Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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The Rocky Horror Adventure Show

A quick entry of another Rocky Horror show game which CRL were planning to release, which was to be written up as a (slightly different?) story by Richard O’Brien and then converted to a game. This was following on from the arcade adventure game which had just been released.

The game according to Computer Gamer magazine was being written by Bored of the Rings author Fergus McNeil and was mentioned at the end of the Rocky Horror Show game ending.

But what happened to the game? It never surfaced, not even with any screenshots.

We tracked down Fergus McNeill, who had completely forgotten about the game. He confirms though sadly that the game never got past the initial idea stage (though he did enjoy an eventful lunch meeting with Richard O’Brien to discuss the idea!). Fergus couldn’t recall how the game could have panned out – as the memories faded midway through their lunch!

But this confirms that the game was never started and disappeared without a trace as quick as the idea came up. Unless someone turns up with something to quash this, it is pretty much case closed already!

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Body Slam

Body Slam was a SEGA arcade game featuring female wrestlers doing battle in the ring. It was fairly obscure, not not obscure enough though for Firebird to take up the licence it seems, with Software Creations behind the conversion work.

A conversion was completed by Jonathan French, who had previously converted Agent X 2 to the C64, with Wayne Blake (Mermaid Madness, Psycho Pigs UXB, Raw Recruit) on graphics and Tim Follin on music.

Oddly though, the game doesn’t seem to have ever got a full release – though it has existed on the scene for many years for download. Richard Hewison of the Bird Sanctuary website believes that the game was earmarked for released on the new Silverbird label (in the same way that Atari’s Peter Pack Rat was, also written by Software Creations). For reasons unknown, it just never happened. Maybe the licence expired?

The game never got a conversion for the other 8-bits, so this seems to have been a C64 exclusive, though a conversion did appear for the Master System (as Pro Wrestling – thanks to GabeMoralesVR for flagging up) – but was nothing to do with Firebird or Software Creations.

Interestingly, collector Mat Allen found a master disk some time back – and has dug out and created a G64 image of it for the archives, which you can find in the download links. Just why didn’t the game get a release though?

Here it is anyway – we hope to hear from Jonathan French at some point to confirm what happened. Watch this space!

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Rent-a-cop Reloaded

EDIT – Developer eventually completed game and it can now be found at csdb.dk/release/?id=166946

I loved the original Rent-a-cop game when it was released in the 2012 RGCD games competition. It was a brilliant tribute to Activision’s Keystone Capers game on the Atari VCS.

So when I heard about a new “reloaded” edition coming out, I was naturally quite excited. This time only some of the Keystone Capers feel was to be kept, with the reloaded edition to feature more shooting/platform action… maybe not too different to Lethal Weapon on the C64?

James Monkman was giving input to the creator Achim Volkers, who suggested having different stages like harbour, storage depot, museum and more. The Harbour level was done, with the AI almost complete. Enemies weren’t quite shooting, but it wasn’t far away.

Work paused whilst Vice Squad was finished off, and then after starting Darkness and other titles – Achim lost interest and decided to sign off the project and release what was started.

It is a huge shame to have to add this very promising preview – but sometimes you have to ditch the things you don’t want to work on. It is part and parcel of doing game development in limited time as a hobby on the C64 – you have to enjoy the game you’re working on :) But here it is for you to check out!

Case closed!

 

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Octopussy

A very quick entry to cover what seems to be a James Bond title which got caught up in the video game collapse of 1984.

According to online sources, Parker Bros were planning to release a game based on the film Octopussy from the year before. The game was promised prominently for the Atari 2600 platform, with adverts not mentioning the C64 platform (unless you have seen it – if so, please contact us!).

It is very much early days on this title – it may well be a red herring, but until then we’ll create an entry to place a marker of intent on finding out more about this title. The James Bond 007 Parker Bros game was actually released, but is a completely different game.

Do you know any more?

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System 15000 sequel

A very quick entry for a title which is listed on Wikipedia as having a sequel due, but was never to be.

System 15000 was a game from 1984 and released by Craig Communications by a development team called A.V.S. The game was written by Lee Kristofferson (born John Wagstaff) in assembly language and was later ported to the ZX Spectrum and BBC Micro.

The game was one of the first games to simulate computer hacking and was released one year after War Games came out.

The game did fairly well overall and as a result a sequel was planned by Lee, but never materialized.

We hope to find out more what happened to the sequel and if anything was ever actually started. Maybe there are some plans which could be shared? What was the name of it also?

Watch this space!

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Single Extreme Freedom

A surprise entry into the GTW64 archives thanks to the work of Fix, Bieno, Pugsy, Jazzcat

Single Extreme Freedom was to be a strategic game developed by Alice Software Studio from between 1992 and 1994. It featured action and interactive fiction using a turn-based engine for two players where you play the King of Soregno and Saratosa in a fight against each other. Most of the game’s description comes thanks to the game’s creator – Tamás Tarnóczky.

In the game itself, the screen is divided into portions, which can be scrolled from right to left – the map; the hot spots of the events mentioned above are also bearing the name of their fictitious cities and ports. Between these lands, the players can move troops and ammunition, which can be traded, or navigate ships in the coastal area between.

Throughout the game, there are various distractions which sometimes require the player to read a newspaper, or to bear children during that time. One aspect is that if you don’t have a child and if a king dies without an heir, then the game is over. There are three different periods in the kingdom’s history and each has its own text handler, players can also choose the destination at the beginning of the game and other conditions.

The developer describes a slightly unusual (and, as such, is perhaps unique) feature: one of the four-page sheets fills out as a text adventure game. A sort of “playing the game” type thing that is a side mission compared to the main game. The text adventure mission is to incite a rebellion to demoralise and finally take a city of your enemy (which can be found in the main menu in the “Market” and then “Rebellion”.

Surprisingly, Single Extreme Freedom was actually completed – but sadly was never to be published and released. It only required testing it seems, which is a huge shame – as the game would have appealed to quite a few.

Well, now the game has been saved from obscurity and can now be released to the world for the first time. Not just a promising preview, but a complete game for all to check out. We hope to maybe learn more about the game’s development sometime soon!

But for now… enjoy!

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The Pinz

The Pinz is a cool Othello game with some neat graphics and music, being produced by Lost Generation back in 1995 time.

Overall the game was looking very promising indeed, and was likely to be part of a last wave of C64 software to be released. It is pretty playable and very nicely presented.

So with so much promise, what happened to the final game?

We believe that the developers lost interest as the C64 market declined and other real life things got in their way. We do have the developer names, so hope to find out more about who the game was intended for and why it never got finished.

Is there more to be found of the game? We don’t believe so, with most of the game seemingly released in its preview. But watch this space, as you never know!

Could more of this promising Othello game be found?

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Captain Future

A new entry for a title which is a more recent C64 production, not one which was produced back in the day.

Captain Future was to be a game based on a science fictional character who is a space travelling scientist – based on a publication from the 1940’s, with a TV animation series released in 1978. A strange title to be picked to have a conversion of sorts you may ask, but this was a University project to produce a full C64 game across a small team of developers.

At the moment it is still early days about the beginnings of this project, but we believe that the game was started around 2008 time. Most of the game it seems was actually produced, with a whole series of complete cut scenes, end sequence and small game parts.

At this stage, the game isn’t too playable – but was a promising start. It would have been interesting to see how the game would have turned out if properly completed. This however may have been its completed status as the University project finished – though a 4th level seems to be missing, it may have been that they ran out of time.

The game elements are just a simple sideway scrolling affair with a large ship and not a huge amount to do – but this looks like it was a fun project to work on, and it would be interesting to hear more from the developers some time about their work.

Here you can download the recent Laxity release of the game, along with the sources from the project page (which you can also visit here: http://trac.assembla.com/c64 (in German))

We hope to learn more about the production itself soon, as well as find out just why the game was decided to be abandoned. Watch this space!

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Night Walker

Now, this title has been in GTW64 before many moons ago – and was swiftly taken out – as it was believed that the game was just released as “The Chess Game” by MicroClassic. Zzap strangely had reviewed the game back in 1986 as a £3.95 cassette game – but no-one had seen or heard of it.

However, some digging by @TheyWereOurGods and @gurtygurt has revealed that the title was in fact released a year before by the same company under the name of “The Chess Game”. “Night Walker” seems to be a re-release of the title which possibly didn’t sell very well first time round and was launched to make up some sales.

It is suggested that MicroClassic only sold games via mail-order, so it could have been sold in very limited numbers. They don’t seem to have done many other games if any at all on the C64. Did Night Walker make it out at all?

But why search for a game which we already have saved? Well, it is entirely possible that Night Walker was released with a different inlay, loading screen, improvements etc. These are all things worth digitally preserving, and so we add the game to the archives to begin a search for this limited release budget title.

Do you know any more about it? Do you have a copy which we can preserve?

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Robotomania

A small entry into GTW for a title which we have managed to preserve thanks to the kind loan from collector Havar B. Hojem.

This was a title spotted in Havar’s personal collection which had a home-made inlay produced for another game called Amity Island. This game was discovered on the reverse side of the tape, but not included on the inlay. Curious to what the game was, we were loaned the title and at first couldn’t get anything to load.

It was realized that the files saved on the tape were Game Creator (Mirrorsoft) files saved directly, which must be loaded into the tool and could not be loaded in separately. After that realization, the game loaded fine and we were presented with a simple maze game, where you control a head trying to shoot Daleks.

With huge thanks, Richard Bayliss has very kindly packaged up the game so that it can run independantly from the editor. Richard has added a quick title screen with instructions and compressed the files. Thanks Richard! We have also included the raw files if you want to check them out.

It is very simplistic and only worth a quick play, but then all Game Creator titles are like that. It’s certainly one of the better efforts made in the tool.

Sadly we don’t know anything about who created the game. Clearly it seems to be a title which was done for personal enjoyment, and at best may have been shared with a few friends. But there is a distinct lack of credits which means we cannot re-unite game with author (who no doubt have long forgotten about the title they possibly created as a kid). Havar brought the game in a bundle, where the tapes were owned by the seller’s uncle. We hope that Havar may recall the contact details of the person in particular so we can do some digging.

By putting up the game on GTW64, we hope that some day the author may by chance put in a search for their game and get a pleasant surprise! :)

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