Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Leopard Lord

Text adventure from Kayde who went into administration at the 26th August 1983. Did Spectrum releases, tried to do C64 and Vic 20 ones, which never seemed to surface.

The game in the advert (Two adverts were submitted by Peter Weighill) was described as follows:

“The first in the new range. Can you rescue your friend from the elite Leopard Lord, Fordel? You will need to destroy the evil wizard! Scenes are set in around a castle.”

“The first of the new exciting adventure games, specifically commissioned by Kayde and written by a science fiction writer. The first game is set in and around a castle littered with monsters, mazes and magical items. You must find the correct items before facing Fordel, the elite Leopard Lord, because you won’t get a second chance.”

Originally we did not know exactly how far the game got or if it actually ever got released before the company collapsed, but GTW contributor Kevin Steele recently found the game on Ebay and is in the process now of preserving it for us. You can see the inlay and tape of the game in the gallery area below.

So the game did get a release, and also Kevin found Arcane Quest, which seems to have been towards the end of Kayde, as the tape is a recycled version of Leopard Lord.

Well, the game has finally been preserved, but not from Kevin directly – but from Darren Melbourne’s disks. GTW64 recently preserved a second batch of disks (after the first batch was processed by C64.com) and found it sitting on one of the disks.

Overall it is a simple BASIC text adventure, but another game preserved! Just how many copies are there out there in the world of this?

Posted in: GTW64 archive | Tagged: | Leave a comment

Lemmings V2

Another surprise, but it seems there was an influx of Lemmings developments going on, and here we have a second official conversion which was being done by Jed Adams who worked with Mike Dailly (who created the first test demo).

Basically, Jed had this to say:

"There was ANOTHER lemmings game in developement that I was working on while at Psygnoisis. It was basically a tech demo that was written after i’d seen the Mike Dailly version.

It used characters for everything unlike the E&E version that used sprites for the backgrounds. I had 128 men running around and following terrain ( they weren’t lemmings because i couldn’t draw :) ).

It was canceled / halted when I was moved onto working on an Amiga Title ( sadly )."

A lemmings game with 128 men?… would it have worked had Jed been given full development time on the conversion? We will never know.

But what of the demo which Jed created? :

"Nah its GONE .. along with all my other cool stuff .. kicking myself for selling all my c64 / c128 stuff for 100 quid many years ago … :("

Sadly this could be a closed case, but maybe someone still has Jed’s disks after all these years. They could well come forward, as you never know. Maybe Mike has a copy of Jed’s demo just by pure chance.

We’ll have to see…

Can remains of this be ever found?…

Posted in: GTW64 archive | Tagged: | Leave a comment

Lemmings V1

Yet another Lemmings conversion for the C64, but this time an official conversion which surprisingly was almost done by DMA Designs themselves!

During the development of Lemmings, Mike Dailly who worked as part of DMA at the time got working on a very simple demo which contained a Lemming walking over a background, like with the original PC demo which was created. This was a test really to see if he could successfully convert the Amiga game to the C64.

Just before anything playable could be made, Mike was pulled off from the project to work on something else – likely to be on the 16-bit platform as they moved away from 8-bits.

Nothing else was done on the conversion, and DMA never came back to it. So an official DMA conversion was never to be.

We hope that maybe Mike will still have something of the original demo which he created for DMA, so we can show a very brief glimpse of what could have been. For now we should enjoy the fine conversion which did get released!

Can remains of this be ever found?…

Posted in: GTW64 archive | Tagged: | Leave a comment

Lemmings Demo

If you don’t know about Lemmings, then you haven’t lived. Released on every machine under the sun and now enjoying a revival as exclusives on Sony’s PSP (curses) and Playstation2 (due to Sony owning Psygnosis (drat, drat and triple drat – I’d gladly pay good money for a Nintendo DS version)), this very popular and addictive game sees you trying to save the suicidal rodents from certain death. A favourite to lots of people (especially me – people who know me know that Lemmings is my 2nd favourite game)

I expect lots of people to say "But Lemmings came out on the C64 (although eventually)!" and I’d even say it myself as my old computer collection included this very game (on various formats).

Anyhow, Juned (who was the author of Koshimo) coded a one screen demo based on Lemmings in order to try and win the contract to code the game for the C64 from Psygnosis. Sadly, he didn’t get the contract but E & E Software did instead (although it was well done). However, his version used characters for a Lemming which looked dodgy – as many people know, sprites couldn’t be used due to limitations.

It is interesting to hear of another Lemmings related program for the C64 but like Carl Muller with his attempt at converting Pang, it’s very interesting to hear of someone else making a bid to code the game. One can only speculate on how Juned’s version would have been like but any game of Lemmings is worth playing in my opinion.

(I find it embarrassing to say that my 8 year old daughter can thrash EVERY level on Lemmings on the Amiga while her old man struggles on many levels! (she even thrashes me on the two player mode!))

Can remains of this be ever found?…

Posted in: GTW64 archive | Tagged: | Leave a comment

Lemmings V1

Information had been a little bit vague on this game. It was uncertain for a while if this were meant as a joke, or in fact was a real Lemmings conversion attempt.

All there was, was a simple attempt at copying the main game’s introduction sequence.  C64 musician Lars Hutzelmann (The Blue Ninja) got in touch however to say that this was indeed intended as a proper conversion, which André Bürger (Smash designs developer who did games such as Turrican 3 and Crush) was doing to try and get the gig with Psygnosis back in the day.

André had asked Lars to produce some tunes, which Lars did (although not covers from the original Amiga music). Lars never saw any code, but was told that there was a working prototype in existence with sufficient Lemmings running on the screen. The project was cancelled when another team was found to be working on the conversion officially for Psygnosis.

In August 2020, we found a preview segment showing the development (sadly with no in game screenshot) in Zzap Italia! This has since been found and recovered by Marcin “Tenchi” Świętoniewski, who contacted GTW64 in September 2022. The preview has the extra picture, but also credits for the development afterwards.

Marcin recalled seeing the intro on a pirated Lemmings tape that had a mish mash of around 21 random stages out of order. It started with the original game intro, then ended with the V1 preview that we can see here.

Whilst Marcin was trying to locate all the previews of Lemmings to add to his collection, he wasn’t able to find the AEG one and then stumbled across our page here. After two days of searching and checking almost a thousand files, he eventually found it! So its with great thanks to Marcin for his incredible searching work that this complete version can be added to the archives!

Marcin later updated our download for us to include the music tune releases from Lars. Hopefully in the future we’ll learn more soon from André about the development and if perhaps the prototype with the lemmings walking around still exists.

Thanks to contributor Vaz, we learn a bit about the demo in the Zzap Italia snippet:

“Psygnosis themselves are working on the C64 conversion, and that, as it looks, means quality. The material in our hands (which for now consists in a demo not working yet) doesn’t allow us to write a judgement, not even a brief one, about this conversion, but I think that since Lemmings is not a difficult game, technically speaking at least, there won’t be any problems to have it working on Commodore’s little one. A release date has not been planned yet, but I think it’ll be out on december”

Posted in: GTW64 archive | Tagged: | 4 Comments

Derek Bell’s Le Mans

The source of this next entry is interesting as it was mentioned in “Illegal” pirate fanzine as something seen at PC 1988 show (or so it seems) by SSD of Cosmos.

We knew very little about the game and there seemed to be no information on the web about it. However, Andrew Partis highlighted an interview with Commodore Computing International and Simon Nicol, where Simon says that he was planning the game.

When Simon was asked about the title, he had no recollections – but then there was a Car routine effect which Simon worked on which may have been for this game or for Nigel Mansell GP.

More soon on this title we hope…

Posted in: GTW64 archive | Tagged: | Leave a comment

Legend

Legend was a rather nifty RPG released by Mindscape back in 1991 which has gone down as one of the best RPG’s on the Amiga. Originally though it was due to be released by Mirrorsoft before their collapse, and also on the C64 too!….

Development began to start with on the Atari ST after negotiations were concluded with Mirrorsoft, Amiga, C64 and PC versions were also expected. Z80 versions were never on the cards, as poor sales of Bloodwych on the Spectrum and Amstrad left the developers feeling that their day had come and passed.

Pete James produced the start of some graphics on the Commodore 64 and in an executable form which never really progressed beyond a rudimentary proof-of-concept demo. Pete James recalled to Richard Hewison that they found a way to make the characters look more colourful by having four colour characters but displaying a sprite behind them. Richard Hewison recalled seeing the demo back in the early days of development, as he was Project Manager for the game at the time before Mirrorsoft collapsed. He recalled seeing the characters walking into one of the isometric rooms, but thats about it. It certainly didn’t get any further before getting dropped – and was never really playable.

The reason given for abandoning the C64 version? … It was down simply to a lack of memory – otherwise it could well have been completed and released. Not sure though if Mindscape would have carried on with the conversion, as they never released Paperboy 2 or Captain Planet on the C64 like planned.

When asked if there were any remains of the C64 game, Tag said that he may still have some development disks – but packed away. Pete sady no longer had anything from back then. All hopes therefore are pinned on Tag digging out some disks, but Tag is very busy these days and it may never happen.

The Amiga version did surface and did very well. Later a GBA version was planned, but sadly never got released.

We just have to hope that we some day will see something of this game, otherwise it will be lost to time…

Posted in: GTW64 archive | Tagged: | 1 Comment

Legend Of Fairghad

This will be a quick entry, as we know nothing about Legend of Fairghad apart from the fact that it was meant to be an adventure game. There seems to be no other version in existance and information is almost non-existant (A google search produced our own wanted list :) ).

So its an adventure game, with an unknown date… but likely to be from the 80’s. We have no publisher name and no idea of the plot. So unfortunately this is where this short and sweet review ends :)

Contributor Randall suggests that it may have been a sequel to “Legend of Blacksilver” by Epyx.

Do you know anything about this game?… Anything?!

Posted in: GTW64 archive | Tagged: | 2 Comments

Legendary Deed

Legendary Deed is another powerful RPG game in similiar vein to those created by US Gold around the same time.

The preview is unplayable, but shows a series of screens which build up the game. Graphically, all looks nice and suitable, making a good looking and exciting RPG game.

This was likely to have been based for a big release in the commercial world, but fell through for some reason. Possibly the company went bust, as did many at that time.

It’s unknown if the game reached a playable stage, or how much was actually completed.

The preview does not consist of any credits, so this one is going to prove a tough search for the GTW team, and any help in finding out more on this game will be very helpful.

Can anyone do the good deed and tell us about this game?…

Posted in: GTW64 archive | Tagged: | 4 Comments

Legend

A book and adventure combo which originally got a release on the Spectrum platform and can be found in the WOS archives at http://www.worldofspectrum.org/infoseekid.cgi?id=0006571

The game is a simple text adventure that was fairly well recived on the Spectrum, but "Flag", a GTW reader was skimming through some copies of Acorn User, and found an interesting article on the book/game combo’s that cropped up around 1984 time. They mentioned various ones that came out (Unorthodox Engineers etc) and then Legend by Century Communications.

The article mentions:

"And Century are about to release Legend, a piece of Tolkien-like fantasy fiction, in April. This will be followed later in the year by a version of the book with cassette and full-colour map of the kingdom.

Century took their book to a professional games designer, and then took the game to a programmer; in fact several programmers for the different micros. This entailed a heavy investment.

‘We plan to recoup our outlay by putting the game onto several machines, and each new one as it comes along. So far versions are planned for the BBC, Commodore 64 and Sinclair’s QL.’"

So as well as the released ZX version, a C64 version was being penned… but how far did it get?… It could have easily been written in Quill or similiar, but we have no idea what has happened to it.

No coder names as of yet, but we assume that it could be the same as those behind the Spectrum version. We hope to find out more soon!

Do you know any more?…

Posted in: GTW64 archive | Tagged: | Leave a comment