Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Unnamed helecopter game

An early days entry for a title which was being written by Glyn Williams, who wrote Cholo and Starglider on the C64.

This title was a currently unknown Helicopter game which was to be released by Island Logic (a short-lived software arm of Island Records) back around 1985.

The game was to use a technology called Polyscan, which was developed by the mathematically brilliant Caspar Bowden.  He had created a proof of concept on the BBC Micro, which showed solid-filled 3D polygons.  He managed to get Island Logic to pay him for the technology.

Glyn Williams had just graduated from University, and was brought in along with Joey Headen to take the technology and turn it into a game.  “The Helecopter Game” was born as a game design document and the two worked on trying to get the game working on a C64.

Unfortunately the algorithm wasn’t that efficient, solving the hidden surface issues in an expensive way.  It meant that Glyn and Joey didn’t get any further than technical demos, rendering a Channel-4 style ident with a handful of polygonal shapes was painful according to Glyn.

Joey suggests in a Sinclair User that Island decided they didn’t want to spend any more money and closed it down.  Joey confirmed to us that Glyn and himself estimated how long and how much the game would cost to make, but the board thought that it was too much and cancelled the project.  They then let Glyn and Joey go also.   Joey does not recall the game ever having a title.

Glyn and Joey developed Advanced Music System software for Rainbird on the C64, with Joey developing the MIDI section.  Glyn clarified that as the Polyscan technology was unworkable, they abandoned it when setting up his own company with Joey to produce games.

They however switched to a wireframe based approach, and took advantage of some of the 3D tricks they had learnt.  This would help to produce Cholo and Starglider on the C64.

Sadly, both Glyn and Joey have nothing of the Helicopter game in any shape or form.  It would really be a miracle if something was to surface after almost 40 years.   So its almost very much a case closed for this one.

Posted in: GTW64 archive | Tagged: | 2 Comments

War in Middle Earth V1

Yet another title for the archives which was in a very different state compared to the final game at one stage. Thanks to Dr Strange/Atlantis for highlighting this title, which has actually been doing the rounds for some time.

This early build of War in Middle Earth is very different to the final version, lacking the green of the final version and a lot of polish. It is very oddly labelled Lord of the Rings 3 too, which suggests that originally the game was meant to just cover a battle in the final book – whereas we believe the final game covers battles across the 3 books (correct us if we’re wrong of course!)

Dr Strange pointed something out very interesting though, that this early edition is rather startlingly like the released ZX Spectrum version in terms of look and feel with its grey and white dominated colours. It suggests that maybe the C64 version was based initially on a port of the Spectrum game – the graphics at the very least, as the charset is identical. The finished C64 edition had improved graphics over the Spectrum version.

So we know clearly that the game was released and changed – but we wanted to hear the story about this earlier build and why it was changed so much for the final version. Was it simply just a starting point that was improved on to make use of the C64’s strengths, is there more to it?

Andy Elkerton shed some light and revealed that the game was in development when he joined Maelstrom as a graphic artist. At the time, the original artist on the game was actually the musician Paul Robotham, which may well explain the quality of the art compared to the final version when Andy redid everything. Interestingly as a side note, Andy reveals that there should have been an extra disk or part which had illustrated glossaries of the characters and monsters in the game, but this seems to be missing – do you know anything more about it?

So this was merely an early demo which underwent a redesign by Andy, and as a result it is pretty much case closed!

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3D Pool V1

A very small entry for what was an earlier edition of 3D Pool being written for Firebird, by none other than Paul Hughes.

Nick Pelling had just completed the BBC Micro edition, and Paul was taken in by the amazing achievement by Nick. So Paul took it on himself as an exercise initially to convert the game to the C64.

It seems that the 19yr old Paul had got pretty far too, actually almost complete – all bar a front end. The game apparently also ran very closely to the same speed as the eventual C64 version, even looking very close in look and style. Once things got to a great stage of completion, Paul then decided to pitch it to Firebird – but unfortunately Nick Pelling had already just about completed his own C64 version – and went with that version.

We are also not sure if anything exists of this earlier edition, but Paul has recently found some hand scrawled notes from around 1988, which hopefully he will soon scan and we’ll be able to add to here. Could the game itself be found to show what alternatively the game could have been like?

Unfortunately it is very likely that the game has gone forever – Paul doesn’t hold much hope of it turning up. But you never know! At the very least, we may get to see some notes regarding the game’s development.

For the completed game that was released, check out the game at Gamebase64: http://www.gamebase64.com/game.php?id=4563&d=18&h=0

More soon we hope!

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BMX Racers V1

An interesting entry for our next GTW comes in the shape of another title which may have had similar issues like Chiller did, and by the same company and development crew.

You may recall that Chiller had an alternative version with Michael Jackson’s Thriller music included, which was taken off the shelves. Well, BMX Racers could well have had a similar situation.

Commodore User magazine reviewed a version of the game which featured a Granny with a stick, moving cars and another biker. Where as it seems the common version of the game actually is quite different, with a completely different track layout, no Granny sprite and a rest at the end of each part. The more common version seems like it was done in an enhanced version of the Games Creator editor (or similar code base at least), where as the original was done purely in Games Creator.

It seems almost that the second game is more sophisticated, so maybe it was decided to flesh the game out a bit more after being criticized for being too simple?

According to contributor, Sean O’Neill (who highlighted this game to us), there was a comment from someone that suggests they brought the first version, but a week later they were offered the 2nd version. So what happened?

Do you have a copy of the original tape with the original game? Maybe its time to dig out your copies and see which one you have? And what is the story behind this game?

Posted in: GTW64 archive | Tagged: | 5 Comments

Heart Of Yesod

A very quick entry until we get more details, but this was to be a planned 3rd game in the series of the Yesod games by Odin.

Unfortunately it only got as far as a proposal on 3 sheets of paper and was never actually started. The game was inspired by The Lion and The Witch And The Wardrobe, and Mr Ben. Your hero was to be able to explore distanct worlds via a portal in his attic with 4 costumes to change into.

The game would have been a vertically scrolling platformer with a greater variety of foes and environments – with references to Manic Miner and Heartland in places.

All sounds brilliant, but it was literally only a document that was produced. It would be great to see this document (most likely Steve Wetherill), but we need to find out who created it and if it still exists to be able to see it possibly preserved here.

Do you know any more?

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C64GS cartridge titles

A bit of a lazy covering entry for a range of potential cartridges that were meant to have come out for the C64GS.

Back when the C64GS was launched, there was a strong list of support from the likes of Ocean, US Gold, System 3, Domark and more. Only really Ocean were true to their word, with many projected titles falling by the way side.

Already we have more complete entries for Spy Who Loved Me V2, due to extra content, but there are what are thought to be straight conversions to cartridge that never were. Could some of these ever be found in prototype form? Maybe there is extra music or content to be uncovered?

Here is the list of some titles so far, which will grow over time. This initial list is thanks to Ross Sillifant, who found a list in RAZE magazine and various other sources:

  • Rampart (Domark)Chris West confirms a cartridge version was developed.
  • Moonwalker Arcade (US Gold)
  • Turbocharge (System 3)
  • Putty (System 3)
  • Battlechess (Mindscape)
  • Ultima VI (Mindscape)
  • Crime Does Not Pay (Titus)
  • Wild Streets (Titus)
  • Greatest Hits (Thalamus)
  • Space Rogue (Origin)
  • Buggy Ranger (Dinamic)
  • Plotting (Ocean)
  • Addams Family (Ocean)
  • Puzznic (Ocean)
  • Hard Drivin’ (Domark)
  • Venus Flytrap (Gremlin)
  • Wrath of the Demon (Readysoft)
  • Armalyte 2 (Thalamus)
  • Hook (Ocean) – Confirmed the cartridge version was cancelled, but did exist!
  • Barbarian 3 (Palace)
  • Golden Axe (Virgin)
  • Racing Game construction kit (US Gold) – Using Turbo Outrun engine
  • Kick Off 2 (Anco)
  • Gazza 2 (Active Minds) – Confirmed nothing started
  • Turrican 2 (Rainbow Arts)
  • X-Out (Rainbow Arts)
  • Spy Who Loved Me (Domark)
  • The Games – Winter/Summer edition (Epyx) – Confirmed nothing started
  • California Games (Epyx)
  • Subbuteo (Electronic Zoo)
  • Orcus (Electronic Zoo)
  • Prohibition (Infogrames)
  • Bubble Ghost (Infogrames)
  • Rick Dangerous 2 (Microprose)
  • Starglider 2 (Microprose)
  • Bloodwych (Mirrorsoft)
  • Falcon (Mirrorsoft)
  • IK Deluxe (System 3)
  • Vendetta (System 3)
  • Last Ninja 3 (System 3)
  • Battlestorm (Titus)
  • Crazy Bikes (Titus)
  • Crazy Cars 2 (Titus)
  • Dick Tracy (Titus) … thank god that didn’t make it…
  • Fire and Forget 2 (Titus)
  • Wild Streets (Titus)
  • Armalyte + Sanxion double pack (Thalamus)
  • Hawkeye + Quedex double pack (Thalamus)
  • Delta + Hunters Moon double pack (Thalamus)
  • Creatures + Summer Camp double pack (Thalamus)
  • Snare, Retrograde and Heat Seaker triple pack (Thalamus)
  • Pro Tennis Tour 2 (Ubi-Soft)
  • B.A.T (Ubi-Soft)

It has been confirmed that Turbocharge (System 3) and Hook (Ocean) had cartridge instructions printed in the released manuals. Both seem to have been constructed in a view to be released on cartridge, but changed at the last minute to just disk and tape. Last Ninja 3 is known to have had prototype cartridges built, and Turbocharge probably did too – all are long lost now.

It was confirmed in June 2020 that Hook was intended for release on cartridge. Developer Andy Mucho confirmed it was developed for cartridge and worked fine on actual cartridges that had RAM pretending to be a cartridge. Apparently there was a problem when running out of an EPROM on an actual cartridge board. Andy feels it would have been mere days to find the cause, but there was little motivation to let him fix it. It was decided by Ocean to bin the cartridge version, probably partly due to the flop of the GS and poor cartridge sales. Andy feels it was a shape, as it was the best version by miles and is puzzled as to why time wasn’t allocated to fix it.

Many more to add soon. It is very unlikely that many were ever started or got to a prototype phase, but at the very least we will get them documented.

Watch this space!

Posted in: GTW64 archive | Tagged: | 37 Comments

Monstics Mystery 2

Our next entry is a rather interesting Maniac Mansion style game written by Francois Blanchette back in 1986.

The game in 2014 has been resurrected in its final state in 1992, restored and properly named by Atlantis/F4CG. Unfortunately this is all that remains of the game, and a second development disk went missing a long time ago. This particular version which has been fully preserved contains two lost title pictures, level packing and some additional information stored away in the documentation file.

It is great to see something of this game preserved, but this will be it – with the programmer confirming that they checked all their disks and could not find any later copy. So unless someone comes forward with a disk which Francois had forgotten about, then what you see here is the definitive version.

Overall, its not bad and certainly worth a look to see what might have been. Hopefully at some point the coder will pop by to give their recollections about the game’s development – as we have no idea what the intentions for the game were. Also, it seems to be a sequel – but what of the first game?

More to come on this one soon!

Posted in: GTW64 archive | Tagged: | 1 Comment

Droidz

Another title gets added to the archive of Firebird/Silverbird games that never were. This time with a conversion of a pretty naff Gauntlet clone in the shape of Droidz from the Zx Spectrum platform.

The game was royally panned in the magazines at the time as being very dull to play and glitchy as hell. Even at the price of £1.99 – it wasn’t really seen as a bargain.

No adverts seem to ever have surfaced for a C64 version of the game, but it was recent contact with Andrew Graham in 2014, where it was revealed himself and his brothers Robbie and Stewart Graham (known as The Highlanders) had done a conversion. And it seems a completed conversion too!

For reasons currently unknown, Andrew suggests it is another title along with their Software Projects title Heebie Jeebies, which was oddly never released. It is very plausible that the game was not released due to the very poor scores it had received in the likes of Crash magazine. It would be good to confirm this some day.

It is hoped that Andrew might be able to find something of the conversion, which could even feature music by Steve Barrett – who did a lot of tunes for their C64 based games. It is very much a case of watch this space!

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Play and Learn series

Yet another educational set of titles which are at large it seems, and highlighted thanks to Sean O’Neill.

Ironically, it is within a Zzap educational article back in 1992 alongside the Fun School series where our next set of titles get a mention. Ironic, because some of the Fun School titles have been “fun” to try and find over the years.

Prisma Software (or was that Prism?) had apparently released two titles called Prof Plays a New Game and Prof Makes Sentences. There were meant to be another 2 titles in the series, but the details on these are sadly lacking.

A contributor called Simon got in touch via the comments below, and mentioned that he worked on a title called Pepe’s Garden. It was a conversion of the 16-bit title, and seemingly was finished. It is hoped that Simon might be able to find something of it. Here’s what Simon had to say:

“I worked on the C64 port of another Prisma title, Pepe’s Garden. Never released. I remember having to use all kinds of tricks to fit the disk-based 16 bit title into a single load 64k. Got vague memories of having to compress stuff and stash it under one of the ROMs. Think I also did some stuff with dynamically creating sprites from the character set data, and maybe even some sprite raster tricks too, because obviously 16 bit machines had access to hardware like a Blitter, and all the little ol’ C64 had was 8 sprites. 🙂

I don’t have a copy of it any more. I think I managed to port most, perhaps all, of the original 16 bit game, but I don’t recall if I finished it. Don’t remember coding any sound or music. Slim chance the source code may be on an old floppy somewhere, but no idea where.”

The first title in the series was meant to have come with an audio cassette that you played whilst going through the educational parts. The second part was apparently released later in July of 1991 (Zzap 80 was January 1992), so it suggests that both titles were sold – maybe just in limited numbers?

For more details about the titles, check out the Zzap write up scan. It is very likely that the games are out there, but now it is the task of trying to preserve them fully. Can you help us?

Posted in: GTW64 archive | Tagged: | 8 Comments

Restrictor

Yet another Thalamus title goes into the archives after a feature in Zzap Italia on the company. Here it was mentioned that Restrictor was coming to the C64 – with the following (translated thanks to Luca Bertoldi):

“Arc decided to work on an original game, Restrictor, in which you can have fun by driving and flying. Since the game is in an early development status, we do not know if we will first see the 8-bit version or the 16-bit one, but you can see in the picture that the game will let you control a super car and a flying vehicle along a 3d landscape. There will be 4 planets to explore and many alien waves to fight. Right now the scrolling looks very smooth, who knows what we can expect in the final version.”

So at the time, only the 16-bit version had been seen – it isn’t known if the C64 version was ever even started. The 16-bit versions also never saw release in the end.

Well, Arc Development’s Richard Underhill set the record straight in early 2021:

“There was never any C64 version in development and as far as I remember it was never considered. After the disaster trying to get something substantial in terms of sprite scaling on C64 Overlander at the cost of good gameplay, I’d have considered it a non-starter.”

So there we have it. You can in the meantime read more about the 16-bit editions here, but for the C64 edition it is case closed!

Posted in: GTW64 archive | Tagged: | 3 Comments