Now, time for a bit of a surprise – back in the early 80’s, there was rumour of Software Project’s having internal competitions between developers to see who could get a conversion of Manic Miner and Jet Set Willy done … Continue reading →
JetPak DX was a wonderful Game Boy Color homebrew game based on the classic Ultimate Play The Game title, released in 1999 and submitted to the first Bung Enterprises Gameboy Coding Competition. Today we have two early prototypes for you of the game. Continue reading →
Great news, but for years this game was existing as a preview, but the guys at Protovision in 2011 have now released the game! Check it all out here: http://www.protovision-online.com/games/jimslim.htm Case closed!
A strange little game this, with some nice looking early graphics and main character. This preview is at a very early stage, as you cannot really do anything apart from jump on the platforms. It’s not known what kind of … Continue reading →
Following on from the recent recovery of Scarabaeus 2, yet another Andromeda preview has been found and recovered thanks again to Thomas Sol Sunhede and Hedning, Zyron and Whisper of Genesis Project. Again, this disk was in a bundle of … Continue reading →
1996 Mirage Software / S-Crew Platform: Commodore Amiga 500 Sadly with the decline of the Amiga in later years, it resulted in many titles being thrown onto the scrapheap. Joy of Killing was yet another casualty from all of this, … Continue reading →
A 3D Operation Wolf style blaster featuring 2000 AD’s Barbie lookalike Psi-Judge Anderson gunning down the evil Judge Death’s zombie hordes. Unlike previous games of this genre, Judge Death actually showed your hand clasping the lethal Lawgiver (gun favoured by … Continue reading →
Another puzzle game which i’m not sure exactly what you have to do. However, I can tell you that the game features some nice graphics and sound. This game was obviously being created in the aim of being sold commercially, … Continue reading →
Jump is a very neat looking Great Giana Sisters clone with a cool hires sprite. In this preview, there is one level and some annoying spikes to avoid – but it is enough to see the amount of promise in … Continue reading →
Our next title was apparently being planned for release by CP-Verlag back in 1994, but i’m not so convinced. Jump-Kid is more of a technical demo than an actual game – plenty of polish and lovely music, but there isn’t … Continue reading →
A platform and ladders game from 1999, which first appeared on Forum 64.de from a guy called TecM0 who released the unfinished game onto the forum. It is in assembler format, so when you get to the screen – press … Continue reading →
Roy has done some great C64 games in recent times, and Jumpy64 was one of a few in the pipeline that had some particular promise. Jumpy64 was framed within a Game Boy style screen and made to feel like an … Continue reading →
Another game which I unfortunately cannot say too much about, due to the game being in German. It seems to be a trading game of somekind, and something i’ve been told is quite a popular type of game in Germany. … Continue reading →
Keith Purkiss was a regular games creator on the Commodore 64 back in the mid-late 80’s and early 1990s, and also created a few games under the pseudonym of Pakman for titles like Dragon Spirit and Little Puff. During his … Continue reading →
This game looks to be a Space Invader/Mega Phoenix clone in updated fashion, and it isn’t that bad. The background graphics and sprites look quite good. Even though the preview is simple, it plays well and just has a good … Continue reading →
Kevin in the Woods (also known as Goethe in Halberstadt) is an action-adventure game developed by Bamse (aka Squidward) for the Forum64 Game Competition 2015, where it placed 6th. The game features a top-down perspective, with NPCs, enemies, collectible items … Continue reading →
More prototypes from the Enigma Variations archives, with three for the SNES with Kevin Keegan’s Player Manager. These prototypes are dated from the 18th June to the 20th October 1993. Continue reading →
Whilst digging through the Enigma Variations archives, we found an archive relating to an abandoned Game Boy original development of Kick Off 3. However, the approach to the development was interesting and resourceful. Continue reading →
Next into the GTW archives are two earlier builds of Kick Off 3 for the SNES, following on from the recent Gameboy original recoveries. Both builds are from March and May 1994, though the dates don’t seem to correlate and as a result are likely inaccurate. Continue reading →
Today we’re adding three very early Kick Off 3: European Challenge prototype builds for the SEGA Mega Drive, which are not playable and just showcase part of the main game graphics and unused menus and graphics that never made the final cut. Continue reading →
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