A controversial entry originally, but which was eventually the result of a development which became too difficult for the original team to complete. Hugh Riley and Mark Cale shed light on the original Last Ninja and what happened….
Casting things back, it was claimed some years ago that Last Ninja was originally a game by an Hungarian team, which was to have System 3 as the publisher. The rumor was that the team had sent System 3 an almost complete version for testing, and System 3 finished it off and published it.
Further to this, another Hungarian told the story of how he spoke to a mathematician who claimed to be part of the original LN development crew. The mathematician backed up his claim by demonstrating the Level editor system used to place trees and other objects into the game.
The contributor (who wanted to remain nameless) went on to say…
“I couldn’t believe my eyes! He told me, that for example Shogun on the last level moves so “dizzy”, because they couldn’t finish it. They sent the program out for testing (or checking to Germany or England I’m not quiet sure), and they stole the whole program, after they finished quickly and released before the Hungarian group finished the same.
If it’s true, than what a scandal! He told me, that originally you didn’t have to throw a gas bomb under the dragon’s nose – the only thing you had to to is to avoid its flames (and that’s right I downloaded the LN preview). He told me moreover, that originally you could kill the spider in the dungeons by jumping onto his “back”. That remained just a plan. He also told me the date of the programming works. Unfortunately I forgot it, but, I think from August 1986 to March or April 1987.”
Was any of this true? Well, it was declared as complete rubbish.
The story developed and became clearer a few years ago as Kai Spitzley, webmaster of the excellent Last Ninja archives, shared findings, including the following from Hugh Riley (Graphics artist for LN1 and 2)…
“When I came onto Ninja 1 it was being programmed for System 3 by a subsidiary of Andromeda in Hungary (Caesar the Cat? now there’s going back!).
Bob Stevenson had done some mock up screens for the adverts then left. I spent 3 weekends in Budapest (still behind the iron curtain) where it became apparent that their programmers were having difficulties.
They were programming in forth (used for washing machines) so back in London John Twiddy was brought in to rewrite the code and we worked together in Mark Cale’s (Mr System 3) front room and various other places. By the time we finished Twiddy reckoned there was only one byte left in the machine which explains the crappy ending.”
GTW also got in touch with one of the original developers of Last Ninja, Istvan Bodnari, who confirmed the level editor, but didn’t know its existence now. Nothing was mentioned about the game being stolen though, so we believe that nothing bad actually happened. He even confirmed that the graphics were all supplied by System 3, so it confirms Andromedia were developing the game FOR System 3, and it was not a game that System 3 were trying to purchase from them.
Although we now had both Hugh and Istvan confirming the real story, Mark Cale also came in to set the record straight as well in November 2015:
“I wanted to put a close to the idea that Hungarian team wrote and finished 85% another Last Ninja. Hugh Riley will tell you they tried and failed. Currently we are making a number of videos from people we have worked with including Andromeda about all our games.
Andromeda’s Robert Stein will state on video that he refunded all the advances we gave on Last Ninja as they failed to even get a ninja sprite Hugh drew to animate let alone fight. The only game ever finished by them was IK on the Atari ST and that was only after I sent both Archer Maclean and Bob Stevenson to Budapest.
Hugh and I did 3 trips to Hungary and gave up on Last Ninja when we found out they were writing the game in Forth which is almost as slow as basic. The screen shot you showed was the original Bob Stevenson concept shot which we had published in magazines like C&VG announcing the game. I’m sure Hugh, Archer and Bob can all tell you their thoughts on the quality of game programming at the time.”
Frustratingly there was no Ninja character to move or fight with other characters!
So there we have it. We’re unsure how some of the original stories came to fruition, but it is a chapter that can sort of be closed. The video itself surfaced a few years ago at: https://www.youtube.com/watch?v=nOzcDPCNd_I for you to check out (in Hungarian). Regardless of the controversies there could well be another version of Last Ninja out there, and we would love to find this early version. But it sounds like essentially it would just be a broken version of the game we all know and love, with the same graphics and maps that Hugh had done. It would be only interesting from a historical point of view.
The large screenshot with rather different looking background elements and a score panel which is vastly different in the gallery was confirmed to be an original concept screenshot. This was drawn by Bob Stevenson and was published in magazines like CVG announcing the game. When Bob left the project, Hugh took over and re-did some of the panels and graphics, but essentially the end result was fairly similar.
Interestingly, in the sleeve of International Karate, along with Last Ninja – two other further titles are announced for 1986 in the form of Last Ninja: Return of the Last Ninja and Revenge of the Last Ninja. Martin/Stadium64 wonders if the two parts would have just been some of the later levels split into a sequel of some kind. They didn’t get far anyway, possibly after the first game got delayed like it did.
Recently in 2021, we have added the Zzap Sampler tape and various demos disk (thanks to The Last Ninja archives) to the downloads, as it contains a non-playable preview of The Last Ninja that features a number of sprites and backgrounds which never featured in the final game. There is also a slightly different game panel too. Marcin ‘Tenchi’ Świętoniewski kindly provided versions where the panel had no corruption.
I wondered if there is any way of making the demo playable, so other screens could be uncovered. Well, in 2022, Luigi Di Fraia confirmed that only the 4 locations shown were present, after decoding the integrator file for the demo.
A massive thanks to Jazzcat, Mark Cale and Hugh Riley for finally clearing up the story behind the game!