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‘St. Pauli’ C64 game recovered

Thanks to Enthusi/Onslaught in the C64 scene, the long lost St. Pauli adventure game has been found and recovered. This is a German based adventure game written in GAC which was released in very limited numbers.

A shot from the game start.

It has been known about, but missing for many years and on the wanted lists of GTW64 and Gamebase for sometime. As it has had a proper commercial release, no entry is needed, but here is the GB64 for you to check out! (See the readme file for more details).

http://www.gamebase64.com/game.php?id=7289&d=45&h=0

In December 2021, contributor Alex got in touch via the comments to say that the readme is incorrect, and the game has three different storylines in total. Here is what Alex had to say:

“At the beginning of the game it is determined at random which one you are playing. Part 2 is actually 3 totally independent games in one. The story you solved in part 1 determines which of the 3 pair of codes you should use to start part 2.”

The solution can be found with more information at https://solutionarchive.com/game/id%2C6084/St.+Pauli.html

Posted in: Commodore 64, News | 2 Comments

Blitz

2000 Cyber Systems

Platform: Game Boy Color

Blitz was a simple Colour Game Boy budget effort being developed by Jamie Solomons (code) and with myself (Frank Gasking) doing graphics back in 2000 for Thalamus Interactive. This was opportunity for me to get work published properly on an 8-bit platform, being just a little too young to get something released for the Commodore 64 (which was the original dream!).

Level 3’s map

Jon Wells was one of the developers already at Thalamus who helped Jamie and I to try and break into the industry, and suggested doing a conversion of his Blitz 2000 title from the Commodore 64. This suggestion was taken on board under the development team named “Cyber Systems” which was my label for Public Domain games on the Commodore 64. Jamie Solomons was a recent addition to the team to handle the coding side of things, who was already doing a lot of Assembly Language programming on the Amiga at the time. Continue reading

Posted in: Game Boy Color, Reviews | Tagged: , | 4 Comments

Colour Gameboy dev assets

A selection of random bits of graphic (Frank Gasking) and code work (Jamie Solomons) which was done in early 2000 when the Colour Gameboy was big and there was an opportunity to get developing for the machine.

These are just a sample, getting used to the tools before starting a varient of Jon Well’s Blitz 2000 game. The image of the man on a platform is from a test demo produced by Jamie Solomons, getting familiar with the Gameboy architecture.

Another space based background was later used as the basis of a level design for the Commodore 64 game – Sub Hunter.

Download CGB assets

Gallery


Posted in: Game Boy, Game Boy Color, Prototype | Tagged: | Leave a comment

February updates for GTW64

GTW64 has had a number of updates over the past few weeks, including:

  • Two ‘Nanosec’ entries added
  • ‘Splidge the snowman’ music found and added
  • A long lost 3DCK game found and released – ‘A Chance in Hell’
  • Entry added for CRL title ‘Cops and Robbers’
  • Entry added for ‘Gamma 9’ – a 1987 title that never surfaced.
Long lost 3DCK game - 'A chance in hell'

Check out the updates at http://www.gtw64.co.uk

Posted in: Commodore 64, News | Tagged: | Leave a comment

Paperboy (c64) un-used assets

Thanks to Encore (Nothing to do with Elite I might add), a contributor on Lemon 64 – a range of unused sprites have been found tucked away in the game.

Ever wondered why so much was missed out of the conversion, well it seems the likes of the break dancing skaters were meant to have been…

Maybe they just ran out of space?… or just time whilst developing. This suggests that there could actually be some character based assets hidden away too, so if we find anything we’ll report it back here.

Continue reading

Posted in: Commodore 64, Unused materials | Tagged: , | 4 Comments

Six Atari VCS games recovered!

Copied and pasted directly from the post on the Retro Gamer forum, but pretty much says it all:

Six previously unreleased Atari VCS/2600 games that were developed by Jerry Lawsons company, Video Soft, are at last being released! The games were mentioned in press releases from the early 1980s and were long thought to have been just one of the many vaporware titles that never materialized. Not only do they exist in prototype form, but all were far enough along in development to be playable, with half of them considered to be complete!

Thanks to Jerry Lawson and the efforts of a few, dedicated Atari fans, the prototypes were archived, new artwork was created, and cartridges were produced. Each includes both a box and manual, and production is limited to 100 numbered copies of each title. Only 100 of each will ever be produced. This is the single-largest cache of unreleased Atari VCS/2600 prototypes to ever be released at one time!

Pre-orders are now being accepted, with carts to start shipping in late January. See the Digital Press webpage below for more information:

http://www.digitpress.com/library/videosoft/videosoft.htm

Posted in: Atari 2600 / Atari VCS, News | Tagged: | Leave a comment