A short entry for a short lived System 3 title. The only real mentions were at the September 1985 computer show, where along with the Twister controversy, American GI was advertised with muscular men at the stand. We assume it … Continue reading →
Now this is a GTW that has gone down in history as one of the most eagerly wanted games to appear on the C64 in some form. For many years we have been taunted with the fantastic screenshots from Zzap … Continue reading →
In issue 24 of Commodore User, it was mentioned briefly that Tony Crowther was working on Death Star Interceptor II for Domark. A bit of a false alarm that, as Tony Crowther confirms in 2009 that it wasn’t him – … Continue reading →
Straight from the success of Last Ninja and just after the release of R-Type in the arcades, Mark Cale decided that he wanted to really see a R-Type C64 clone with graphics by Hugh Riley. The result was to eventually … Continue reading →
Ok, i’m at the risk of stretching things a bit too much – but I thought it would be a nice inclusion into the archive to show a slightly different preview of Flimbo’s Quest. Ah well, sod it! :) This … Continue reading →
After a fairly successful introduction, Flimbo was to be given another roll in his very own sequel called “Flimbo’s Quest 2”. The first mention of the sequel was actually in the end sequence of the first game. This was to … Continue reading →
Fuzzball is another classic GTW case. A great platform game, in which a two level preview (Featuring level one and level 16) was released to the readers of Commodore Format on issue 24. Unfortunately it was to be the Amiga … Continue reading →
A short entry for a title that was flagged up thanks to Ross Sillifant. Gung-Ho! was a title that was drawn up and story-boarded by Tim Best, which was set in the jungle and lots of shooting. Activision managed to … Continue reading →
After the success of Last Ninja series and Vendetta, System 3 were to take the old formula and use it in their next game, “Haunted”. Similar in looks to Last Ninja, this game was a problem solving style game called. … Continue reading →
International Karate Deluxe was well on the way from multiplex and sprite master Archer Maclean back in the day. The third instalment in the series had a 2-3 screen background to provide more space for the area of combat. Also … Continue reading →
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