Documenting unreleased, cancelled and prototype video games.
Welcome to Games That Weren't!
We are an unreleased and cancelled video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
Platforms: Atari ST, Commodore Amiga, SEGA Mega Drive and Super Nintendo
As part of the launch and release of The Games That Weren’t book, we are gradually adding assets and content that didn’t make it to print as bonus content to share with you. The book contains a detailed 14-page full story about the game’s various developments, talking to many people involved in the different iterations undertaken. Check out our growing Bonus Content page for more materials added over time.
Below are a selection of character concept sketches, sprites and screenshots, most never seen until now, which have been kindly provided thanks to artists Mike Marshall, Ray Coffey, John Lomax and John Reitze to share with you.
We have also recently added saved SPC files for the music (just 2 segments seem to be present) from the recovered prototype, which you can download below.
With many thanks to Martin Inter, a number of early screens from actual released C64 games such as G-Loc, Dragon Ninja, Batman The Caped Crusader and Hammerfist have been added to this page. These show different sprites (in the case of Dragon Ninja), panels (Hammerfist). in game graphics (Batman) and vastly different and unused scenes (G-Loc). Continue reading →
With thanks to Ross Sillifant, it has been highlighted from a MEGA Power interview with Steve Turner that a PC Engine edition of Paradroid was once in production, as well as a unknown console edition of Total Recall.
Paradroid 90 was being produced right up until Hewson sadly collapsed, and then Total Recall would get the same issues when Mirrorsoft/ImageWorks went under in a bad sequence of events for Graftgold. Eventually, it was their conversion of Bitmap Bros’ Gods to the Sega Mega Drive which would result in their breakthrough onto console platforms in the early 1990s. Continue reading →
Platform: Nintendo Entertainment System, Atari Lynx and Sega Mega Drive
Just a short entry for a cancelled film title that was due for release on the Nintendo Entertainment System, Atari Lynx and Sega Mega Drive. It was to apparently feature an ambitious Wolfenstein style engine.
However, it was to be achieved using a special SuperCartridge on the NES that would have an extra processor and allow for better graphics and sound capabilities as well. The Lynx and Mega Drive were no doubt already powerful enough to do the game that Color Dreams had anticipated. Ross Sillifant kindly dug out an advert for the game, as well as a brief article that talks about the Super Cartridge technology. Continue reading →
Due originally for release in Q4 of 2005, this was to be a sequel to Republic: The Revolution. “Blue Vault” the working title of the game. The development would consist of an 18-strong development team, and had been under way for around 6 months at the time of PC Zone magazine showing off the game in May 2004. Continue reading →
Graphic artist Craig Stitt has recently been putting up a lot of brilliant unseen materials from his SEGA days, and has today just added a video showing screens from another Sonic related title called “Treasure Tails”, featuring Tails as the main protagonist:
Unfortunately Craig doesn’t recall much about it. Just how far it got, we’re not sure – but it would be wonderful if something playable could be found of this isometric puzzle title. However, the screens shown are confirmed by Craig to be mock ups, so they probably never progressed any further. Continue reading →
A short entry for now on what sadly was to be an abandoned conversion of Star Control III for both the Sega Saturn and Sony PlayStation platforms. The game was eventually released on the PC and Mac. There is a pretty decent article about the game at http://www.hardcoregaming101.net/star-control-3/
There was some brief press at the time talking about the conversions, and here are some scans for now from Sega Pro magazine (August 1996) that talk about the conversion to the Saturn (thanks to Ross Sillifant). Continue reading →
Platform: Sony PlayStation and SEGA Saturn (unreleased)
A short entry to share some screens showing a much earlier version of Alien Resurrection, featuring a 3rd person perspective for the game that was eventually dropped for a 1st person viewpoint in the end.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.