"

Ben later added when contacted in 2011:

"S.A.W. Wars was really nothing more than a load of nicked sprites, a character starfield and some ludicrous premise about blowing up "The Hit Factory" in a sideways shooter style. No terrain, no intelligent characters, no SFX… Nothing remotely worth mentioning, frankly. I think it was just me trying to work out how collision detection worked. People on Compunet would put up with anything back then, ‘cos there was nothing good around anyway."

An interesting sounding hacked game which unfortunately may never be found. You see, Ben lost all his disks in a flood many years back and this meant the likes of all his Kick Off 2 work was never to be found. The only chance of ever finding this one is if Ben had passed a copy to someone else.
Is this a game you can recall?…. is it hidden in your disk collection?

Could be a very quick and simple open and shut case for this one!

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