Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Little Hero

Little Hero is a simple platformer, in the style of Giana Sisters and in a very early phase it seems.

At present the demo which has been floating around seems to just be a quick test of the graphics, with very little interaction and just a main character that can scroll the screen and jump around (Not being able to jump on any platforms).

We’re not entirely who was behind this game, who it was being produced for and how far it got. We need a lot more information on this one.

Overall its doubted that it got much further than this small demo, but can anyone confirm?

Do you know any more about this game?

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Little Duck

Weird little platform game featuring a cute looking duck (Or what is supposed to be a duck anyway).

You collect various little gems and jump over holes in the ground, and that’s currently about it in this preview.

It’s currently at a fairly early stage, and lacks probably a lot of features which the final game would actually have.

Graphically its slightly poor, but do fair well for the game. It’s not too playable just yet either.

Promising though, and a game which could have given a few hours of fun.

The game was never completed, and its unknown exactly why this was. No credits are known as of yet, so no chasing up can really be done. More information needed.

Bit of a dead duck at the moment…

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Little Beau

This is a bit of an obscure title which was never really mentioned in any magazines, that is apart from Games X magazine in 1991.

This game was a Wonderboy 3/Alex Kidd clone done by the team behind Escape From Colditz. Sadly, the game was never properly taken on by Digital Magic, as they went under before it could be released on the Amiga, though here is a video of it running. Instead, the game later surfaced as Kid Gloves 2 for Millenium in 1992. As with Colditz, Little Beau was also planned for the C64 and was put into development.

Not much else was known about the C64 conversion, until a little discussion with Jason (TMR) Kelk. After a visit back to his home city, Jason spilled the beans about various GTW titles, and mentioned a particular cutesy platformer he had a sprite demo of. It was being developed for Digital Magic, it was a conversion of an Amiga title, which was a rip off of Wonderboy 3…. But Jason could not remember the name. It struck a chord with me though, and instantly I offered the name “Little Beau”, to which Jason instantly recognised.

Miles Barry was behind the game and wrote the scroller, multiplex routines and simple sprite handling. Jason was given a preview which had multi-directional scrolling under joystick control and a few sprites sitting around the map to prove they knew where they were supposed to be.

The graphics were started, and the demo had background graphics, which according to Jason, may have been cleaned up wires from the 16bit versions, but with no sprite definitions. It apparently looked ok, but wasn’t anywhere near ready. Overall it was little more code wise than a technology demo of the plex and scroll code to prove that it was a viable port for the C64.

Really as the tech demo was being written, there was already a playable preview of the ST and Amiga versions on the cover disks for the popular magazines. So you can see how far behind it really was. Maybe 10% complete, if that.

Now Jason has kindly uncovered a very early demo of the game which demonstrates the game’s first level map. It is not playable, and you simply move the map around to get an idea of how things would have looked. Jon Law (artist from Escape From Colditz) has done a great job so far, and it certainly looks good, although it is too early to say how the game itself would have been. Unfortunately things didn’t move too quickly with the game, and this didn’t help at all for getting anything near completion by the time DM went under.

According to Jason, more does exist of the game, with sprites apparently created and more level graphics complete (According to Jason, all the graphics were ported across and so were the sprites – suggesting that only sound and the game engine were required really). The chances of finding the other remains are slightly slim, though there are some exciting developments regarding Miles’ old work.. so who knows what might be uncovered.

Sadly we will never see anything playable, but we are pleased to have something salvaged at long last for this game which was only briefly mentioned in Games X magazine. We hope that soon we will hear from Miles himself about the game, and maybe
even Jon Law too. For now the search is on for more remains.. but nice find Jason! :).

More soon on this interesting title…

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Link-a-line

Advertised in many magazines, this was a title being sold by Anik Microsystems… however only two Anik games exist and seem to have been released on the C64.

The advert describes the game as follows:

"Make the connection 4 enjoyment"

Well, the clues are there, and it seems that this was a Connect 4 game that was done very quickly for the company. The game was being sold very cheaply at around £4, compared to the higher price of their titles in Gamebase. Maybe this was a simple BASIC game that was being sold for quick profit?

We know very little more about this than the above, a lot more research needed and hopefully we will find some of the people who used to work for Anik.

More soon we hope…

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Lightgun Archery

This was planned as a late release for the Trojan Lightgun, featuring Archery as the theme.

Featuring some fair graphics and additions to make it playable for joystick users in this preview, it isn’t too bad. It’s certainly not the best light phaser game i’ve seen.

It seems a little late for a light phaser game, a few years after the lightgun was actually sold.

Not many people had a light gun, so it was a gamble whether this game would make much money.

It was probably decided that the game would lose money, and therefore it was scrapped.

It’s not known how complete this game was, though its possible the game’s creator released it onto the scene once it was scrapped.

Can you help us find out about this game?…

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Liberation

Liberation was a game similar to Turrican, and was in development for quite some time by Profile Entertainment. Danish based Profile Entertainment are also known under their demo name, Camelot.

The game had a brief mention in the pages of Commodore Format, under the European Invasion article for Denmark. The game was put down that it was in production and coming our way. The game sadly however was never fully completed and no preview was ever released.

To maybe shock you all, GTW proudly presents a first ever look at the impressive looking Turrican clone. This has deliberately been kept under wraps for sometime now, while the game has been pieced together to get something you can look at, and even briefly play.

GTW brings you a rare look at two playable levels, which are in a very early stage. They are not really playable at all, but you can have a wonder around some simple backgrounds to get a feel for how it was shaping up.

Then you also have two graphical slideshows, which really show the intentions of the game. There are some awesome graphics in here, which show a game which had a lot of ambition and would have maybe kicked some serious butt.

To round off, there is a very brief sprite demo to show some of the sprites. And for those who wish to have a mess around, the game’s level editor is also included. Don’t ask me though how to get any levels running! If you know how, then please do let us know.

Sadly it seems that the game was cancelled as support in the C64 and its games drained away. A huge shame, and a potential classic lost. We’ll find out the real reason soon straight from the horses mouth in hopefully a “Creator Speaks” page some day.

There is more to come too. Note the V1 on the preview. There was more planned, so you will have to watch this space, but it has been quite a few years now and may have stalled. Its possible we could see something slightly more playable, or even more graphics…. maybe even Jeroen Tel’s unreleased music, if Commodore Format’s reports were right that he *did* do the music.

Check out some of the amazing art and get a small glimpse of a potential classic. An oil painting which sadly didn’t quite get there…

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Leopard Lord

Text adventure from Kayde who went into administration at the 26th August 1983. Did Spectrum releases, tried to do C64 and Vic 20 ones, which never seemed to surface.

The game in the advert (Two adverts were submitted by Peter Weighill) was described as follows:

“The first in the new range. Can you rescue your friend from the elite Leopard Lord, Fordel? You will need to destroy the evil wizard! Scenes are set in around a castle.”

“The first of the new exciting adventure games, specifically commissioned by Kayde and written by a science fiction writer. The first game is set in and around a castle littered with monsters, mazes and magical items. You must find the correct items before facing Fordel, the elite Leopard Lord, because you won’t get a second chance.”

Originally we did not know exactly how far the game got or if it actually ever got released before the company collapsed, but GTW contributor Kevin Steele recently found the game on Ebay and is in the process now of preserving it for us. You can see the inlay and tape of the game in the gallery area below.

So the game did get a release, and also Kevin found Arcane Quest, which seems to have been towards the end of Kayde, as the tape is a recycled version of Leopard Lord.

Well, the game has finally been preserved, but not from Kevin directly – but from Darren Melbourne’s disks. GTW64 recently preserved a second batch of disks (after the first batch was processed by C64.com) and found it sitting on one of the disks.

Overall it is a simple BASIC text adventure, but another game preserved! Just how many copies are there out there in the world of this?

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Lemmings V2

Another surprise, but it seems there was an influx of Lemmings developments going on, and here we have a second official conversion which was being done by Jed Adams who worked with Mike Dailly (who created the first test demo).

Basically, Jed had this to say:

"There was ANOTHER lemmings game in developement that I was working on while at Psygnoisis. It was basically a tech demo that was written after i’d seen the Mike Dailly version.

It used characters for everything unlike the E&E version that used sprites for the backgrounds. I had 128 men running around and following terrain ( they weren’t lemmings because i couldn’t draw :) ).

It was canceled / halted when I was moved onto working on an Amiga Title ( sadly )."

A lemmings game with 128 men?… would it have worked had Jed been given full development time on the conversion? We will never know.

But what of the demo which Jed created? :

"Nah its GONE .. along with all my other cool stuff .. kicking myself for selling all my c64 / c128 stuff for 100 quid many years ago … :("

Sadly this could be a closed case, but maybe someone still has Jed’s disks after all these years. They could well come forward, as you never know. Maybe Mike has a copy of Jed’s demo just by pure chance.

We’ll have to see…

Can remains of this be ever found?…

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Lemmings V1

Yet another Lemmings conversion for the C64, but this time an official conversion which surprisingly was almost done by DMA Designs themselves!

During the development of Lemmings, Mike Dailly who worked as part of DMA at the time got working on a very simple demo which contained a Lemming walking over a background, like with the original PC demo which was created. This was a test really to see if he could successfully convert the Amiga game to the C64.

Just before anything playable could be made, Mike was pulled off from the project to work on something else – likely to be on the 16-bit platform as they moved away from 8-bits.

Nothing else was done on the conversion, and DMA never came back to it. So an official DMA conversion was never to be.

We hope that maybe Mike will still have something of the original demo which he created for DMA, so we can show a very brief glimpse of what could have been. For now we should enjoy the fine conversion which did get released!

Can remains of this be ever found?…

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Lemmings Demo

If you don’t know about Lemmings, then you haven’t lived. Released on every machine under the sun and now enjoying a revival as exclusives on Sony’s PSP (curses) and Playstation2 (due to Sony owning Psygnosis (drat, drat and triple drat – I’d gladly pay good money for a Nintendo DS version)), this very popular and addictive game sees you trying to save the suicidal rodents from certain death. A favourite to lots of people (especially me – people who know me know that Lemmings is my 2nd favourite game)

I expect lots of people to say "But Lemmings came out on the C64 (although eventually)!" and I’d even say it myself as my old computer collection included this very game (on various formats).

Anyhow, Juned (who was the author of Koshimo) coded a one screen demo based on Lemmings in order to try and win the contract to code the game for the C64 from Psygnosis. Sadly, he didn’t get the contract but E & E Software did instead (although it was well done). However, his version used characters for a Lemming which looked dodgy – as many people know, sprites couldn’t be used due to limitations.

It is interesting to hear of another Lemmings related program for the C64 but like Carl Muller with his attempt at converting Pang, it’s very interesting to hear of someone else making a bid to code the game. One can only speculate on how Juned’s version would have been like but any game of Lemmings is worth playing in my opinion.

(I find it embarrassing to say that my 8 year old daughter can thrash EVERY level on Lemmings on the Amiga while her old man struggles on many levels! (she even thrashes me on the two player mode!))

Can remains of this be ever found?…

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