A strange little preview by Thomas Miegel, involving somekind of space craft doing duties over various landscapes. HAWK is based on INTENSITY by Andrew Braybrook – the aim is to rescue people. You control one vehicle, press fire to land … Continue reading →
Heartlight 64 is a nice early single screen Boulderdash clone created by the author of Assembloids which sadly seems to have been abandoned. Featuring some nice effective graphics, it still feels a little raw – but its perfectly playable and … Continue reading →
A very quick entry for a title which would take over 20 years to finally be completed and appear on the C64, when it was intended originally for release back around the early-mid 1990s. By the same creators as Crime … Continue reading →
Horror Drive is a really neat and promising 2 player split screen racer, with a top down viewpoint. Sort of like Rally Speedway, but with far smoother scrolling. The backgrounds are simple at this stage, but maybe more scenary was … Continue reading →
A very interesting entry in the GTW archives comes in the form of Hyperion 2. The game has been sitting on FTP’s for a while now, but has a story behind it and also helped uncover something rather useful for … Continue reading →
Ilogical was to be a C64 conversion of a title which has seen release on a variety of platforms, and is a cool Picross clone: http://computeremuzone.com/ficha.php?id=744&l=en Sadly the C64 edition was never properly finished. Initially things were very slow by … Continue reading →
Over the last year or so, I’ve been asked whether Immensity should be added to the GTW archives, as this very promising title from 2014 seems to have sadly gone completely dead. We hope however that we are wrong, and … Continue reading →
An almost never-ending tech demo it seems when describing our next entry. Impulse is another sideways scrolling shooter, has titles in place and a main ship that you can shoot enemies with. However, the attackwaves are endless, as is the … Continue reading →
A strangely named game which was to be a graphical text adventure. The game was actually meant for Protovision, but Protovision were not interested, so the game was cancelled. Richard Bayliss was to pick up the game and do something, … Continue reading →
Interceptor 2160 AD was a superb sounding game which boasted 4-layer parallax scrolling Defender/Choplifter/Falcon Patrol/Sanxion style action. Produced by Marc Walters, sadly nothing more than a scrolling demo was ever created, and nothing playable ever surfaced.. Marc tells GTW that … Continue reading →
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