Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

Latest news and posts

GTW64 update for June 2020

It’s that time of the month again, and another update, including some artwork added by Stoo Fotheringham that has been under our noses for some time.

Heebie Jeebies loading screen found

Heebie Jeebies

8 new entries added

Crypt of the Dragon, Orpheus in the Underworld, PHM Pegasus – Advanced Battle Disk, Stoo Fotheringham art assets, The Guild C64 conversions, The Magician’s Ball, Zambeezi, Zenulas

11 updates added

Atic Atac, Bailiff, Battle Ball, C64GS cartridge titles, Escape From Colditz, Flimbos Quest 2, Indiana Jones And The Last Crusade V1, Inspector Gadget, Joust, Rockball, Sonic the Hedgehog

Posted in Commodore 64, GTW64 news | Leave a comment

Elric: The Almon’s Mission

1995 Psygnosis

Platforms: PC and Sony PlayStation

Elric: The Almon’s Mission was an RPG title being developed by Psygnosis way back in 1995, based on the character by Michael Moorcock. The game was intended for release on both PC CD and Sony PlayStation, and was brought to light to Games That Weren’t by contributor J.M. Ratkos, who found details of the game from an old E3 press kit from Psygnosis.

Continue reading

Posted in News, PC, PlayStation | Leave a comment


1993 Codemasters

Platform: Amiga

Many of you growing up with Codemaster’s 8-bit budget games may remember a quirky title called Tilt, where you control a 3D maze and rotate it in various directions to guide a ball to an exit point, whilst avoiding a range of obstacles.

Sounds very simple, but it was a deviously addictive title which scored well across the different formats it was released on. It even featured Commodore Format’s very own Roger Frames on the front cover, proudly declaring its “Corker” status from its 93% score. You can read more about the C64 game here:

A blown up screenshot from the Amiga Power review. Apologies for the poor quality – will try and find a higher-res version in the future.

Continue reading

Posted in Amiga, Features | Leave a comment

GTW book pre-orders now open!

I’m pleased to announce that pre-orders for our Games That Weren’t book are now open at

To give a bit of background to regulars of the site (as well as new visitors). Primarily my aim was to produce something special to mark 20+ years of the Games That Weren’t archive. Originally I thought it may only take a year to write such a book way back in 2013, but I had completely underestimated. It was really important throughout the creation to try and make something special and enjoyable to others, and not just rush it out for the sake of it – so 7 years later here we are today. Continue reading

Posted in GTW64 news, News | Leave a comment

Joust (C64) found!

Great news, but collector Ken Van Mersbergen (known to many as Dutchman2000) has found and preserved the long lost AtariSoft conversion of Joust, which we have had an entry on for some time here.

Ken got in touch with GTW yesterday and informed us that the game was recovered from the archive of a retired programmer who used to work for Roklan. It was found on an 8-inch CP/M disk that was labelled “Popeye” and had the full source code and hex image to be able to create a CRT image.

We learn that the game was coded by Joe Hellesen at Roklan Corporation, and Ken plans to show the game in public for the first time since 1984, at the VCFMW/ECCC show in September (if it goes ahead). The CRT will be released after the show, or earlier if the show doesn’t happen and will be added to the GTW64 site.

For now, enjoy the screenshots and a massive thank you to Ken for preserving another piece of gaming history.

Posted in Commodore 64, Features, GTW64 news, News, Reviews | 19 Comments