Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Legend Of Kyril

A wonderful sounding project was announced to the C64 world when Legend Of Kyril was being planned for release by Crystal Software. A potentially stunning RPG game in the style of Johnny Reb and other RPG’s was on its way from the ambitious Crystal Software.

After months of progress and publicity, the game never got around to being finished and Crystal Software folded quickly on the C64.

A series of demo’s sneaked their way out, and show exactly what was to be of the game. Not greatly stunning as compared with other games, but impressive anyway.

Featuring some old style hi-res graphics, and some nice multi-colour in the main game, the actual’s game’s engine was apparently complete and the game was playable.

Battles could be fought and won, but this is something we may not see for a while yet, unless we find those behind the actual game to find out more.

Recently in 2010, ex-CEO Alex de Vries got in touch with GTW and had the following to say:

“I used to be the CEO of Crystal Software back when it was developing and publishing games for the C64 and Amiga platforms before making the transition to PC only. The Legend of Kyril was actually an Austrian project we signed up as a last effort to see if we could sell decent volume on the C64 if the quality was there for the title. Our involvement was purely in sales and marketing and we were never involved in the creative side of things. I wish I could remember the names of the developers but it’s just too long ago.

Code exists for some but I have moved halfway across the world since those days so I don’t know whether anything survived. I don’t have a copy anymore in any case.

We packed it in after 1996 and cancelled all projects for the C64 in Q1 1997. Titles we did (re-)publish were McRat, The Zinj Complex, Target, It’s Magic, Colorzone, Riddles and Stones and a few others. Not the greatest stuff but it was fun while it lasted.”

So it seems lack of support was the reason this one never quite made it. We then later found more details from various fanzine sources:

From Commodore Bi Monthly advert:

“A great strategy game with some fantasy RPG features. Many digitized sounds and hi-res graphics make this game the best of its kind ever! It will probably be ready by the end of the first quarter of 1997.

You can reserve your personal copy from our first production run of 100 copies at anyone of our subsidaries. No price has yet been set but you can cancel your reservation any time you like if it turns out to be too steep.”

From Zine 64 – Issue 9:

“This looks to be one of the best games to hit the C64 in a long time…. Supporting all types of CMD devices and REUS, this is the ultimate strategy in which you lead your troops into battle against enemy warlords…..

Find magical items, build strongholds, develop new weapons and troop types, the list goes on…. To be honest I can’t wait until ‘Zine 64 reviews this one”

And also this scan was recovered with more details about the game and is worth a read!

Recently in 2011, Helfried got in touch with GTW64 who had the following to say about the game:

“I might be able to shed some light into this case as I used to be in contact with the author of the game, Markus Pfingstner. In fact, the first game preview you are already offering for download lists the following game credits at the end:

The very same authors created the game ‘Kampf um Thurn’ which was published by a German disk magazine:
http://gb64.com/game.php?id=4035&d=18&h=0

Legend of Kyril was the successor of that game but supposed to be technically way more advanced comprising VIC magic such as AGSP and UFLI.

My role was to design an IRQ loading system for the game which was supposed to be compatible with various disk drives (1541, 1581, CMD FD, CMD HD). (Btw, the second preview in your download file already contains a very first version of my IRQ loader. An improved version was published later by 64’er magazine.)

I also started looking for a musician but no one was assigned to the task as game development slowed down after some time. If I remember correctly, Markus mentioned in one of our last phone calls that his new girl-friend and his studies of computer science were distracting him from finishing the game…”

Joerg Droege reveals that the game was 80% complete, with the final 20% not being done. Joerg has spent many years researching about the game, and at some point in the future – this entry will be updated to fill in the many missing details we are not yet covering. We hope to see some developments too on this one being recovered.

One still on the battle field…

Posted in: GTW64 archive | Tagged: | 4 Comments

Lee

A terrible preview, with awful graphics and no playability.

There is a simple grey blob thing at the bottom of the screen, with some naff score bits on the left, and nothing to do.

It’s not known what this game is about at all, or what was planned for it.

It would have to feature a heck of a lot more than this to be any good. Its unbelievably poor.

Does anyone know anything about this game?…

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Lazytech

Thanks to Jakob Voos, we are presented with a game which had never been seen before and was exclusive to GTW back in early 2000 time.

Unfinished and previously unreleased until now. Jakob sent GTW a game called Lazytech. A 1/2 player game in the mould of Enforcer, Katakis and Blood Money, and it is a great little game – though very very tough! The two player mode works great as well.

LazyTech was being coded by the extremely talented Chester Kollschen, before even Manfred`s Enforcer was released. Chester, as many of you know, was the developer of the immensely impressive Sam’s Journey that was released a few years ago.

This project was scrapped for reasons unknown at the moment, and now all that is left of the game are 2 nice big levels, which will hopefully provide some nice gameplay for you C64 users out there to check out.

Hopefully we will get to learn more about the game from Chester in the future.

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Lawnmower Man

Based on the film. Pretty poor on other platforms, and the C64 may well have followed their downfalls.

Some scenes had you controlling yourself in cyberspace flying past obstacles etc. The rest of the game was a sub-standard platform game where you have to stop Jobe from doing his stuff to take over the world.

Yet another Storm release binned and shunned away from the world. No screenshots or previews were ever seen, so its not known how far the game ever made it, or how good it would have been.

A lot more information needed on this one…

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L.A. Sunset

Advertised in many magazines, this was a title being sold by Anik Microsystems… however only two Anik games exist and seem to have been released on the C64.

The advert describes the game as follows:

“Could it be the final sunset for L.A as the returning Space Shuttle goes out of control?”

The game itself could be really anything, but maybe its a Lunar Landa style game or something? The game was being sold very cheaply at around £4, compared to the higher price of their titles in Gamebase. Maybe this was a simple BASIC game that was being sold for quick profit?

We know very little more about this than the above, a lot more research needed and hopefully we will find some of the people who used to work for Anik.

More soon we hope…

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Lasertrain

We don’t know much about this game, but apparently a C64 version was being done anyway. The Amiga version is in fact missing also, so was it a case of the company going bust?

A little more is learnt about the title thanks to Fabrizio, but not much at this stage:

From C+VG issue 85 page 11, November 1988:

“You could have been forgiven for ignoring The Big Apple, a new software label that first surfaced months ago promising big things, but released only one game. They’re hitting their stride now, though, with Lasertrain (the tale of an alien attack on an Intercity!), Harrier Strike Mission 2and adventure game The Fool’s Errand all due for immediate release, and Thud Ridge (a Vietnam flight sim) with Creased Lightning, ’60s hot rod street racing, waiting in the wings. We haven’t played any of them properly yet, but it will be interesting to see what develops.”

Thanks to Anonymous Contributor, there was a bit more on this game in Swedish magazine Datormagazin, issue 13 1988, page 6, top of 4th column that revealed a bit more about the game itself:

“Lasertrain: You are the pilot of a future space train and must bring your passengers safely from planet to planet without the space pirates injuring them or taking your cargo.”

Then ST Action mentioned more in November 1988 on page 6:

“Big Apple are releasing quite a few games onto the ST market between now and Spring 1989. Lasertrain (release date early ’89) sets you in command of a train of the future, navigating your way through eight space stations in the outer stratosphere.”

Finally, Danish magazine Games Preview, issue 1 1989 page 6, has this to say:

“Lasertrain: a fast-moving action game with lots of 3D action. In the game you are the locomotive driver of a futuristic high-speed train, which thunders through tunnel complexes on its journey between 8 space stations.”

Not much on this we know, but hopefully we will find out more soon!

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Laser Cycle

Lazer Cycle was a tron clone that was written for the BBC Micro by System 3. For years it has been suggested that C64 version was in production.

 

It was confirmed however in 2015 by Jazzcat and Mark Cale that the game was never considered for the C64 at all. Therefore we can close the case on this one!

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Lakers Vs Celtics

Could this have been Rob Hubbard’s final C64 swansong?… or is this just vapourware?… A few questions for our next entry, which is based on a popular basketball rivalry. This game was first released on the PC, and then later on the Megadrive platform.

We have had a lead which suggests that a C64 version was being developed, but have no clear evidence that this was the case just yet. It could be that it was planned, but then EA decided to abandon the C64 in favour of the later 16-bits.

A lot more research needed, but it might be an open and shut case very soon. Or will it help unearth a long lost Hubbard tune?…

We can dream maybe?…

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Ladders To Learning

This is a series of games which were being released by McGraw-Hill Ryerson Ltd back in 1984 time. Occasionally the games surface on Ebay, and a selection of the games can be found on Gamebase. But sadly these are still missing:

  • Ladders to Learning – Correct Spelling II
  • Ladders to Learning – Explorers I (Subsections are missing due to data corruption)
  • Ladders to Learning – Explorers II
  • Ladders to Learning – Explorers III (Subsections are missing due to data corruption)
  • Ladders to Learning – Geography USA
  • Ladders to Learning – Grids Galore
  • Ladders to Learning – Probability
  • Ladders to Learning – The Long Drive

Many have since been found and are now in Gamebase – the above are what are considered to be left to find and preserve. Can you help us?

Division 1 and 2, The Water Cycle and also Graphs 2 were found and backed up thanks to Kevin Steele. These have been submitted to Gamebase, but can also be downloaded here if you wish to see the files. We’ve crossed them off the above list, as they are no longer GTW’s, but confirmed as official releases. Hangman IV and Dictionary Use were recently found in June 2011 by Peter Weighill and are being preserved right now.

Can you help at all and help us preserve these remaining titles?

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