Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
One of the holy grail titles for the Atari 2600, Pursuit Of The Pink Panther was also due for release on the Atari 800 and the Commodore Vic 20. Being converted by Roklan Corporation at the time.
Preservationist and collector Ken Van Mersbergen (known to many as Dutchman2000) found a very early prototype of the Vic 20 title within the archive of a retired programmer who used to work for Roklan. Ken released the title late last year in 2019 on the AtariAge forums after dumping the eproms.
Before you get too excited, the prototype is extremely early, and just showcases a one screen demo. It sadly isn’t playable and nothing moves, and just seems to be testing out the graphic display at this stage. A shame, as the Atari game was an interesting looking title that could have translated well. At this stage, we are not sure if the game ever progressed any further than the demo you can see here.
However, it is yet another important piece of gaming history preserved, and wonderful to see a Vic 20 title added to the site as well. Below is a short gallery, showing the game and prototype cartridge (thanks to Ken) and also a download too.
Hopefully some day we will learn more about the development and from those behind it.
Games That Weren’t is proud to present the long lost AtariSoft conversion of Joust, which was due for release back in 1984. You can now download and play the game as originally intended.
It is with massive thanks to Ken Van Mersbergen for the amazing discovery of the source code and compiling the game into a form that can be played. Originally Ken had planned to first show the game at the VCFMW event in September, but unfortunately it has been cancelled – hence the earlier release on Games That Weren’t today. You can read more about how Ken came to find the game and preserve everything within the main page itself:
This year has certainly flown already (and the sooner its over the better), and it is time for another GTW64 update with a number of new entries and various page updates that have been added over the past month. Enjoy!
Yves Grolet, programmer on Amiga classics such as Agony and Unreal (so not the Epic game!) has recently archived and released remains of his Amiga hard drive and various floppy disks to the public domain.
These include the full sources for Agony and various other prototypes, and bits and pieces. People are free to do whatever they like with the sources, as long as it isn’t for commercial use.
Whilst doing research into one of the Vectrex titles covered in the Games That Weren’t book, there was a surprise in store when Gary Bergmann (Senior Electronic Project Engineer at Milton Bradley) put us in touch with Tom McDonald. Tom used to work in the model shop at Milton Bradley at the time of the Vectrex, working on models for the likes of Dark Tower and more.Continue reading →
Following on from the release of Mirage, we are pleased to announce the preservation and recovery of yet another title in the form of Make My Day. A full diagonal scrolling Western game which was intended for Power House back in 1988.
After providing a copy of Mirage for the site, Mark Clements very kindly sent a copy of Make My Day down via post the other day. Thankfully the disk preserved first time without any issues at all.
The additional bonus of the recovery is the inclusion of a previously unheard Matt Gray tune on the title screen. Enjoy!
Brian Flanagan has been in the games industry for over 30 years, working on well over 40 shipped titles. He once worked at Ocean Software for around 10 years, working (uncredited) on Operation Wolf and then infamously on the first version of Operation Thunderbolt on the Commodore 64, which saying was a bit of a mess is a slight understatement.
We chat with Brian (with some added input from Dawn Hollywood) regarding an intriguing SNES platformer called Cold Steel. Not really covered in any depth or detail as far as we know, apart from the odd mention online and in the press. Developed back in 1992, and which could have been one of Ocean’s early SNES releases following the likes of The Addams Family, had it been completed. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.