There have been numerous updates to Bruce Lee (the classic Datasoft game from 1984) over the years, and there was also once another from Andrea Schincaglia and Saul Cross in 2014. A sooped up version of the original game with … Continue reading →
Hands up who remembers that old Software Project’s game "Crazy Balloon" ?… You know, the one based on that ancient old arcade machine with monocrome char graphics, where you guided the baloon around the maze to the exit. Well, taking … Continue reading →
It’s not always unreleased games covered in the GTW64 archives, as occasionally we see the odd unearthed early preview or development version of an actual released game with some interesting differences or features. Today we have an earlier build of … Continue reading →
A short entry for a title that was started back in 2006 and which was highlighted to us recently by Ken Knight. The game is a decent looking platformer, with a few bits of graphics borrowed from Mayhem In Monsterland … Continue reading →
For many years we had been waiting for a decent Puzzle Bobble clone, then Monster Buster happened in 2013 as part of the RGCD competition. Before that, there were a few attempts at converting the game – and Busta was … Continue reading →
Candyman is a very early preview of what seems to be a large multi-directional platformer. At this stage, you have a main character which can be flown around the map, with no jumping mechanic in place at this point in … Continue reading →
A shock, and a big one … it’s a title which certainly shocked us…. Yet another of the 15-20 something unreleased games from Codemasters towards the end of the C64’s life has been named as Captain Dynamo 2, the sequel … Continue reading →
A new entry for a title which is a more recent C64 production, not one which was produced back in the day. Captain Future was to be a game based on a science fictional character who is a space travelling … Continue reading →
Many of you will remember Paul’s great work for the Commodore Format powerpacks towards the end of its life. Capture was one of many great little puzzlers which Paul created, and one of his best too. Sadly the game lacked … Continue reading →
Famous for the fantastic Crazy Comets and Mega Apocalypse, it was a honour to finally meet Simon Nicol at 2003’s BIT5 Brighton event. As well as talking about Mad Planets to Simon, Simon started conversation about a Car game which … Continue reading →
A very smooth and nice little racing game at a very early stage. The game features a Lotus looking red car, that drives along a very smooth rasterbar road. The actual road itself is very detailed, with well animated white … Continue reading →
Working title – this was compiled from some unknown source files labelled Cars. There is very little to see here apart from an expanded set of number sprites on the right hand side (indicating speed?) and a block sprite in … Continue reading →
1999 Tiger Electronics Platform: Game.com You will have likely seen news in October 2022 of the new discovery of a port of Castlevania: Symphony of the Night for the failed Tiger Game.com platform courtesy of Time Extension and Hidden Palace. … Continue reading →
A reasonable Boulderdash clone, with one screen action, over a series of fairly taxing levels. Nothing new to offer here, but more of the same, and nothing which is near as good as the original classic. This was originally thought … Continue reading →
A wonderful looking platform game, which looks very much like a 16-bit console game. Probably in the same league as Mayhem, with a touch of the style used in Yoshi’s Island. It was originally developed to prove that hi-res graphics … Continue reading →
The title pretty much says it…. You guide a ball around in a large cave, and thats about it. Well, that isn’t just it.. but it is where this preview goes. A game which was being produced for Commodore Fever, … Continue reading →
Now, its not that the game is unplayable, but unfortunately I cannot read German, which this adventure game is written in. CF Adventure however looks a promising adventure game, with some nice pictures to accompany the text. Similar style to … Continue reading →
As well as converting the phenominal Lemmings for the C64, Alter Developments had plenty of other projects which they wanted to bring to the C64. The promise after Lemmings was so much, but we saw so little in the end… … Continue reading →
Before Magician’s Apprentice was a thing for the PC and even the Konix, the game originally was going to be something quite different, and on the Super Nintendo too with a title of Chaos Drop. Developed by Joe Booth and with graphics by Alan Macfarlane back in 1992. Continue reading →
A nice looking RPG, which seems to promise a lot to the game player in terms of presentation. I’m not personally a fan of RPG’s, but this should have appealed to those who are fans. Unfortunatly, I didn’t know how … Continue reading →
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