This game and Break Street were supposed to be Firebird’s proof that budget games could be quality games too according to Martin Defries, who was sales manager of Telecomsoft at the time. Pyramid of Time was for 1 or 2 … Continue reading →
A short entry now for a title highlighted to us by Baracuda and which he had compiled as part of a James Hastings-Trew slideshow in 2023. James had produced a loading screen for a title called Raceday, which was due … Continue reading →
A short entry for what was an Italian graphic text adventure which is currently at large. The same developer has a number of other creations already in Gamebase, but this this title and one other has yet to be found. … Continue reading →
An interesting entry for our next title. Activision have a history of different versions of their games existing – Wonderboy, Afterburner, Time Scanner, Enduro Racer, Karnov to name a few. Could Rampage have been yet another to add to the … Continue reading →
After flicking through some old C64 magazines, Commodore Computing International (January 1988) highlighted a rather strange preview shot of Rastan on the C64. Hold on… that main character looks a heck of a lot more like the arcade character – … Continue reading →
A very quick entry for a surprise title which we never knew about until reading a snippet in ACE magazine about “Costly Games That Never Made it”. In that list was a game called Reach For The Moon, which apparently … Continue reading →
Jullian Gollup’s classic budget tactical combat was very well recieved. The budget game was an improved re-release of Rebelstar Raiders and pleased pretty much everyone at the time. It was pretty much Spectrum/Amstrad only and C64 users sadly didn’t get … Continue reading →
Red Scorpion was a rather poor Spectrum (http://www.worldofspectrum.org/infoseekid.cgi?id=0004076) and Amstrad 3D game that got fairly slated in the press. It was published by Quicksilva and is basically a souped up Battlezone clone, but lacking the soup. The game adverts mentioned … Continue reading →
Renegade was was an attempt to push the Robotron style of multi-directional shoot-’em-up into more advanced territory, and on the C64 in particular! The game was to borrow heavily from the movie Aliens. It featured interconnected rooms filled with eggs, … Continue reading →
Thanks to Mark R Jones for highlighting this early development of Renegade on the Ocean Software Facebook page. Of course, Renegade did see release on the C64, but according to a preview write up in Commodore User, there was only … Continue reading →
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