2002 James Boulton Platform: Game Boy Advance Perplexus Diodomin was a Game Boy Advance title that was in development back in 2002 by James Boulton (code), with graphics done by James (tile graphics), James Barnard (tile graphics and music) and … Continue reading →
Another early game development from Cory Kin. This was a rescue job in itself, as the disks which Pet Rescue was stored on were heavily deterioating. We only just managed to salvage the source code from this abandoned game – … Continue reading →
Yet another scrolling shooter goes into the archives, and one from way back in 1990. Phantasm is a pretty neat looking shooter, which seems to have gone a long way before its cancellation. The preview consists of two levels in … Continue reading →
Another Dungeons and Dragon style game from an unknown source, which seems fairly good at this early stage, with a bit of movement – but little else of note at this stage. Author Todd Elliott got in touch with GTW … Continue reading →
2003 Microids / 7th Sense Platform: Game Boy Advance Joe Douglas sheds light on two cancelled Defenders of the Earth character Game Boy Advance titles, The Phantom and Mandrake, that were due for release in 2003. This piece was originally … Continue reading →
An old case for GTW this time, with a game that seems to be a mixture of Ocean’s obscure "Tank" game and an old Codemasters game. It’s not known if this game was being created for a specific company, or … Continue reading →
Many moons ago in the pages of Commodore Scene, their news pages stated about a game being created called Pimple Panic for the C64 by Megastyle. Nothing was ever heard of about the game again, until Ruben Spaans came forward … Continue reading →
Our next entry is something I had hoped not to add to the archives, but sadly it does seem to have been abandoned. This is a brilliant conversion of the Amiga classic Pinball Dreams, that first wowed C64 users back … Continue reading →
Pipe Mania isn’t the same title as released in the early 90’s commercially, but was to be an unofficial clone of sorts done by Magna Media back in 1996. If I remember rightly, Commodore Scene once stated that a company … Continue reading →
Another early preview, with some nice graphics, but not enough to give an indication what this game plays like. The actual preview consists of a start screen, which seems to be in a hanger, and 4 end of level bosses … Continue reading →
A very early preview of a sideways shoot-em-up, with no enemies or anything much to look at, apart from some backgrounds which scroll past. The backgrounds are corrupted, with the wrong colours set up, so not really convincing many that … Continue reading →
An early game by David Spicer, who went on to work with Nick Taylor on a host of C64 games. This was one of David’s first commercial projects for Martech, and it involved pizza deliveries and navigating around on escalators.Sadly, … Continue reading →
A nice looking sideways shooter, in it’s early stages but showing some promise. A few attack waves, and a repetitive map is all that this preview really consists of, indicating what was going to be, and giving rise to some … Continue reading →
Manic Miner spawned many a clone back in its day, but eventually it began to dry up, until remakes on the PC began to have their day. Ste Pattullo however felt there was still room for another Manic Miner clone, … Continue reading →
An interesting game based on the Playboy magazine, which was being developed by Wijo Koek and John Vanderaart for Radarsoft back in 1987. The game was believed to have been a kind of business simulator, where you must try and … Continue reading →
Our next title reminds me of the classic Frosty the Snowman that was released several times by Your Commodore at its various incarnations. The game has a split screen view where you must travel the furthest distance in the quickest … Continue reading →
Pocket Panic is a great homebrew title by Steve Jones that was released in 1999 for the Game Boy Color as part of the Bung Coding competition. It is a neat modern mix of Loder Runner and Panic Planet, and with possible inspirations from other games. Continue reading →
Our next entry is for a title that has been out there for some time, but we’re not 100% certain how genuine it is. This is for what may have been an earlier edition of Codemasters’ Poltergeist. You may recall … Continue reading →
Populous was a groundbreaking game from the mind of Peter Molyneux, which was still around the time that the C64 was going strong still. Of course, it posed the question of whether a C64 conversion would be on the cards. A … Continue reading →
Something rather special now for you with Porky Pig’s Haunted Holiday SNES prototypes, consisting of builds from between 1st November 1993 to the 24th May 1994. What is particularly exciting is that one of the prototypes contains a series of subgames dropped from the final release and only briefly seen in magazine screenshots. That’s not all – there are tons of differences to be discovered, and this page only scratches the surface about them. Continue reading →
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