Cube Heads

Another game in the archives. Thanks to Richard Bayliss, we learn that the game preview appeared on Commodore Scene issue 13 cover disk and was made in 1995 by Violent Flower Software. All that seems to remain of it is … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 953
Another game in the archives. Thanks to Richard Bayliss, we learn that the game preview appeared on Commodore Scene issue 13 cover disk and was made in 1995 by Violent Flower Software. All that seems to remain of it is … Continue reading
Curly Squirrel is a promising looking GTW entry which puts you in the control of a two sprite red squirrel in a single screen adventure. The aim of the game is a little unclear, mainly because the preview is in … Continue reading
Not so much a title as the year this unfinished game was worked on, CyberCore was a project by the C64 sceners Carrion and Zephyr, the latter from a group called Inflexion Development that dissolved in 1993. According to Carrion, … Continue reading
Now for something a little different for GTW, as this special entry is more a Intro That Weren’t than a Game That Wasn’t. As you well know, the Rowlands were two famous C64 developers, creating the fab Creatures series and … Continue reading
Cyberiad seems to be a straightforward clone of Cybernoid, even taking the tunes from the game in this very early preview. The preview just shows a single static screen with a small bit of landscape to navigate through and with … Continue reading
A sideways SEU, with some fair parallax scrolling. The game is in its very early stages, with little to shoot or look at. No other information is currently known of this game, or if it were ever complete. The game … Continue reading
Many of you will fondly remember Warflame from the covermount of Commodore Zone, and even now from the Cosine webpage. This is a very early game which eventually evolved into Warflame, called "Cybersub". This was going to be based as … Continue reading
Unfortunately there isn’t too much I can say about this game at this stage, due to it being all in Polish it seems. Thankfully, Havoc Crow via the comments has been on-hand to shed a bit of light. The game … Continue reading
A nice looking flick screen adventure, where you control a Cyborg which roams around JSW style screens in full multicolour, collecting keys and opening various doors. Around the time of the preview’s release, there were several of these games being … Continue reading
Whilst playing our next entry (which has been out there for a while it seems), something seemed very familiar. The game has quite a Spore-like feel to it, but the main ship looked just like the one from Mutant Zone … Continue reading
Not much to say about our next game, as it is at a very early stage. Cyclone Blower is a standard single screen shooter with various attack waves, but doesn’t seem to be playable at this early stage – even … Continue reading
Another great finding, and this time a rather nice (if slightly buggy) Giana clone of sorts called Cydonia by Bernhard Burgstaller. We say buggy, as this game is in its very early stages in various shapes and forms, but you … Continue reading
Damned is a fairly simple preview (at its current stage) of a walker robot which moves around the screen quite freely, flying around I think because it hasn’t been yet programmed to just walk along the foot of the screen. … Continue reading
A very promising looking puzzler game, which is sort of a mixture of Sokoban and Pipemania with electrical wiring. It is playable, with some cool title presentation – though the options and screen designer areas are disabled at present. This … Continue reading
Darius + was advertised in various magazines, and was advertised by The Edge for all machines, including the Commodore 64. The game is a conversion of a popular arcade by Taito, and eventually did surface on the Amiga, Spectrum (http://www.worldofspectrum.org/infoseekid.cgi?id=0001254) … Continue reading
Our next entry is a very early start of an isometric engine for the Game Boy Color, and for a BMX game that was being created by Charles Doty. The idea was to develop into a sort of R.C. Pro-Am clone with BMX bikes and jumps. Continue reading
A new finding for GTW, and a neat looking preview of a sooped up Defender style of game. Deadhead was done as a small project whilst Wayne and Anthony were working on another project. Wayne originally posted all of his … Continue reading
Now this is a GTW that has gone down in history as one of the most eagerly wanted games to appear on the C64 in some form. For many years we have been taunted with the fantastic screenshots from Zzap … Continue reading
Beat’em ups were at an all time high around the early 90’s since the launch of Street Fighter 2 in the arcades. The C64 managed to get in on the mix with a poor conversion. However, other beat’em ups were … Continue reading
Here we have another Richard Bayliss GTW, this time a two player game called Death or Glory. It was abandoned due to bitmap difficulties, and what remains is a briefly playable combat game where the players control a ‘ghost ship’ … Continue reading
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