This may have just been something knocked up to score some cheap points, but then there was a Super Ball game released a year previously: http://www.gamebase64.com/game.php?id=7559&d=18&h=0 Super Ball 2 just seems to be the same game, but turned on its … Continue reading →
A nice cool preview now with Super Bouncer, which is sort of a cross between Cauldron 1 and 2, with a bouncing ball that needs to bounce to the end of the map to progress. There is one level in … Continue reading →
Thanks to Wayne Wormsley for highlighting this one! Super Fighter was a PC based fighting game (http://en.wikipedia.org/wiki/Super_Fighter) which became pretty popular, and so much so that a Demo group were looking to convert it to the C64. In an issue … Continue reading →
Another rather obscure title which we are struggling to find out anything about. This was mentioned at the end of a magazine in their “Next issue” slot. We need to try and find out which magazine in particular as we … Continue reading →
The craze was almost too much when Tamagotchi cyber pets made their debut in the market during the late 1990s. The Japanese craze almost took over the world, or at least large numbers of UK children – who probably neglected … Continue reading →
Another unfinished Lepsi game, and unfortunatly another tried and tested theme, based on Galaxians. Controlling your space ship, you must blast attack waves of alien lifeform, all over the top of a set of nicely drawn bitmaps. The attackwaves are … Continue reading →
Potentially not to be confused with the other Telecommando game that we have in the archives. This game was to be a sort of Paradroid clone, where you would do a bit of hide and seek and steal codes. There … Continue reading →
This is the start of what seems to be an odd conversion of a title released on Amiga and PC – an icon driven graphic adventure game which was called “Telekommando II – The Return of the Telekommando” Nothing is … Continue reading →
Temple of Medom is an early and very strange game, where you control a bird initially flying over a landscape. Pressing fire and moving actually allows you to fly, but you can also land on the ground and turn into … Continue reading →
Terminus has some nice graphics, but the actual gameplay is very simplistic and doesn’t offer hardly any playability at this stage. You simply have to shoot the incoming enemies, which follow a very monotonous waveform – so much so that … Continue reading →
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