Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Thanks to Grzegorz Antosiewicz and Hall of Light, here are a number of early screens from Fire and Ice on the Commodore Amiga showing a few assets that didn’t make the final cut.
Grzegorz found early screenshots in various magazines (ACE, CU Amiga, Generation 4 (1991 October), Power Play (1991 issue 4), The One (1992 April).)), showing the game before the main protagonist was set in stone. Continue reading →
A short entry for a title that was previewed in Generation 4 magazine, issue 19 from 1990 – thanks to Grzegorz Antosiewicz for the heads up. The game was called AAA for the Commodore Amiga and Atari ST. The magazine snippet was brief, but said the following:
“AAA is a fabulous arcade / strategy game, with awe-inspiring graphics and animations. Suffice to say that we will talk to you about it soon! The game will be released on Amiga and ST during 1990.”
Thanks to Grzegorz Antosiewicz, here are a number of early screens from Alien 3 on the Amiga, featuring an unused picture with the Alien head (which Grzegorz believes was going to be a level loading screen) and a screenshot showing a different score panel arrangement from Amiga Action magazine.
Within the book is an in-depth and detailed 12 page story of the Dizzy Returns project, and what should have been Dizzy’s triumphant return for both new and audiences back in 2013, but was just not to be. We talk to creators Andrew and Philip Oliver and artists Duncan (Dunk) Nimmo and Nick Myles about their vision for the game and the failed Kickstarter which prevented the game from being fully started.
Thanks to Niklas Lindholm, we learn of yet another lost football management game, this time with a game in the Ultimate Soccer Manager series, with the 2000 edition. Niklas has produced a brilliant video about the series, where he also talks about the cancelled edition here:
Trouble had started when some of the old team decided to leave Impressions due to various reasons undisclosed, and the code was too messy/complicated for the new crew to be able to pick up and resume in an effective way. They decided to restart development, and had a promising and playable alpha coming together after a short space of time.
The problem was (according to an unnamed developer on the project), Sierra were incredibly impatient, and were frustrated at the delays caused. They wanted the game for a Christmas 2000 release, and were not willing to give the team more time beyond that. The friction caused by this saw productivity fall as morale dropped. When it was realised that the Christmas 2000 deadline would not be met, Sierra decided to cancel the game.
At present, all that remains are a series of adverts and screenshots – but it is hoped that something of the cancelled development will surface in the future. Maybe one of the developers still has something tucked away that they could share. For now, check out a few additional items provided by Niklas from his research.
Within the book is an in-depth and detailed 14 page story about various conversions of Putty Squad across almost 20 years that never quite made it, including of course the famous Amiga 1200 edition. We discuss the various developments with Phil Thornton (Putty Squad designer), Andy Roberts (PS2, CGB project leader), Jon Wells (CGB developer), Galahad (A1200 version saviour), John Twiddy (A1200 developer + other various conversions), Michael Smith (CGB artist) and Nick Lee (A1200, Mega Drive and PS2 artist).
Virocop is an often overlooked classic Amiga game by Graftgold that was released in 1995, a spiritual sequel of sorts to the likes of Quazatron and Magnetron that you may have missed. If you did, then check it out!
Thanks to contributor Grzegorz Antosiewicz, we are able to show a series of early screenshots during its time in development that show different features and assets which didn’t make the final game.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.