Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Drugbird

A neat and almost complete game, where you control a blue penguin type creature that flies around collecting many many objects and sweets for points, before progressing to the next level.

Each colorful level is multi-directional, quite fast and smooth scrolling. The game is fairly simplistic, as you just have to collect objects and then find the exit, but its one of the nicer games which unfortunately didn’t get finished.

The Drugbird preview consists of quite a few levels, a later level being too heavily bugged to progress past (Pool level). Sound is bugged too. However, the Castlepanik version has less bugs and allows you to progress a little further.

Its likely that the game was meant for a mail order C64 games company, or games disk of some kind. With the game pretty much complete, its unknown why this was never finished and properly released.

We hope to learn more about this title some day.

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Dropzone 2

Another sequel, and this time again from Archer MacLean, who was also working on the sequel to IK+ (known as IK Deluxe or IK++).

Dropzone 2 was started very much earlier than IK, and took the idea of the original game and added the likes of craters that you could drop into and explore various caverns in a huge system which was to be developed.

Sounds like these were just ideas mainly, though meeting Archer at CGEUK in 2005 confirmed that something of the game was started. It could well be possible to see some of this work in the future, with Archer offering to put some demos out for people to look at.

Archer did speak to Retro Gamer magazine in later years and gave a little more away about the game, going into caverns and travelling across warps.  Most of the ideas later went into Super Dropzone on the SNES.

It is assumed that US Gold could have released this again, though Archer had fallen out with the company over royalties. We think that it was in very early stages when it was cancelled. We don’t know just yet why the game was cancelled, but unfortunately Archer passed away in 2022, so it isn’t possible to find out.

We have been archiving many of Archer’s work disks, and so far we haven’t found any code – but we have found graphics in Atari and C64 format. Here are some sprites we feel may have been intended for the game (see gallery). There are some background graphics we’ve also found, which we will aim to recover soon (in .SLD format – anyone know what they are from?).

More soon we hope on this title….

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Droid One Plus

Droid One Plus was a game written by Stephen Kellett with no specific publisher in mind.

The game was to be a crazier version of Droid One which was released on the Commodore 16. If you were to play the game in its Sigue Sigue Sputnik mode, you would have to survive each level for one minute (rather than just survive the wave of aliens for that level) – which was pretty intense. Droid One Plus really turned things up a lot by making it even harder and more intense!

The game was very close to being finished, when a disk crash sadly occured and much of the game was lost. Stephen could not be bothered trying again, and so he stopped production.

As you will also see in the archive, Droid One was not released on the C64 – but was actually completed. At the very least we hope to find the C64 conversion of Droid One, but also some remains of its lost sequel. Stephen has offered hope that he may have remains of his games. We may someday be seeing this and others overall!

We hope to see something of this game soon!…

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Droid One

A popular C16 title, Droid One should have also been released on the C64, but for reasons unknown to us and even Stephen Kellett, the game never made it.

Essentially, what you see in the C16 version is what would have been the C64 version, though with greater sound quality overall… http://plus4.emucamp.com/software/Droid_One

The game is a good SEU, and it will be great to see a C64 conversion. Stephen offers hope by saying that he may still have the C64 version somewhere. When he gets the chance, we may have something to show you some day!

More soon we hope on this title….

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Drivin’ Force

Yet another game which was mentioned as in development by Digital Magic, which was a driving game of sorts mentioned in one of the big magazines at the time (Any ideas which one?). Advert here.

Nothing seems to have surfaced regarding a C64 version of this game, but the game did surface in 1990 on the Amiga, and we got a kind of Powerdrift clone on quad type vehicles. A rather ambitious game to port to the c64, but after seeing Chris Butler’s excellent Power Drift conversion, it could well have ported ok.

The mention seems to have been quite brief of a C64 version. The scanned advert (Thanks to Lemon Amiga) shows no sign of a C64 version… so its likely that the conversion ran into troubles and was dropped early on.

Still… we wanted to find out how far it got, why it was cancelled and if there was anything to salvage… even if was just a sprite. However, Ste Pattullo confirms that no C64 conversion was being done, even though a magazine stated it.

Had the game been started, Ste would have been working on it. Unless an external company did work on it, it looks like the case is closed on this one…

Can anyone else shed some light?…

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Dribbling

First of all… this game may have been released in Italy, but it also had a planned release in the UK and other parts of Europe.

This is a football game, which in the version I have got hold of, is mainly in Italian. Its a nice game, though it has its faults.

Graphically quite good, and playability wise its good stuff. Not up to the level of Liverpool or Microprose Soccer, but still worth a crack.

Along with a load of other Idea games, it got mixed up and never released, at least in many countries that supported the C64 very big. All that remains is a full game in Italian, and its not too bad I guess.

Footy fans can do no harm checking this out…

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Dreamraider

A neat little platformer this one, and something I fondly remember playing from the days of Zzap 64 and their famous megatapes.

Created by Zach Townsend (coder of Batman The Movie and Army Moves) after he had left Ocean, Dreamraider was produced by himself within his new Technodream team and started writing the game in the hope of later finding a publisher.

You control a creature similar to the frog in Nebulus, where you collect coins, and shoot various other creatures around a huge play-area, jump up trees and go down into deep caves etc. It featured good parallax, the graphics were average but the game played well overall.

In fact, when the demo was given away with Zzap 64 (issue 75), it came with a rather intriguing storyline about having to jump into a mad scientist’s dreams to prevent them developing a weapon that could destroy 90% of human life. The scenario, enemies and more would be generated from that scientist’s mind. See scans for more details about this.

After an interview with Zach in Commodore Zone back around 1999, it was found that only the one level was ever made (with a small bit of level two started), then the game was binned as Technodream fell apart. However, the Zzap demo page suggested that level two was virtually completed by Joe.

Zach went on to work on Stun Runner, followed by the doomed Race Drivin’. We may see glimpses of level two someday soon, though Zach informed GTW that he gave all his stuff to his brother, who may have long since sold or binned the disks by now. Tracking bits of level two is highly unlikely.

A nice little platformer, which may have done well…

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Dream

I’m not a fan of puzzlers, and this game does little to convince me to play more of them.

A typical example of what was saturated onto the C64 scene at one point. A word game which i’m uncertain how it plays.

The graphics are quite weak, and need some work.

Otherwise, the game engine seems pretty much complete, just missing some vital graphics and tweaks.

Did the game ever get finished, and did it ever get better graphics?

A bit boring, maybe someone else will like it?…

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Dr Bazair 92

A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Dr Bazair ’92 is a game which has recently surfaced thanks to the author of Warhawk digging out his unreleased software whilst he develops the new Warhawk game on the DS.

Dr Bazair ’92 is sort of a sequel to both Michael’s other game Tidemarsh, but titlewise a sequel to his game which surfaced on the likes of Your Commodore’s covertape.

This is a great little preview of a game which for reasons unknown was stopped in 1992. It was coming on very well and is a neat sort of Robotron/Spore/Puzzler type of affair with nice graphics and presentation.

It is currently incomplete – as the level sets are not quite complete. There are two versions in the download, one a later version with better graphics and more levels (and easier too). Michael on his forum has said that if anyone wishes to finish things off they can and he has the level editor, some sfx and a highscore bit of code which can be used too.

It would be nice to see someone pick this up and tidy it up a bit, but its great that Michael has preserved things. Hopefully we may get chance to add the level editors and bits to the archive.

We hope to hear a bit more from Michael about the development in the future, but here it is … A great little game!!

More soon on this game we hope…

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Drax – Evilblood

Two games essentially, but we’ve decided to create just the one entry for this one. Drax – Evilblood was produced mostly for fun it seems in its first instance, developed by Mark Gallagher with Ed Campbell on graphics.

Previously the game was not known about until Ramos gave GTW a heads up and pointed us in the direction of Mark’s website which had the downloads.

The game is fairly simple, and has you controlling a guy who has to kick and destroy various small creatures across a horizontally bi-directionally scrolling game. It reminds me a bit of Chameleon by Electric Dreams in some ways. The early version looks pretty dated, but its the remixed edition which really starts looking very nice indeed.

The remixed edition features most of the titles and intro credit screens of the first game, but contains a set of (we think) previously unheard tunes from Andrew (Drew) Rodger and a vastly improved set of graphics, including a lovely hi-res overlaid main character. Controls (like in the first iteration) are quite clunky and the game is not going to blow you away, but its great to see this hard work preserved. We believe that overall the remixed game is mostly complete, but still in a preview status (Hence why we are listing it as a preview). Ian Coog has kindly done some tidy ups and those two trained versions have been added to the zip.

Surely all of this work was meant for something commercially?…. It seems that this was a game being developed in the hope that a software house (Budget maybe?) would pick it up and release, but Mark confirms it wasn’t and was done purely for fun.

Well worth checking out!….

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