Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Just seeing all the Halloween posts today, I wondered if there were that many Halloween/Horror related games in the GTW archive, so decided to have a bit of a delve and was quite surprised just how many cancelled titles there were.
So here is a quick post to share and highlight 25 Horror/Halloween themed games we have covered over the years:
Within the book is an in-depth and detailed 8 page story about the unreleased Gazza 2by Active Minds for the Amstrad GX4000. We spoke to Adam Waring, Chris Pink, David Colley, Julian Rignall, Matthew Regan, Paul Clansey, Rik Yapp, Richard Leadbetter, Simon Butler, John Pickford and Ste Pickford about the development and reviews that were made. The book also contains a number of specially re-pixelled screenshots by Trevor Storey from grainy screens shown in various magazine reviews of the time.
Thanks to @nearvanaman for the heads up. An entry has been available for some time over at the Hall of Light. Due for release in late 1993, this was to be a game based on the table top role-playing game by Iron Crown Enterprises and partly on the William Gibson novels. Viewed within a fully 3D perspective with an adjustable head-up-display that you view the world through.
The game was to be a mixture of role playing, puzzle and live action, controlled completely through the use of a mouse. Sort of a mix of Mercenary and Cybercon III at the time. Cyberspace was previewed in many magazines of the time, and looked incredible. A game that was potentially ahead of its time and which excited those who got a glimpse of it in action.
Within the book is an in-depth and detailed 12 page story about the unreleased Waterworld by Software Creations/Interplay for the 3DO and Sony PlayStation platforms. We speak to designer/producer Ste Pickford and developers Carleton Handley (PlayStation) and Peter Scott (3DO) about the game and its troublesome development.
Whilst working and researching on the write up for Virtua Hamster for the Games That Weren’t book, we were loaned a bunch of assets from David A Palmer for the book and later website. Part of the archive was a SEGA product catalogue which advertised Virtua Hamster.
It’s possible that it has already been digitally preserved, but we have scanned it just in case and have made it available here – showing a glimpse of many titles from SEGA for a variety of platforms, including Game Gear, Saturn, 32X and Mega Drive – even Pico too. There are likely a few other unreleased titles listed within the pages too. Enjoy! Continue reading →
As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Images are (c) David A. Palmer and used with permission. With thanks to Eric Quakenbush for the additional scans provided.
Within the book is an in-depth and detailed 16 page story about the unreleased Virtua Hamster by Peakstar/SEGA for the 32X and Saturn platforms. We overall speak to designer Eric Quakenbush, producer David A Palmer, lead developer Nick Kimberley, associate producer/artist Ben Palmer, artist Roddy McMillan and musician Paul Tankard – getting their recollections about the project.
Within the book is an in-depth and detailed 8 page story about the unreleased Spitfire Fury by The Fourth Dimension for the Acorn Archimedes. A title where very little light has been shed until now. We speak to lead developer Andrew Hutchings, polygon creator Mark Ferguson and loading screen artist Stephen Scott. The book contains a number of specially re-pixelled screenshots by Trevor Storey from grainy screens shown in the game’s magazine advert.
Sadly Andrew no longer had anything of the game, so this is a short bonus DLC post – but during our research he provided us with a few photos and scans from that time. We also purchased an Archimedes magazine to make a hi-res scan of the game’s advert and screenshots, which you can find below in our gallery.
In September 2021, Stephen Scott dug out some later loading screens with added text and date stamped too, even a later version with more dramatic clouds added. These have now been added to the gallery.
It is still hoped that a copy will some day surface from a bizarre source.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.