Before you say it – yes, technically the Further Adventures of Alice in Videoland was released by Bug Byte in 1987 on budget, but not quite all of it! The following is all thanks to the eagle eyes of GTW … Continue reading →
A short entry for a title that did eventually see release, but was actually intended to be a game with a completely different name and publisher. Pirates in Hyperspace was Ash and Dave’s first commercial C64 game, published by Alternative … Continue reading →
A very quick entry for a title we know little about, but which was highlighted by contributor Hedning. This is a game which was meant to have surfaced on the cracking scene back in 1987 from a guy called Doctor … Continue reading →
A short entry for a V1 edition of a released game that many of us enjoyed growing up. Tucked away on a work disk of Mat Sneap, was this early build of Garfield that shows some of the game with … Continue reading →
Hmmm, not quite sure just yet if this was just a mere mistake in a US based catalogue, but the classic Amiga title – Golden Path was listed as being sold for the C64 in a Spring 1987 catalogue by … Continue reading →
Also known as: Goreemium - The Rise of Nothingness
An interesting title which has been flagged up by Mikael Lundvall. This was to be the last game produced by Swedish company Greve Graphics and was going to be released in 1987, but surprise surprise it never happened! Details on … Continue reading →
Gravity was strangely to be a game about Graffiti – but you wouldn’t have guessed it from the title! It was a title written by John Vanderaart – but are not sure who for! The game was described by Dutch … Continue reading →
The Commodore 64 has received many memorable games over the years, and none so much as The Great Giana Sisters, but for all the wrong reasons. Created by Armin Gessert, with graphics by Manfred Trenz back in 1987, Giana Sisters … Continue reading →
Some of you may remember a little game from the covermount of Commodore Zone some years back, called Quota, a neat little game. Created by the talented Chris Young around 1989, Chris had previously been working on a game before … Continue reading →
Habitat was a glimpse into the future way back in 1987, and was to take the SCUMM engine of Maniac Mansion and push it into an online world. The game was to be multi-player based and used in conjunction with … Continue reading →
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